85,473 research outputs found
ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans
We introduce ScanComplete, a novel data-driven approach for taking an
incomplete 3D scan of a scene as input and predicting a complete 3D model along
with per-voxel semantic labels. The key contribution of our method is its
ability to handle large scenes with varying spatial extent, managing the cubic
growth in data size as scene size increases. To this end, we devise a
fully-convolutional generative 3D CNN model whose filter kernels are invariant
to the overall scene size. The model can be trained on scene subvolumes but
deployed on arbitrarily large scenes at test time. In addition, we propose a
coarse-to-fine inference strategy in order to produce high-resolution output
while also leveraging large input context sizes. In an extensive series of
experiments, we carefully evaluate different model design choices, considering
both deterministic and probabilistic models for completion and semantic
inference. Our results show that we outperform other methods not only in the
size of the environments handled and processing efficiency, but also with
regard to completion quality and semantic segmentation performance by a
significant margin.Comment: Video: https://youtu.be/5s5s8iH0NF
LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning
We present a novel procedural framework to generate an arbitrary number of
labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to
design accurate algorithms or training models for crowded scene understanding.
Our overall approach is composed of two components: a procedural simulation
framework for generating crowd movements and behaviors, and a procedural
rendering framework to generate different videos or images. Each video or image
is automatically labeled based on the environment, number of pedestrians,
density, behavior, flow, lighting conditions, viewpoint, noise, etc.
Furthermore, we can increase the realism by combining synthetically-generated
behaviors with real-world background videos. We demonstrate the benefits of
LCrowdV over prior lableled crowd datasets by improving the accuracy of
pedestrian detection and crowd behavior classification algorithms. LCrowdV
would be released on the WWW
Advanced manned space flight simulation and training: An investigation of simulation host computer system concepts
The findings of a preliminary investigation by Southwest Research Institute (SwRI) in simulation host computer concepts is presented. It is designed to aid NASA in evaluating simulation technologies for use in spaceflight training. The focus of the investigation is on the next generation of space simulation systems that will be utilized in training personnel for Space Station Freedom operations. SwRI concludes that NASA should pursue a distributed simulation host computer system architecture for the Space Station Training Facility (SSTF) rather than a centralized mainframe based arrangement. A distributed system offers many advantages and is seen by SwRI as the only architecture that will allow NASA to achieve established functional goals and operational objectives over the life of the Space Station Freedom program. Several distributed, parallel computing systems are available today that offer real-time capabilities for time critical, man-in-the-loop simulation. These systems are flexible in terms of connectivity and configurability, and are easily scaled to meet increasing demands for more computing power
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