891 research outputs found

    Morphological operators for very low bit rate video coding

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    This paper deals with the use of some morphological tools for video coding at very low bit rates. Rather than describing a complete coding algorithm, the purpose of this paper is to focus on morphological connected operators and segmentation tools that have proved to be attractive for compression.Peer ReviewedPostprint (published version

    Segmentation of Sedimentary Grain in Electron Microscopy Image

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    This paper describes a novel method developed for the segmentation of sedimentary grains in electron microscopy images. The algorithm utilizes the approach of region splitting and merging. In the splitting stage, the marker-based watershed segmentation is used. In the merging phase, the typical characteristics of grains in electron microscopy images are exploited for proposing special metrics, which are then used during the merging stage to obtain a correct grain segmentation. The metrics are based on the typical intensity changes on the grain borders and the compact shape of grains. The experimental part describes the optimal setting of parameter in the splitting stage and the overall results of the proposed algorithm tested on available database of grains. The results show that the proposed technique fulfills the requirements of its intended application

    Hierarchical morphological segmentation for image sequence coding

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    This paper deals with a hierarchical morphological segmentation algorithm for image sequence coding. Mathematical morphology is very attractive for this purpose because it efficiently deals with geometrical features such as size, shape, contrast, or connectivity that can be considered as segmentation-oriented features. The algorithm follows a top-down procedure. It first takes into account the global information and produces a coarse segmentation, that is, with a small number of regions. Then, the segmentation quality is improved by introducing regions corresponding to more local information. The algorithm, considering sequences as being functions on a 3-D space, directly segments 3-D regions. A 3-D approach is used to get a segmentation that is stable in time and to directly solve the region correspondence problem. Each segmentation stage relies on four basic steps: simplification, marker extraction, decision, and quality estimation. The simplification removes information from the sequence to make it easier to segment. Morphological filters based on partial reconstruction are proven to be very efficient for this purpose, especially in the case of sequences. The marker extraction identifies the presence of homogeneous 3-D regions. It is based on constrained flat region labeling and morphological contrast extraction. The goal of the decision is to precisely locate the contours of regions detected by the marker extraction. This decision is performed by a modified watershed algorithm. Finally, the quality estimation concentrates on the coding residue, all the information about the 3-D regions that have not been properly segmented and therefore coded. The procedure allows the introduction of the texture and contour coding schemes within the segmentation algorithm. The coding residue is transmitted to the next segmentation stage to improve the segmentation and coding quality. Finally, segmentation and coding examples are presented to show the validity and interest of the coding approach.Peer ReviewedPostprint (published version

    Machine learning of hierarchical clustering to segment 2D and 3D images

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    We aim to improve segmentation through the use of machine learning tools during region agglomeration. We propose an active learning approach for performing hierarchical agglomerative segmentation from superpixels. Our method combines multiple features at all scales of the agglomerative process, works for data with an arbitrary number of dimensions, and scales to very large datasets. We advocate the use of variation of information to measure segmentation accuracy, particularly in 3D electron microscopy (EM) images of neural tissue, and using this metric demonstrate an improvement over competing algorithms in EM and natural images.Comment: 15 pages, 8 figure

