3,994 research outputs found
An Image Morphing Technique Based on Optimal Mass Preserving Mapping
Ā©2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or distribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.DOI: 10.1109/TIP.2007.896637Image morphing, or image interpolation in the time domain, deals with the metamorphosis of one image into another. In this paper, a new class of image morphing algorithms is proposed based on the theory of optimal mass transport. The 2 mass moving energy functional is modified by adding an intensity penalizing term, in order to reduce the undesired double exposure effect. It is an intensity-based approach and, thus, is parameter free. The optimal warping function is computed using an iterative gradient descent approach. This proposed morphing method is also extended to doubly connected domains using a harmonic parameterization technique, along with finite-element methods
Morphing of Triangular Meshes in Shape Space
We present a novel approach to morph between two isometric poses of the same
non-rigid object given as triangular meshes. We model the morphs as linear
interpolations in a suitable shape space . For triangulated 3D
polygons, we prove that interpolating linearly in this shape space corresponds
to the most isometric morph in . We then extend this shape space
to arbitrary triangulations in 3D using a heuristic approach and show the
practical use of the approach using experiments. Furthermore, we discuss a
modified shape space that is useful for isometric skeleton morphing. All of the
newly presented approaches solve the morphing problem without the need to solve
a minimization problem.Comment: Improved experimental result
Morphological shape generation through user-controlled group metamorphosis
Morphological shape design is interpreted in this paper as a search for new shapes from a particular application domain represented by a set of selected shape instances. This paper proposes a new foundation for morphological shape design and generation. In contrast to existing generative procedures, an approach based on a user-controlled metamorphosis between functionally based shape models is presented. A formulation of the pairwise metamorphosis is proposed with a variety of functions described for the stages of deformation, morphing and offsetting. This formulation is then extended to the metamorphosis between groups of shapes with user-defined, dynamically correlated and weighted feature elements. A practical system was implemented in the form of plugin to Maya and tested by an industrial designer on a group of representative shapes from a particular domain. Ā© 2013 Elsevier Ltd
De-aliasing Undersampled Volume Images for Visualization
We present and illustrate a new technique, Image Correlation Supersampling (ICS), for resampling volume data that are undersampled in one dimension. The resulting data satisfies the sampling theorem, and, therefore, many visualization algorithms that assume the theorem is satisfied can be applied to the data. Without the supersampling the visualization algorithms create artifacts due to aliasing. The assumptions made in developing the algorithm are often satisfied by data that is undersampled temporally. Through this supersampling we can completely characterize phenomena with measurements at a coarser temporal sampling rate than would otherwise be necessary. This can save acquisition time and storage space, permit the study of faster phenomena, and allow their study without introducing aliasing artifacts. The resampling technique relies on a priori knowledge of the measured phenomenon, and applies, in particular, to scalar concentration measurements of fluid flow. Because of the characteristics of fluid flow, an image deformation that takes each slice image to the next can be used to calculate intermediate slice images at arbitrarily fine spacing. We determine the deformation with an automatic, multi-resolution algorithm
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Shape Morphing Using PDE Surfaces
NoA methodology for shape morphing using partial differential
equation (PDE) surfaces is presented in this work.
The use of the PDE formulation shows how shape morphing
can be based on a boundary-value approach by which
intermediate shapes can be created. Furthermore, the
mathematical properties of the method give rise to several
alternatives in which morphing one shape into another
can be achieved. Three of these alternatives are presented
here. The first one is based on the gradual variation of
the weighted sum of the boundary conditions for each
surface, the second one consists of varying the Fourier
mode for which the PDE is solved whilst the third results
from a combination of the first two. Examples showing the
efficiency of these methodologies are presented. Thus, it is
shown that the PDE based approach for morphing, when
combined with a parametric variation of the boundary
conditions, is capable of obtaining smooth intermediate
surfaces automatically
Mean value coordinatesābased caricature and expression synthesis
We present a novel method for caricature synthesis based on mean value coordinates (MVC). Our method can be applied to any single frontal face image to learn a specified caricature face pair for frontal and 3D caricature synthesis. This technique only requires one or a small number of exemplar pairs and a natural frontal face image training set, while the system can transfer the style of the exemplar pair across individuals. Further exaggeration can be fulfilled in a controllable way. Our method is further applied to facial expression transfer, interpolation, and exaggeration, which are applications of expression editing. Additionally, we have extended our approach to 3D caricature synthesis based on the 3D version of MVC. With experiments we demonstrate that the transferred expressions are credible and the resulting caricatures can be characterized and recognized
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