765 research outputs found

    Recovering facial shape using a statistical model of surface normal direction

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    In this paper, we show how a statistical model of facial shape can be embedded within a shape-from-shading algorithm. We describe how facial shape can be captured using a statistical model of variations in surface normal direction. To construct this model, we make use of the azimuthal equidistant projection to map the distribution of surface normals from the polar representation on a unit sphere to Cartesian points on a local tangent plane. The distribution of surface normal directions is captured using the covariance matrix for the projected point positions. The eigenvectors of the covariance matrix define the modes of shape-variation in the fields of transformed surface normals. We show how this model can be trained using surface normal data acquired from range images and how to fit the model to intensity images of faces using constraints on the surface normal direction provided by Lambert's law. We demonstrate that the combination of a global statistical constraint and local irradiance constraint yields an efficient and accurate approach to facial shape recovery and is capable of recovering fine local surface details. We assess the accuracy of the technique on a variety of images with ground truth and real-world images

    3D Face Reconstruction from Light Field Images: A Model-free Approach

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    Reconstructing 3D facial geometry from a single RGB image has recently instigated wide research interest. However, it is still an ill-posed problem and most methods rely on prior models hence undermining the accuracy of the recovered 3D faces. In this paper, we exploit the Epipolar Plane Images (EPI) obtained from light field cameras and learn CNN models that recover horizontal and vertical 3D facial curves from the respective horizontal and vertical EPIs. Our 3D face reconstruction network (FaceLFnet) comprises a densely connected architecture to learn accurate 3D facial curves from low resolution EPIs. To train the proposed FaceLFnets from scratch, we synthesize photo-realistic light field images from 3D facial scans. The curve by curve 3D face estimation approach allows the networks to learn from only 14K images of 80 identities, which still comprises over 11 Million EPIs/curves. The estimated facial curves are merged into a single pointcloud to which a surface is fitted to get the final 3D face. Our method is model-free, requires only a few training samples to learn FaceLFnet and can reconstruct 3D faces with high accuracy from single light field images under varying poses, expressions and lighting conditions. Comparison on the BU-3DFE and BU-4DFE datasets show that our method reduces reconstruction errors by over 20% compared to recent state of the art

    Depth Structure from Asymmetric Shading Supports Face Discrimination

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    To examine the effect of illumination direction on the ability of observers to discriminate between faces, we manipulated the direction of illumination on scanned 3D face models. In order to dissociate the surface reflectance and illumination components of front-view face images, we introduce a symmetry algorithm that can separate the symmetric and asymmetric components of the face in both low and high spatial frequency bands. Based on this approach, hybrid faces stimuli were constructed with different combinations of symmetric and asymmetric spatial content. Discrimination results with these images showed that asymmetric illumination information biased face perception toward the structure of the shading component, while the symmetric illumination information had little, if any, effect. Measures of perceived depth showed that this property increased systematically with the asymmetric but not the symmetric low spatial frequency component. Together, these results suggest that (1) the asymmetric 3D shading information dramatically affects both the perceived facial information and the perceived depth of the facial structure; and (2) these effects both increase as the illumination direction is shifted to the side. Thus, our results support the hypothesis that face processing has a strong 3D component

    CNN-based Real-time Dense Face Reconstruction with Inverse-rendered Photo-realistic Face Images

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    With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The success of CNN-based methods relies on a large number of labeled data. The state-of-the-art synthesizes such data using a coarse morphable face model, which however has difficulty to generate detailed photo-realistic images of faces (with wrinkles). This paper presents a novel face data generation method. Specifically, we render a large number of photo-realistic face images with different attributes based on inverse rendering. Furthermore, we construct a fine-detailed face image dataset by transferring different scales of details from one image to another. We also construct a large number of video-type adjacent frame pairs by simulating the distribution of real video data. With these nicely constructed datasets, we propose a coarse-to-fine learning framework consisting of three convolutional networks. The networks are trained for real-time detailed 3D face reconstruction from monocular video as well as from a single image. Extensive experimental results demonstrate that our framework can produce high-quality reconstruction but with much less computation time compared to the state-of-the-art. Moreover, our method is robust to pose, expression and lighting due to the diversity of data.Comment: Accepted by IEEE Transactions on Pattern Analysis and Machine Intelligence, 201

    3D facial shape estimation from a single image under arbitrary pose and illumination.

