695 research outputs found

    Imitation learning for a continuum trunk robot

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    Malekzadeh M, Queißer J, Steil JJ. Imitation learning for a continuum trunk robot. In: Verleysen M, ed. Proceedings of the 25. European Symposium on Artificial Neural Networks, Computational Intelligence and Machine Learning. ESANN 2017. Louvain-la-Neuve: Ciaco; 2017

    Toward the use of proxies for efficient learning manipulation and locomotion strategies on soft robots

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    Soft robots are naturally designed to perform safe interactions with their environment, like locomotion and manipulation. In the literature, there are now many concepts, often bio-inspired, to propose new modes of locomotion or grasping. However, a methodology for implementing motion planning of these tasks, as exists for rigid robots, is still lacking. One of the difficulties comes from the modeling of these robots, which is very different, as it is based on the mechanics of deformable bodies. These models, whose dimension is often very large, make learning and optimization methods very costly. In this paper, we propose a proxy approach, as exists for humanoid robotics. This proxy is a simplified model of the robot that enables frugal learning of a motion strategy. This strategy is then transferred to the complete model to obtain the corresponding actuation inputs. Our methodology is illustrated and analyzed on two classical designs of soft robots doing manipulation and locomotion tasks.Comment: Accepted at IEEE Robotics and Automation Letters (RAL) in October 202

    Learning by imitation with the STIFF-FLOP surgical robot: a biomimetic approach inspired by octopus movements

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    Transferring skills from a biological organism to a hyper-redundant system is a challenging task, especially when the two agents have very different structure/embodiment and evolve in different environments. In this article, we propose to address this problem by designing motion primitives in the form of probabilistic dynamical systems. We take inspiration from invertebrate systems in nature to seek for versatile representations of motion/behavior primitives in continuum robots. We take the perspective that the incredibly varied skills achieved by the octopus can guide roboticists toward the design of robust motor skill encoding schemes and present our ongoing work that aims at combining statistical machine learning, dynamical systems, and stochastic optimization to study the problem of transferring movement patterns from an octopus arm to a flexible surgical robot (STIFF-FLOP) composed of two modules with constant curvatures. The approach is tested in simulation by imitation and self-refinement of an octopus reaching motion

    Mechanical Description of a Hyper-Redundant Robot Joint Mechanism Used for a Design of a Biomimetic Robotic Fish

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    A biologically inspired robot in the form of fish (mackerel) model using rubber (as the biomimetic material) for its hyper-redundant joint is presented in this paper. Computerized simulation of the most critical part of the model (the peduncle) shows that the rubber joints will be able to take up the stress that will be created. Furthermore, the frequency-induced softening of the rubber used was found to be critical if the joints are going to oscillate at frequency above 25 Hz. The robotic fish was able to attain a speed of 0.985 m/s while the tail beats at a maximum of 1.7 Hz when tested inside water. Furthermore, a minimum turning radius of 0.8 m (approximately 2 times the fish body length) was achieved

    Muscleless Motor synergies and actions without movements : From Motor neuroscience to cognitive robotics

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    Emerging trends in neurosciences are providing converging evidence that cortical networks in predominantly motor areas are activated in several contexts related to ‘action’ that do not cause any overt movement. Indeed for any complex body, human or embodied robot inhabiting unstructured environments, the dual processes of shaping motor output during action execution and providing the self with information related to feasibility, consequence and understanding of potential actions (of oneself/others) must seamlessly alternate during goal-oriented behaviors, social interactions. While prominent approaches like Optimal Control, Active Inference converge on the role of forward models, they diverge on the underlying computational basis. In this context, revisiting older ideas from motor control like the Equilibrium Point Hypothesis and synergy formation, this article offers an alternative perspective emphasizing the functional role of a ‘plastic, configurable’ internal representation of the body (body-schema) as a critical link enabling the seamless continuum between motor control and imagery. With the central proposition that both “real and imagined” actions are consequences of an internal simulation process achieved though passive goal-oriented animation of the body schema, the computational/neural basis of muscleless motor synergies (and ensuing simulated actions without movements) is explored. The rationale behind this perspective is articulated in the context of several interdisciplinary studies in motor neurosciences (for example, intracranial depth recordings from the parietal cortex, FMRI studies highlighting a shared cortical basis for action ‘execution, imagination and understanding’), animal cognition (in particular, tool-use and neuro-rehabilitation experiments, revealing how coordinated tools are incorporated as an extension to the body schema) and pertinent challenges towards building cognitive robots that can seamlessly “act, interact, anticipate and understand” in unstructured natural living spaces

    Intelligent approaches in locomotion - a review

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    A Survey of Applications and Human Motion Recognition with Microsoft Kinect

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    Microsoft Kinect, a low-cost motion sensing device, enables users to interact with computers or game consoles naturally through gestures and spoken commands without any other peripheral equipment. As such, it has commanded intense interests in research and development on the Kinect technology. In this paper, we present, a comprehensive survey on Kinect applications, and the latest research and development on motion recognition using data captured by the Kinect sensor. On the applications front, we review the applications of the Kinect technology in a variety of areas, including healthcare, education and performing arts, robotics, sign language recognition, retail services, workplace safety training, as well as 3D reconstructions. On the technology front, we provide an overview of the main features of both versions of the Kinect sensor together with the depth sensing technologies used, and review literatures on human motion recognition techniques used in Kinect applications. We provide a classification of motion recognition techniques to highlight the different approaches used in human motion recognition. Furthermore, we compile a list of publicly available Kinect datasets. These datasets are valuable resources for researchers to investigate better methods for human motion recognition and lower-level computer vision tasks such as segmentation, object detection and human pose estimation

    Efficient Jacobian-Based Inverse Kinematics With Sim-to-Real Transfer of Soft Robots by Learning

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    This paper presents an efficient learning-based method to solve the inverse kinematic (IK) problem on soft robots with highly non-linear deformation. The major challenge of efficiently computing IK for such robots is due to the lack of analytical formulation for either forward or inverse kinematics. To address this challenge, we employ neural networks to learn both the mapping function of forward kinematics and also the Jacobian of this function. As a result, Jacobian-based iteration can be applied to solve the IK problem. A sim-to-real training transfer strategy is conducted to make this approach more practical. We first generate a large number of samples in a simulation environment for learning both the kinematic and the Jacobian networks of a soft robot design. Thereafter, a sim-to-real layer of differentiable neurons is employed to map the results of simulation to the physical hardware, where this sim-to-real layer can be learned from a very limited number of training samples generated on the hardware. The effectiveness of our approach has been verified on pneumatic-driven soft robots for path following and interactive positioning
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