5,842 research outputs found
Exploring 3D Chemical Plant Using VRML
The research project focused on how virtual reality could create an immersive
environment and improve in designing a chemical plant. The main problem is the
difficulties in designing chemical plant since 2D plant layout cannot provide the
real walking-through. The aim of this project is to develop and design 3D
Chemical Plant which allows users to explore the virtual plant environment
freely. The objectives of this project are to design and develop 3D Chemical
Plant in the virtual environment; to enable user to walkthrough the chemical
plant; and at the same time evaluate the effectiveness of the implementation of
3D Chemical Plant. In completion the project, the framework used is based on
the waterfall modeling theory. This study also examines the structure and
existing use of VRML (International standard for 3D modelling on the internet)
in constmction and architectural practice as a means of investigating its role and
potential for extensible construction information visualization in chemical plant.
The phases involved in the framework used for project development is the
initiation phase, design specification, project development, integration and
testing and lastly project implementation. Developments tools have been used in
the project are VRML and 3D Max 6. As a result from the evaluation conducted,
the mean of 3.5 from level of satisfaction ranking shows that mostly the
evaluators are satisfied with the project and feel that the realism of 3D chemical
plant and suitability of color and textures will improve the designing of chemical
plant in virtual environment. As conclusion, the research project show that
VR!VE are very useful and give a good impact for the chemical Engineer in
designing a chemical plant
IC.IDO as a tool for displaying machining processes. The logic interface between Computer-Aided-Manufacturing and Virtual Reality
Abstract This scientific communication investigates the logic interface of a CAM solver, i.e., MasterCAM, into a Virtual Reality (VR) environment. This integration helps in displaying machining operations in virtual reality. Currently, to partially visualize the results of a simulation in an immersive environment, an import/export procedure must be done manually. Here, a software plugin integrated into IC.IDO (by ESI Group) has been realized and fully described. This application allows the complete integration of CAM solver into the VR environment. In particular, the VERICUT solver has been integrated into VR. This kind of integration has never been done yet
IC.IDO as a tool for displaying machining processes. The logic interface between computer-aided-manufacturing and virtual reality
This scientific communication investigates the logic interface of a CAM solver, i.e., MasterCAM, into a Virtual Reality (VR) environment. This integration helps in displaying machining operations in virtual reality. Currently, to partially visualize the results of a simulation in an immersive environment, an import/export procedure must be done manually. Here, a software plugin integrated into IC.IDO (by ESI Group) has been realized and fully described. This application allows the complete integration of CAM solver into the VR environment. In particular, the VERICUT solver has been integrated into VR. This kind of integration has never been done yet
Evaluating immersive teleoperation interfaces: coordinating robot radiation monitoring tasks in nuclear facilities
We present a virtual reality (VR) teleoperation interface for a ground-based robot, featuring dense 3D environment reconstruction and a low latency video stream, with which operators can immersively explore remote environments. At the UK Atomic Energy Authority's (UKAEA) Remote Applications in Challenging Environments (RACE) facility, we applied the interface in a user study where trained robotics operators completed simulated nuclear monitoring and decommissioning style tasks to compare VR and traditional teleoperation interface designs. We found that operators in the VR condition took longer to complete the experiment, had reduced collisions, and rated the generated 3D map with higher importance when compared to non-VR operators. Additional physiological data suggested that VR operators had a lower objective cognitive workload during the experiment but also experienced increased physical demand. Overall the presented results show that VR interfaces may benefit work patterns in teleoperation tasks within the nuclear industry, but further work is needed to investigate how such interfaces can be integrated into real world decommissioning workflows
Evaluating Immersive Teleoperation Interfaces: Coordinating Robot Radiation Monitoring Tasks in Nuclear Facilities
We present a virtual reality (VR) teleoperation interface for a ground-based robot, featuring dense 3D environment reconstruction and a low latency video stream, with which operators can immersively explore remote environments. At the UK Atomic Energy Authority's (UKAEA) Remote Applications in Challenging Environments (RACE) facility, we applied the interface in a user study where trained robotics operators completed simulated nuclear monitoring and decommissioning style tasks to compare VR and traditional teleoperation interface designs. We found that operators in the VR condition took longer to complete the experiment, had reduced collisions, and rated the generated 3D map with higher importance when compared to non-VR operators. Additional physiological data suggested that VR operators had a lower objective cognitive workload during the experiment but also experienced increased physical demand. Overall the presented results show that VR interfaces may benefit work patterns in teleoperation tasks within the nuclear industry, but further work is needed to investigate how such interfaces can be integrated into real world decommissioning workflows
Digital Twins in Industry
Digital Twins in Industry is a compilation of works by authors with specific emphasis on industrial applications. Much of the research on digital twins has been conducted by the academia in both theoretical considerations and laboratory-based prototypes. Industry, while taking the lead on larger scale implementations of Digital Twins (DT) using sophisticated software, is concentrating on dedicated solutions that are not within the reach of the average-sized industries. This book covers 11 chapters of various implementations of DT. It provides an insight for companies who are contemplating the adaption of the DT technology, as well as researchers and senior students in exploring the potential of DT and its associated technologies
Applications of Virtual Reality
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students
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