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    Humans have the uncanny ability to perceive the world in three dimensions (3D), otherwise known as depth perception. The amazing thing about this ability to determine distances is that it depends only on a simple two-dimensional (2D) image in the retina. It is an interesting problem to explain and mimic this phenomenon of getting a three-dimensional perception of a scene from a flat 2D image of the retina. The main objective of this dissertation is the computational aspect of this human ability to reconstruct the world in 3D using only 2D images from the retina. Specifically, the goal of this work is to recover 3D facial shape information from a single image of unknown pose and illumination. Prior shape and texture models from real data, which are metric in nature, are incorporated into the 3D shape recovery framework. The output recovered shape, likewise, is metric, unlike previous shape-from-shading (SFS) approaches that only provide relative shape. This work starts first with the simpler case of general illumination and fixed frontal pose. Three optimization approaches were developed to solve this 3D shape recovery problem, starting from a brute-force iterative approach to a computationally efficient regression method (Method II-PCR), where the classical shape-from-shading equation is cast as a regression framework. Results show that the output of the regression-like approach is faster in timing and similar in error metrics when compared to its iterative counterpart. The best of the three algorithms above, Method II-PCR, is compared to its two predecessors, namely: (a) Castelan et al. [1] and (b) Ahmed et al. [2]. Experimental results show that the proposed method (Method II-PCR) is superior in all aspects compared to the previous state-of-the-art. Robust statistics was also incorporated into the shape recovery framework to deal with noise and occlusion. Using multiple-view geometry concepts [3], the fixed frontal pose was relaxed to arbitrary pose. The best of the three algorithms above, Method II-PCR, once again is used as the primary 3D shape recovery method. Results show that the pose-invariant 3D shape recovery version (for input with pose) has similar error values compared to the frontal-pose version (for input with frontal pose), for input images of the same subject. Sensitivity experiments indicate that the proposed method is, indeed, invariant to pose, at least for the pan angle range of (-50° to 50°). The next major part of this work is the development of 3D facial shape recovery methods, given only the input 2D shape information, instead of both texture and 2D shape. The simpler case of output 3D sparse shapes was dealt with, initially. The proposed method, which also use a regression-based optimization approach, was compared with state-of-the art algorithms, showing decent performance. There were five conclusions that drawn from the sparse experiments, namely, the proposed approach: (a) is competitive due to its linear and non-iterative nature, (b) does not need explicit training, as opposed to [4], (c) has comparable results to [4], at a shorter computational time, (d) better in all aspects than Zhang and Samaras [5], and (e) has the limitation, together with [4] and [5], in terms of the need to manually annotate the input 2D feature points. The proposed method was then extended to output 3D dense shapes simply by replacing the sparse model with its dense equivalent, in the regression framework inside the 3D face recovery approach. The numerical values of the mean height and surface orientation error indicate that even if shading information is unavailable, a decent 3D dense reconstruction is still possible

    Design of automatic vision-based inspection system for solder joint segmentation

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    Purpose: Computer vision has been widely used in the inspection of electronic components. This paper proposes a computer vision system for the automatic detection, localisation, and segmentation of solder joints on Printed Circuit Boards (PCBs) under different illumination conditions. Design/methodology/approach: An illumination normalization approach is applied to an image, which can effectively and efficiently eliminate the effect of uneven illumination while keeping the properties of the processed image the same as in the corresponding image under normal lighting conditions. Consequently special lighting and instrumental setup can be reduced in order to detect solder joints. These normalised images are insensitive to illumination variations and are used for the subsequent solder joint detection stages. In the segmentation approach, the PCB image is transformed from an RGB color space to a YIQ color space for the effective detection of solder joints from the background. Findings: The segmentation results show that the proposed approach improves the performance significantly for images under varying illumination conditions. Research limitations/implications: This paper proposes a front-end system for the automatic detection, localisation, and segmentation of solder joint defects. Further research is required to complete the full system including the classification of solder joint defects. Practical implications: The methodology presented in this paper can be an effective method to reduce cost and improve quality in production of PCBs in the manufacturing industry. Originality/value: This research proposes the automatic location, identification and segmentation of solder joints under different illumination conditions