    Segmentation-based mesh design for motion estimation

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    Dans la plupart des codec vidéo standard, l'estimation des mouvements entre deux images se fait généralement par l'algorithme de concordance des blocs ou encore BMA pour « Block Matching Algorithm ». BMA permet de représenter l'évolution du contenu des images en décomposant normalement une image par blocs 2D en mouvement translationnel. Cette technique de prédiction conduit habituellement à de sévères distorsions de 1'artefact de bloc lorsque Ie mouvement est important. De plus, la décomposition systématique en blocs réguliers ne dent pas compte nullement du contenu de l'image. Certains paramètres associes aux blocs, mais inutiles, doivent être transmis; ce qui résulte d'une augmentation de débit de transmission. Pour paillier a ces défauts de BMA, on considère les deux objectifs importants dans Ie codage vidéo, qui sont de recevoir une bonne qualité d'une part et de réduire la transmission a très bas débit d'autre part. Dans Ie but de combiner les deux exigences quasi contradictoires, il est nécessaire d'utiliser une technique de compensation de mouvement qui donne, comme transformation, de bonnes caractéristiques subjectives et requiert uniquement, pour la transmission, l'information de mouvement. Ce mémoire propose une technique de compensation de mouvement en concevant des mailles 2D triangulaires a partir d'une segmentation de l'image. La décomposition des mailles est construite a partir des nœuds repartis irrégulièrement Ie long des contours dans l'image. La décomposition résultant est ainsi basée sur Ie contenu de l'image. De plus, étant donné la même méthode de sélection des nœuds appliquée à l'encodage et au décodage, la seule information requise est leurs vecteurs de mouvement et un très bas débit de transmission peut ainsi être réalise. Notre approche, comparée avec BMA, améliore à la fois la qualité subjective et objective avec beaucoup moins d'informations de mouvement. Dans la premier chapitre, une introduction au projet sera présentée. Dans Ie deuxième chapitre, on analysera quelques techniques de compression dans les codec standard et, surtout, la populaire BMA et ses défauts. Dans Ie troisième chapitre, notre algorithme propose et appelé la conception active des mailles a base de segmentation, sera discute en détail. Ensuite, les estimation et compensation de mouvement seront décrites dans Ie chapitre 4. Finalement, au chapitre 5, les résultats de simulation et la conclusion seront présentés.Abstract: In most video compression standards today, the generally accepted method for temporal prediction is motion compensation using block matching algorithm (BMA). BMA represents the scene content evolution with 2-D rigid translational moving blocks. This kind of predictive scheme usually leads to distortions such as block artefacts especially when the motion is important. The two most important aims in video coding are to receive a good quality on one hand and a low bit-rate on the other. This thesis proposes a motion compensation scheme using segmentation-based 2-D triangular mesh design method. The mesh is constructed by irregularly spread nodal points selected along image contour. Based on this, the generated mesh is, to a great extent, image content based. Moreover, the nodes are selected with the same method on the encoder and decoder sides, so that the only information that has to be transmitted are their motion vectors, and thus very low bit-rate can be achieved. Compared with BMA, our approach could improve subjective and objective quality with much less motion information."--Résumé abrégé par UM

    Hierarchical Image Segmentation using The Watershed Algorithim with A Streaming Implementation

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    We have implemented a graphical user interface (GUI) based semi-automatic hierarchical segmentation scheme, which works in three stages. In the first stage, we process the original image by filtering and threshold the gradient to reduce the level of noise. In the second stage, we compute the watershed segmentation of the image using the rainfalling simulation approach. In the third stage, we apply two region merging schemes, namely implicit region merging and seeded region merging, to the result of the watershed algorithm. Both the region merging schemes are based on the watershed depth of regions and serve to reduce the over segmentation produced by the watershed algorithm. Implicit region merging automatically produces a hierarchy of regions. In seeded region merging, a selected seed region can be grown from the watershed result, producing a hierarchy. A meaningful segmentation can be simply chosen from the hierarchy produced. We have also proposed and tested a streaming algorithm based on the watershed algorithm, which computes the segmentation of an image without iterative processing of adjacent blocks. We have proved that the streaming algorithm produces the same result as the serial watershed algorithm. We have also discussed the extensibility of the streaming algorithm to efficient parallel implementations

    Modified watershed approach for segmentation of complex optical coherence tomographic images

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    Watershed segmentation method has been used in various applications. But many a times, due to its over-segmentation attributes, it underperforms in several tasks where noise is a dominant source. In this study, Optical Coherence Tomography images have been acquired, and segmentation has been performed to analyse the different regions of fluid filled sacs in a lemon. A modified watershed algorithm has been proposed which gives promising results for segmentation of internal lemon structures
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