1,787 research outputs found

    Detection and localization of specular surfaces using image motion cues

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    Cataloged from PDF version of article.Successful identification of specularities in an image can be crucial for an artificial vision system when extracting the semantic content of an image or while interacting with the environment. We developed an algorithm that relies on scale and rotation invariant feature extraction techniques and uses motion cues to detect and localize specular surfaces. Appearance change in feature vectors is used to quantify the appearance distortion on specular surfaces, which has previously been shown to be a powerful indicator for specularity (Doerschner et al. in Curr Biol, 2011). The algorithm combines epipolar deviations (Swaminathan et al. in Lect Notes Comput Sci 2350:508-523, 2002) and appearance distortion, and succeeds in localizing specular objects in computer-rendered and real scenes, across a wide range of camera motions and speeds, object sizes and shapes, and performs well under image noise and blur conditions. © 2014 Springer-Verlag Berlin Heidelberg

    Material Recognition Meets 3D Reconstruction : Novel Tools for Efficient, Automatic Acquisition Systems

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    For decades, the accurate acquisition of geometry and reflectance properties has represented one of the major objectives in computer vision and computer graphics with many applications in industry, entertainment and cultural heritage. Reproducing even the finest details of surface geometry and surface reflectance has become a ubiquitous prerequisite in visual prototyping, advertisement or digital preservation of objects. However, today's acquisition methods are typically designed for only a rather small range of material types. Furthermore, there is still a lack of accurate reconstruction methods for objects with a more complex surface reflectance behavior beyond diffuse reflectance. In addition to accurate acquisition techniques, the demand for creating large quantities of digital contents also pushes the focus towards fully automatic and highly efficient solutions that allow for masses of objects to be acquired as fast as possible. This thesis is dedicated to the investigation of basic components that allow an efficient, automatic acquisition process. We argue that such an efficient, automatic acquisition can be realized when material recognition "meets" 3D reconstruction and we will demonstrate that reliably recognizing the materials of the considered object allows a more efficient geometry acquisition. Therefore, the main objectives of this thesis are given by the development of novel, robust geometry acquisition techniques for surface materials beyond diffuse surface reflectance, and the development of novel, robust techniques for material recognition. In the context of 3D geometry acquisition, we introduce an improvement of structured light systems, which are capable of robustly acquiring objects ranging from diffuse surface reflectance to even specular surface reflectance with a sufficient diffuse component. We demonstrate that the resolution of the reconstruction can be increased significantly for multi-camera, multi-projector structured light systems by using overlappings of patterns that have been projected under different projector poses. As the reconstructions obtained by applying such triangulation-based techniques still contain high-frequency noise due to inaccurately localized correspondences established for images acquired under different viewpoints, we furthermore introduce a novel geometry acquisition technique that complements the structured light system with additional photometric normals and results in significantly more accurate reconstructions. In addition, we also present a novel method to acquire the 3D shape of mirroring objects with complex surface geometry. The aforementioned investigations on 3D reconstruction are accompanied by the development of novel tools for reliable material recognition which can be used in an initial step to recognize the present surface materials and, hence, to efficiently select the subsequently applied appropriate acquisition techniques based on these classified materials. In the scope of this thesis, we therefore focus on material recognition for scenarios with controlled illumination as given in lab environments as well as scenarios with natural illumination that are given in photographs of typical daily life scenes. Finally, based on the techniques developed in this thesis, we provide novel concepts towards efficient, automatic acquisition systems

    Measurement, modeling and perception of painted surfaces : A Multi-scale analysis of the touch-up problem

