461 research outputs found

    MPB: A modified Poisson blending technique

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    Oriented Edge Forests for Boundary Detection

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    We present a simple, efficient model for learning boundary detection based on a random forest classifier. Our approach combines (1) efficient clustering of training examples based on simple partitioning of the space of local edge orientations and (2) scale-dependent calibration of individual tree output probabilities prior to multiscale combination. The resulting model outperforms published results on the challenging BSDS500 boundary detection benchmark. Further, on large datasets our model requires substantially less memory for training and speeds up training time by a factor of 10 over the structured forest model.Comment: updated to include contents of CVPR version + new figure showing example segmentation result

    Efficient and High-Quality Rendering of Higher-Order Geometric Data Representations

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    Computer-Aided Design (CAD) bezeichnet den Entwurf industrieller Produkte mit Hilfe von virtuellen 3D Modellen. Ein CAD-Modell besteht aus parametrischen Kurven und Flächen, in den meisten Fällen non-uniform rational B-Splines (NURBS). Diese mathematische Beschreibung wird ebenfalls zur Analyse, Optimierung und Präsentation des Modells verwendet. In jeder dieser Entwicklungsphasen wird eine unterschiedliche visuelle Darstellung benötigt, um den entsprechenden Nutzern ein geeignetes Feedback zu geben. Designer bevorzugen beispielsweise illustrative oder realistische Darstellungen, Ingenieure benötigen eine verständliche Visualisierung der Simulationsergebnisse, während eine immersive 3D Darstellung bei einer Benutzbarkeitsanalyse oder der Designauswahl hilfreich sein kann. Die interaktive Darstellung von NURBS-Modellen und -Simulationsdaten ist jedoch aufgrund des hohen Rechenaufwandes und der eingeschränkten Hardwareunterstützung eine große Herausforderung. Diese Arbeit stellt vier neuartige Verfahren vor, welche sich mit der interaktiven Darstellung von NURBS-Modellen und Simulationensdaten befassen. Die vorgestellten Algorithmen nutzen neue Fähigkeiten aktueller Grafikkarten aus, um den Stand der Technik bezüglich Qualität, Effizienz und Darstellungsgeschwindigkeit zu verbessern. Zwei dieser Verfahren befassen sich mit der direkten Darstellung der parametrischen Beschreibung ohne Approximationen oder zeitaufwändige Vorberechnungen. Die dabei vorgestellten Datenstrukturen und Algorithmen ermöglichen die effiziente Unterteilung, Klassifizierung, Tessellierung und Darstellung getrimmter NURBS-Flächen und einen interaktiven Ray-Casting-Algorithmus für die Isoflächenvisualisierung von NURBSbasierten isogeometrischen Analysen. Die weiteren zwei Verfahren beschreiben zum einen das vielseitige Konzept der programmierbaren Transparenz für illustrative und verständliche Visualisierungen tiefenkomplexer CAD-Modelle und zum anderen eine neue hybride Methode zur Reprojektion halbtransparenter und undurchsichtiger Bildinformation für die Beschleunigung der Erzeugung von stereoskopischen Bildpaaren. Die beiden letztgenannten Ansätze basieren auf rasterisierter Geometrie und sind somit ebenfalls für normale Dreiecksmodelle anwendbar, wodurch die Arbeiten auch einen wichtigen Beitrag in den Bereichen der Computergrafik und der virtuellen Realität darstellen. Die Auswertung der Arbeit wurde mit großen, realen NURBS-Datensätzen durchgeführt. Die Resultate zeigen, dass die direkte Darstellung auf Grundlage der parametrischen Beschreibung mit interaktiven Bildwiederholraten und in subpixelgenauer Qualität möglich ist. Die Einführung programmierbarer Transparenz ermöglicht zudem die Umsetzung kollaborativer 3D Interaktionstechniken für die Exploration der Modelle in virtuellenUmgebungen sowie illustrative und verständliche Visualisierungen tiefenkomplexer CAD-Modelle. Die Erzeugung stereoskopischer Bildpaare für die interaktive Visualisierung auf 3D Displays konnte beschleunigt werden. Diese messbare Verbesserung wurde zudem im Rahmen einer Nutzerstudie als wahrnehmbar und vorteilhaft befunden.In computer-aided design (CAD), industrial products are designed using a virtual 3D model. A CAD model typically consists of curves and surfaces in a parametric representation, in most cases, non-uniform rational B-splines (NURBS). The same representation is also used for the analysis, optimization and presentation of the model. In each phase of this process, different visualizations are required to provide an appropriate user feedback. Designers work with illustrative and realistic renderings, engineers need a comprehensible visualization of the simulation results, and usability studies or product presentations benefit from using a 3D display. However, the interactive visualization of NURBS models and corresponding physical simulations is a challenging task because of the computational complexity and the limited graphics hardware support. This thesis proposes four novel rendering approaches that improve the interactive visualization of CAD models and their analysis. The presented algorithms exploit latest graphics hardware capabilities to advance the state-of-the-art in terms of quality, efficiency and performance. In particular, two approaches describe the direct rendering of the parametric representation without precomputed approximations and timeconsuming pre-processing steps. New data structures and algorithms are presented for the efficient partition, classification, tessellation, and rendering of trimmed NURBS surfaces as well as the first direct isosurface ray-casting approach for NURBS-based isogeometric analysis. The other two approaches introduce the versatile concept of programmable order-independent semi-transparency for the illustrative and comprehensible visualization of depth-complex CAD models, and a novel method for the hybrid reprojection of opaque and semi-transparent image information to accelerate stereoscopic rendering. Both approaches are also applicable to standard polygonal geometry which contributes to the computer graphics and virtual reality research communities. The evaluation is based on real-world NURBS-based models and simulation data. The results show that rendering can be performed directly on the underlying parametric representation with interactive frame rates and subpixel-precise image results. The computational costs of additional visualization effects, such as semi-transparency and stereoscopic rendering, are reduced to maintain interactive frame rates. The benefit of this performance gain was confirmed by quantitative measurements and a pilot user study

