8,525 research outputs found

    User hints for optimisation processes

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    Innovative improvements in the area of Human-Computer Interaction and User Interfaces have en-abled intuitive and effective applications for a variety of problems. On the other hand, there has also been the realization that several real-world optimization problems still cannot be totally auto-mated. Very often, user interaction is necessary for refining the optimization problem, managing the computational resources available, or validating or adjusting a computer-generated solution. This thesis investigates how humans can help optimization methods to solve such difficult prob-lems. It presents an interactive framework where users play a dynamic and important role by pro-viding hints. Hints are actions that help to insert domain knowledge, to escape from local minima, to reduce the space of solutions to be explored, or to avoid ambiguity when there is more than one optimal solution. Examples of user hints are adjustments of constraints and of an objective function, focusing automatic methods on a subproblem of higher importance, and manual changes of an ex-isting solution. User hints are given in an intuitive way through a graphical interface. Visualization tools are also included in order to inform about the state of the optimization process. We apply the User Hints framework to three combinatorial optimization problems: Graph Clus-tering, Graph Drawing and Map Labeling. Prototype systems are presented and evaluated for each problem. The results of the study indicate that optimization processes can benefit from human interaction. The main goal of this thesis is to list cases where human interaction is helpful, and provide an ar-chitecture for supporting interactive optimization. Our contributions include the general User Hints framework and particular implementations of it for each optimization problem. We also present a general process, with guidelines, for applying our framework to other optimization problems

    Uniform Color Space-Based High Dynamic Range Video Compression

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    Ā© 1991-2012 IEEE. Recently, there has been a significant progress in the research and development of the high dynamic range (HDR) video technology and the state-of-the-art video pipelines are able to offer a higher bit depth support to capture, store, encode, and display HDR video content. In this paper, we introduce a novel HDR video compression algorithm, which uses a perceptually uniform color opponent space, a novel perceptual transfer function to encode the dynamic range of the scene, and a novel error minimization scheme for accurate chroma reproduction. The proposed algorithm was objectively and subjectively evaluated against four state-of-the-art algorithms. The objective evaluation was conducted across a set of 39 HDR video sequences, using the latest x265 10-bit video codec along with several perceptual and structural quality assessment metrics at 11 different quality levels. Furthermore, a rating-based subjective evaluation ( n=40n=40 ) was conducted with six sequences at two different output bitrates. Results suggest that the proposed algorithm exhibits the lowest coding error amongst the five algorithms evaluated. Additionally, the rate-distortion characteristics suggest that the proposed algorithm outperforms the existing state-of-the-art at bitrates ā‰„ 0.4 bits/pixel

    Causal Reinforcement Learning: A Survey

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    Reinforcement learning is an essential paradigm for solving sequential decision problems under uncertainty. Despite many remarkable achievements in recent decades, applying reinforcement learning methods in the real world remains challenging. One of the main obstacles is that reinforcement learning agents lack a fundamental understanding of the world and must therefore learn from scratch through numerous trial-and-error interactions. They may also face challenges in providing explanations for their decisions and generalizing the acquired knowledge. Causality, however, offers a notable advantage as it can formalize knowledge in a systematic manner and leverage invariance for effective knowledge transfer. This has led to the emergence of causal reinforcement learning, a subfield of reinforcement learning that seeks to enhance existing algorithms by incorporating causal relationships into the learning process. In this survey, we comprehensively review the literature on causal reinforcement learning. We first introduce the basic concepts of causality and reinforcement learning, and then explain how causality can address core challenges in non-causal reinforcement learning. We categorize and systematically review existing causal reinforcement learning approaches based on their target problems and methodologies. Finally, we outline open issues and future directions in this emerging field.Comment: 48 pages, 10 figure

    Meta-parametric design: Developing a computational approach for early stage collaborative practice

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    Computational design is the study of how programmable computers can be integrated into the process of design. It is not simply the use of pre-compiled computer aided design software that aims to replicate the drawing board, but rather the development of computer algorithms as an integral part of the design process. Programmable machines have begun to challenge traditional modes of thinking in architecture and engineering, placing further emphasis on process ahead of the final result. Just as Darwin and Wallace had to think beyond form and inquire into the development of biological organisms to understand evolution, so computational methods enable us to rethink how we approach the design process itself. The subject is broad and multidisciplinary, with influences from design, computer science, mathematics, biology and engineering. This thesis begins similarly wide in its scope, addressing both the technological aspects of computational design and its application on several case study projects in professional practice. By learning through participant observation in combination with secondary research, it is found that design teams can be most effective at the early stage of projects by engaging with the additional complexity this entails. At this concept stage, computational tools such as parametric models are found to have insufficient flexibility for wide design exploration. In response, an approach called Meta-Parametric Design is proposed, inspired by developments in genetic programming (GP). By moving to a higher level of abstraction as computational designers, a Meta-Parametric approach is able to adapt to changing constraints and requirements whilst maintaining an explicit record of process for collaborative working

    Application of MATLAB in -Omics and Systems Biology

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    Biological data analysis has dramatically changed since the introduction of high-throughput -omics technologies, such as microarrays and next-generation sequencing. The key advantage of obtaining thousands of measurements from a single sample soon became a bottleneck limiting transformation of generated data into knowledge. It has become apparent that traditional statistical approaches are not suited to solve problems in the new reality of ā€œbig biological data.ā€ From the other side, traditional computing languages such as C/C++ and Java, are not flexible enough to allow for quick development and testing of new algorithms, while MATLAB provides a powerful computing environment and a variety of sophisticated toolboxes for performing complex bioinformatics calculations

    The use of data-mining for the automatic formation of tactics

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    This paper discusses the usse of data-mining for the automatic formation of tactics. It was presented at the Workshop on Computer-Supported Mathematical Theory Development held at IJCAR in 2004. The aim of this project is to evaluate the applicability of data-mining techniques to the automatic formation of tactics from large corpuses of proofs. We data-mine information from large proof corpuses to find commonly occurring patterns. These patterns are then evolved into tactics using genetic programming techniques
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