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    Real-world surfaces typically have geometric features at a range of spatial scales. At the microscale, opaque surfaces are often characterized by bidirectional reflectance distribution functions (BRDF), which describes how a surface scatters incident light. At the mesoscale, surfaces often exhibit visible texture - stochastic or patterned arrangements of geometric features that provide visual information about surface properties such as roughness, smoothness, softness, etc. These textures also affect how light is scattered by the surface, but the effects are at a different spatial scale than those captured by the BRDF. Through this research, we investigate how microscale and mesoscale surface properties interact to contribute to overall surface appearance. This behavior is also the cause of the well-known touch-up problem in the paint industry, where two regions coated with exactly the same paint, look different in color, gloss and/or texture because of differences in application methods. At first, samples were created by applying latex paint to standard wallboard surfaces. Two application methods- spraying and rolling were used. The BRDF and texture properties of the samples were measured, which revealed differences at both the microscale and mesoscale. This data was then used as input for a physically-based image synthesis algorithm, to generate realistic images of the surfaces under different viewing conditions. In order to understand the factors that govern touch-up visibility, psychophysical tests were conducted using calibrated, digital photographs of the samples as stimuli. Images were presented in pairs and a two alternative forced choice design was used for the experiments. These judgments were then used as data for a Thurstonian scaling analysis to produce psychophysical scales of visibility, which helped determine the effect of paint formulation, application methods, and viewing and illumination conditions on the touch-up problem. The results can be used as base data towards development of a psychophysical model that relates physical differences in paint formulation and application methods to visual differences in surface appearance

    Polarization- and Specular-Reflection-Based, Non-contact Latent Fingerprint Imaging and Lifting

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    In forensic science the finger marks left unintentionally by people at a crime scene are referred to as latent fingerprints . Most existing techniques to detect and lift latent fingerprints require application of certain material directly onto the exhibit. The chemical and physical processing applied onto the fingerprint potentially degrades or prevents further forensic testing on the same evidence sample. Many existing methods also come with deleterious side effects. We introduce a method to detect and extract latent fingerprint images without applying any powder or chemicals on the object. Our method is based on the optical phenomena of polarization and specular reflection together with the physiology of fingerprint formation. The recovered image quality is comparable to existing methods. In some cases like the sticky side of a tape our method shows unique advantages

    Computational periscopy with an ordinary digital camera

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    Computing the amounts of light arriving from different directions enables a diffusely reflecting surface to play the part of a mirror in a periscope—that is, perform non-line-of-sight imaging around an obstruction. Because computational periscopy has so far depended on light-travel distances being proportional to the times of flight, it has mostly been performed with expensive, specialized ultrafast optical systems^1,2,3,4,5,6,7,8,9,10,11,12. Here we introduce a two-dimensional computational periscopy technique that requires only a single photograph captured with an ordinary digital camera. Our technique recovers the position of an opaque object and the scene behind (but not completely obscured by) the object, when both the object and scene are outside the line of sight of the camera, without requiring controlled or time-varying illumination. Such recovery is based on the visible penumbra of the opaque object having a linear dependence on the hidden scene that can be modelled through ray optics. Non-line-of-sight imaging using inexpensive, ubiquitous equipment may have considerable value in monitoring hazardous environments, navigation and detecting hidden adversaries.We thank F. Durand, W. T. Freeman, Y. Ma, J. Rapp, J. H. Shapiro, A. Torralba, F. N. C. Wong and G. W. Wornell for discussions. This work was supported by the Defense Advanced Research Projects Agency (DARPA) REVEAL Program contract number HR0011-16-C-0030. (HR0011-16-C-0030 - Defense Advanced Research Projects Agency (DARPA) REVEAL Program)Accepted manuscrip

    An Empirical Evaluation of the Performance of Real-Time Illumination Approaches: Realistic Scenes in Augmented Reality

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    Augmented, Virtual, and Mixed Reality (AR/VR/MR) systems have been developed in general, with many of these applications having accomplished significant results, rendering a virtual object in the appropriate illumination model of the real environment is still under investigation. The entertainment industry has presented an astounding outcome in several media form, albeit the rendering process has mostly been done offline. The physical scene contains the illumination information which can be sampled and then used to render the virtual objects in real-time for realistic scene. In this paper, we evaluate the accuracy of our previous and current developed systems that provide real-time dynamic illumination for coherent interactive augmented reality based on the virtual object’s appearance in association with the real world and related criteria. The system achieves that through three simultaneous aspects. (1) The first is to estimate the incident light angle in the real environment using a live-feed 360∘ camera instrumented on an AR device. (2) The second is to simulate the reflected light using two routes: (a) global cube map construction and (b) local sampling. (3) The third is to define the shading properties for the virtual object to depict the correct lighting assets and suitable shadowing imitation. Finally, the performance efficiency is examined in both routes of the system to reduce the general cost. Also, The results are evaluated through shadow observation and user study
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