    Hurricane disturbance and vegetation dynamics in the Cordillera Central, Dominican Republic

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    2012 Spring.Includes bibliographical references.Hurricanes are intense, frequent disturbances in the Caribbean basin, often regarded as important agents in structuring ecological patterns and processes. The topography and vegetation of tropical montane forest landscapes interact with the forces of hurricanes to create complex patterns of disturbance. In this study, remote sensing and field inventory of forests were used to reconstruct wind and rain disturbance from Hurricane Georges in the Cordillera Central, Dominican Republic. Spatial patterns of hurricane disturbance and the relationship of disturbance with the topography, the physical forces of the hurricane, and the biota of the landscape were analyzed using geographic information systems. The effects of hurricanes on forests were addressed by comparing structure and composition across forest types and levels of hurricane severity. Hurricane disturbance was distributed over a small portion of the study area; only 11.3% of the landscape was disturbed by wind and 4.3% was disturbed by rain. Disturbance from wind was concentrated at high elevations to the south of the site's major topographic divide. Pine forest was disproportionately affected both in terms of area disturbed and the severity of effects on forests. The proportion of live undamaged basal area was reduced by 7.1% in cloud forest, 32.0% in mixed pine, and 60.5% in pine forest compared to undisturbed control plots. Whereas effects were most severe in pine forest, pine forest composition was unchanged because of the overriding influence of climate. Cloud forest composition saw minor changes with increasing importance of several early-successional species. In mixed pine forest, areas disturbed by the hurricane saw Pinus occidentalis Swartz decrease in importance, but the low magnitude of this change suggests it may take several hurricanes to convert these communities to cloud forest

    Raine Azure

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    Raine Azure is an animated graduate thesis film, with a runtime of 6:27. This animation follows the story of March and Autumn, a brother and sister (respectively) tasked to protect a crystal altar that serves as the world\u27s rain dynamo. They set off to save the world from a beast which has stolen the power of the altar and upset the world\u27s balance. Along the way, March discovers that a balance exists between self-reliance and dependence on others. The primary goals during the production of this film were to explore and develop my skills in animation, character design, and music integration. However, due to the production pipeline, story development, rigging structure, and project management became unexpected points of development, until the primary goals returned within the last months of production. The film was produced in Toon Boom Animate Pro 3, via a 2D cutout animation workflow. Music was produced via Cakewalk Sonar X3, utilizing virtual instruments from IK Multimedia, Kong Audio, and Garritan, amongst others. This document covers all aspects of the film creation process from start to finish. Challenges, revelations, failures, and successes are covered here
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