209 research outputs found

    Building large urban environments from unstructured point data

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    International audienceWe present a robust method for modeling cities from unstructured point data. Our algorithm provides a more complete description than existing approaches by reconstructing simultaneously buildings, trees and topologically complex grounds. Buildings are modeled by an original approach which guarantees a high generalization level while having semantized and compact representations. Geometric 3D-primitives such as planes, cylinders, spheres or cones describe regular roof sections, and are combined with mesh-patches that represent irregular roof components. The various urban components interact through a non-convex energy minimization problem in which they are propagated under arrangement constraints over a planimetric map. We experimentally validate the approach on complex urban structures and large urban scenes of millions of points

    Nlcviz: Tensor Visualization And Defect Detection In Nematic Liquid Crystals

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    Visualization and exploration of nematic liquid crystal (NLC) data is a challenging task due to the multidimensional and multivariate nature of the data. Simulation study of an NLC consists of multiple timesteps, where each timestep computes scalar, vector, and tensor parameters on a geometrical mesh. Scientists developing an understanding of liquid crystal interaction and physics require tools and techniques for effective exploration, visualization, and analysis of these data sets. Traditionally, scientists have used a combination of different tools and techniques like 2D plots, histograms, cut views, etc. for data visualization and analysis. However, such an environment does not provide the required insight into NLC datasets. This thesis addresses two areas of the study of NLC data---understanding of the tensor order field (the Q-tensor) and defect detection in this field. Tensor field understanding is enhanced by using a new glyph (NLCGlyph) based on a new design metric which is closely related to the underlying physical properties of an NLC, described using the Q-tensor. A new defect detection algorithm for 3D unstructured grids based on the orientation change of the director is developed. This method has been used successfully in detecting defects for both structured and unstructured models with varying grid complexity

    Creating large-scale city models from 3D-point clouds: a robust approach with hybrid representation

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    International audienceWe present a novel and robust method for modeling cities from 3D-point data. Our algorithm pro- vides a more complete description than existing ap- proaches by reconstructing simultaneously buildings, trees and topologically complex grounds. A major con- tribution of our work is the original way of model- ing buildings which guarantees a high generalization level while having semantized and compact represen- tations. Geometric 3D-primitives such as planes, cylin- ders, spheres or cones describe regular roof sections, and are combined with mesh-patches that represent irregu- lar roof components. The various urban components in- teract through a non-convex energy minimization prob- lem in which they are propagated under arrangement constraints over a planimetric map. Our approach is ex- perimentally validated on complex buildings and large urban scenes of millions of points, and is compared to state-of-the-art methods

    Visual Data Representation using Context-Aware Samples

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    The rapid growth in the complexity of geometry models has necessisated revision of several conventional techniques in computer graphics. At the heart of this trend is the representation of geometry with locally constant approximations using independent sample primitives. This generally leads to a higher sampling rate and thus a high cost of representation, transmission, and rendering. We advocate an alternate approach involving context-aware samples that capture the local variation of the geometry. We detail two approaches; one, based on differential geometry and the other based on statistics. Our differential-geometry-based approach captures the context of the local geometry using an estimation of the local Taylor's series expansion. We render such samples using programmable Graphics Processing Unit (GPU) by fast approximation of the geometry in the screen space. The benefits of this representation can also be seen in other applications such as simulation of light transport. In our statistics-based approach we capture the context of the local geometry using Principal Component Analysis (PCA). This allows us to achieve hierarchical detail by modeling the geometry in a non-deterministic fashion as a hierarchical probability distribution. We approximate the geometry and its attributes using quasi-random sampling. Our results show a significant rendering speedup and savings in the geometric bandwidth when compared to current approaches

    Atmospheric cloud representation methods in computer graphics: A review

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    Cloud representation is one of the important components in the atmospheric cloud visualization system. Lack of review papers on the cloud representation methods available in the area of computer graphics has directed towards the difficulty for researchers to understand the appropriate solutions. Therefore, this paper aims to provide a comprehensive review of the atmospheric cloud representation methods that have been proposed in the computer graphics domain, involving the classical and the current state-of-the-art approaches. The reviewing process was conducted by searching, selecting, and analyzing the prominent articles collected from online digital libraries and search engines. We highlighted the taxonomic classification of the existing cloud representation methods in solving the atmospheric cloud-related problems. Finally, research issues and directions in the area of cloud representations and visualization have been discussed. This review would be significantly beneficial for researchers to clearly understand the general picture of the existing methods and thus helping them in choosing the best-suited approach for their future research and development

    Using biomechanical constraints to improve video-based motion capture

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    In motion capture applications whose aim is to recover human body postures from various input, the high dimensionality of the problem makes it desirable to reduce the size of the search-space by eliminating a priori impossible configurations. This can be carried out by constraining the posture recovery process in various ways. Most recent work in this area has focused on applying camera viewpoint-related constraints to eliminate erroneous solutions. When camera calibration parameters are available, they provide an extremely efficient tool for disambiguating not only posture estimation, but also 3D reconstruction and data segmentation. Increased robustness is indeed to be gained from enforcing such constraints, which we prove in the context of an optical motion capture framework. Our contribution in this respect resides in having applied such constraints consistently to each main step involved in a motion capture process, namely marker reconstruction and segmentation, followed by posture recovery. These steps are made inter-dependent, where each one constrains the other. A more application-independent approach is to encode constraints directly within the human body model, such as limits on the rotational joints. This being an almost unexplored research subject, our efforts were mainly directed at determining a new method for measuring, representing and applying such joint limits. To the present day, the few existing range of motion boundary representations present severe drawbacks that call for an alternative formulation. The joint limits paradigm we propose not only overcomes these drawbacks, but also allows to capture intra- and inter-joint rotation dependencies, these being essential to realistic joint motion representation. The range of motion boundary is defined by an implicit surface, its analytical expression enabling us to readily establish whether a given joint rotation is valid or not. Furthermore, its continuous and differentiable nature provides us with a means of elegantly incorporating such a constraint within an optimisation process for posture recovery. Applying constrained optimisation to our body model and stereo data extracted from video sequence, we demonstrate the clearly resulting decrease in posture estimation errors. As a bonus, we have integrated our joint limits representation in character animation packages to show how motion can be naturally constrained in this manner

    Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directions

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    The modeling of atmospheric clouds is one of the crucial elements in the natural phenomena visualization system. Over the years, a wide range of approaches has been proposed on this topic to deal with the challenging issues associated with visual realism and performance. However, the lack of recent review papers on the atmospheric cloud modeling methods available in computer graphics makes it difficult for researchers and practitioners to understand and choose the well-suited solutions for developing the atmospheric cloud visualization system. Hence, we conducted a comprehensive review to identify, analyze, classify, and summarize the existing atmospheric cloud modeling solutions. We selected 113 research studies from recognizable data sources and analyzed the research trends on this topic. We defined a taxonomy by categorizing the atmospheric cloud modeling methods based on the methods' similar characteristics and summarized each of the particular methods. Finally, we underlined several research issues and directions for potential future work. The review results provide an overview and general picture of the atmospheric cloud modeling methods that would be beneficial for researchers and practitioners
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