48,184 research outputs found

    Bayesian demosaicing using Gaussian scale mixture priors with local adaptivity in the dual tree complex wavelet packet transform domain

    Get PDF
    In digital cameras and mobile phones, there is an ongoing trend to increase the image resolution, decrease the sensor size and to use lower exposure times. Because smaller sensors inherently lead to more noise and a worse spatial resolution, digital post-processing techniques are required to resolve many of the artifacts. Color filter arrays (CFAs), which use alternating patterns of color filters, are very popular because of price and power consumption reasons. However, color filter arrays require the use of a post-processing technique such as demosaicing to recover full resolution RGB images. Recently, there has been some interest in techniques that jointly perform the demosaicing and denoising. This has the advantage that the demosaicing and denoising can be performed optimally (e.g. in the MSE sense) for the considered noise model, while avoiding artifacts introduced when using demosaicing and denoising sequentially. ABSTRACT In this paper, we will continue the research line of the wavelet-based demosaicing techniques. These approaches are computationally simple and very suited for combination with denoising. Therefore, we will derive Bayesian Minimum Squared Error (MMSE) joint demosaicing and denoising rules in the complex wavelet packet domain, taking local adaptivity into account. As an image model, we will use Gaussian Scale Mixtures, thereby taking advantage of the directionality of the complex wavelets. Our results show that this technique is well capable of reconstructing fine details in the image, while removing all of the noise, at a relatively low computational cost. In particular, the complete reconstruction (including color correction, white balancing etc) of a 12 megapixel RAW image takes 3.5 sec on a recent mid-range GPU

    Resolving depth measurement ambiguity with commercially available range imaging cameras

    Get PDF
    Time-of-flight range imaging is typically performed with the amplitude modulated continuous wave method. This involves illuminating a scene with amplitude modulated light. Reflected light from the scene is received by the sensor with the range to the scene encoded as a phase delay of the modulation envelope. Due to the cyclic nature of phase, an ambiguity in the measured range occurs every half wavelength in distance, thereby limiting the maximum useable range of the camera. This paper proposes a procedure to resolve depth ambiguity using software post processing. First, the range data is processed to segment the scene into separate objects. The average intensity of each object can then be used to determine which pixels are beyond the non-ambiguous range. The results demonstrate that depth ambiguity can be resolved for various scenes using only the available depth and intensity information. This proposed method reduces the sensitivity to objects with very high and very low reflectance, normally a key problem with basic threshold approaches. This approach is very flexible as it can be used with any range imaging camera. Furthermore, capture time is not extended, keeping the artifacts caused by moving objects at a minimum. This makes it suitable for applications such as robot vision where the camera may be moving during captures. The key limitation of the method is its inability to distinguish between two overlapping objects that are separated by a distance of exactly one non-ambiguous range. Overall the reliability of this method is higher than the basic threshold approach, but not as high as the multiple frequency method of resolving ambiguity

    Rethinking the Pipeline of Demosaicing, Denoising and Super-Resolution

    Full text link
    Incomplete color sampling, noise degradation, and limited resolution are the three key problems that are unavoidable in modern camera systems. Demosaicing (DM), denoising (DN), and super-resolution (SR) are core components in a digital image processing pipeline to overcome the three problems above, respectively. Although each of these problems has been studied actively, the mixture problem of DM, DN, and SR, which is a higher practical value, lacks enough attention. Such a mixture problem is usually solved by a sequential solution (applying each method independently in a fixed order: DM \to DN \to SR), or is simply tackled by an end-to-end network without enough analysis into interactions among tasks, resulting in an undesired performance drop in the final image quality. In this paper, we rethink the mixture problem from a holistic perspective and propose a new image processing pipeline: DN \to SR \to DM. Extensive experiments show that simply modifying the usual sequential solution by leveraging our proposed pipeline could enhance the image quality by a large margin. We further adopt the proposed pipeline into an end-to-end network, and present Trinity Enhancement Network (TENet). Quantitative and qualitative experiments demonstrate the superiority of our TENet to the state-of-the-art. Besides, we notice the literature lacks a full color sampled dataset. To this end, we contribute a new high-quality full color sampled real-world dataset, namely PixelShift200. Our experiments show the benefit of the proposed PixelShift200 dataset for raw image processing.Comment: Code is available at: https://github.com/guochengqian/TENe

    HiRes deconvolution of Spitzer infrared images

    Get PDF
    Spitzer provides unprecedented sensitivity in the infrared (IR), but the spatial resolution is limited by a relatively small aperture (0.85 m) of the primary mirror. In order to maximize the scientific return it is desirable to use processing techniques which make the optimal use of the spatial information in the observations. We have developed a deconvolution technique for Spitzer images. The algorithm, "HiRes" and its implementation has been discussed by Backus et al. in 2005. Here we present examples of Spitzer IR images from the Infrared Array Camera (IRAC) and MIPS, reprocessed using this technique. Examples of HiRes processing include a variety of objects from point sources to complex extended regions. The examples include comparison of Spitzer deconvolved images with high-resolution Keck and Hubble Space Telescope images. HiRes deconvolution improves the visualization of spatial morphology by enhancing resolution (to sub-arcsecond levels in the IRAC bands) and removing the contaminating sidelobes from bright sources. The results thereby represent a significant improvement over previously-published Spitzer images. The benefits of HiRes include (a) sub-arcsec resolution (~0".6-0".8 for IRAC channels); (b) the ability to detect sources below the diffraction-limited confusion level; (c) the ability to separate blended sources, and thereby provide guidance to point-source extraction procedures; (d) an improved ability to show the spatial morphology of resolved sources. We suggest that it is a useful technique to identify features which are interesting enough for follow-up deeper analysis

    Mosaic Maps: 2D Information from Perspective Data

    Get PDF

    Automated pebble mosaic stylization of images

    Get PDF
    Digital mosaics have usually used regular tiles, simulating the historical "tessellated" mosaics. In this paper, we present a method for synthesizing pebble mosaics, a historical mosaic style in which the tiles are rounded pebbles. We address both the tiling problem, where pebbles are distributed over the image plane so as to approximate the input image content, and the problem of geometry, creating a smooth rounded shape for each pebble. We adapt SLIC, simple linear iterative clustering, to obtain elongated tiles conforming to image content, and smooth the resulting irregular shapes into shapes resembling pebble cross-sections. Then, we create an interior and exterior contour for each pebble and solve a Laplace equation over the region between them to obtain height-field geometry. The resulting pebble set approximates the input image while presenting full geometry that can be rendered and textured for a highly detailed representation of a pebble mosaic
    corecore