    Single View Reconstruction for Human Face and Motion with Priors

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    Single view reconstruction is fundamentally an under-constrained problem. We aim to develop new approaches to model human face and motion with model priors that restrict the space of possible solutions. First, we develop a novel approach to recover the 3D shape from a single view image under challenging conditions, such as large variations in illumination and pose. The problem is addressed by employing the techniques of non-linear manifold embedding and alignment. Specifically, the local image models for each patch of facial images and the local surface models for each patch of 3D shape are learned using a non-linear dimensionality reduction technique, and the correspondences between these local models are then learned by a manifold alignment method. Local models successfully remove the dependency of large training databases for human face modeling. By combining the local shapes, the global shape of a face can be reconstructed directly from a single linear system of equations via least square. Unfortunately, this learning-based approach cannot be successfully applied to the problem of human motion modeling due to the internal and external variations in single view video-based marker-less motion capture. Therefore, we introduce a new model-based approach for capturing human motion using a stream of depth images from a single depth sensor. While a depth sensor provides metric 3D information, using a single sensor, instead of a camera array, results in a view-dependent and incomplete measurement of object motion. We develop a novel two-stage template fitting algorithm that is invariant to subject size and view-point variations, and robust to occlusions. Starting from a known pose, our algorithm first estimates a body configuration through temporal registration, which is used to search the template motion database for a best match. The best match body configuration as well as its corresponding surface mesh model are deformed to fit the input depth map, filling in the part that is occluded from the input and compensating for differences in pose and body-size between the input image and the template. Our approach does not require any makers, user-interaction, or appearance-based tracking. Experiments show that our approaches can achieve good modeling results for human face and motion, and are capable of dealing with variety of challenges in single view reconstruction, e.g., occlusion

    Subspace Representations for Robust Face and Facial Expression Recognition

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    Analyzing human faces and modeling their variations have always been of interest to the computer vision community. Face analysis based on 2D intensity images is a challenging problem, complicated by variations in pose, lighting, blur, and non-rigid facial deformations due to facial expressions. Among the different sources of variation, facial expressions are of interest as important channels of non-verbal communication. Facial expression analysis is also affected by changes in view-point and inter-subject variations in performing different expressions. This dissertation makes an attempt to address some of the challenges involved in developing robust algorithms for face and facial expression recognition by exploiting the idea of proper subspace representations for data. Variations in the visual appearance of an object mostly arise due to changes in illumination and pose. So we first present a video-based sequential algorithm for estimating the face albedo as an illumination-insensitive signature for face recognition. We show that by knowing/estimating the pose of the face at each frame of a sequence, the albedo can be efficiently estimated using a Kalman filter. Then we extend this to the case of unknown pose by simultaneously tracking the pose as well as updating the albedo through an efficient Bayesian inference method performed using a Rao-Blackwellized particle filter. Since understanding the effects of blur, especially motion blur, is an important problem in unconstrained visual analysis, we then propose a blur-robust recognition algorithm for faces with spatially varying blur. We model a blurred face as a weighted average of geometrically transformed instances of its clean face. We then build a matrix, for each gallery face, whose column space spans the space of all the motion blurred images obtained from the clean face. This matrix representation is then used to define a proper objective function and perform blur-robust face recognition. To develop robust and generalizable models for expression analysis one needs to break the dependence of the models on the choice of the coordinate frame of the camera. To this end, we build models for expressions on the affine shape-space (Grassmann manifold), as an approximation to the projective shape-space, by using a Riemannian interpretation of deformations that facial expressions cause on different parts of the face. This representation enables us to perform various expression analysis and recognition algorithms without the need for pose normalization as a preprocessing step. There is a large degree of inter-subject variations in performing various expressions. This poses an important challenge on developing robust facial expression recognition algorithms. To address this challenge, we propose a dictionary-based approach for facial expression analysis by decomposing expressions in terms of action units (AUs). First, we construct an AU-dictionary using domain experts' knowledge of AUs. To incorporate the high-level knowledge regarding expression decomposition and AUs, we then perform structure-preserving sparse coding by imposing two layers of grouping over AU-dictionary atoms as well as over the test image matrix columns. We use the computed sparse code matrix for each expressive face to perform expression decomposition and recognition. Most of the existing methods for the recognition of faces and expressions consider either the expression-invariant face recognition problem or the identity-independent facial expression recognition problem. We propose joint face and facial expression recognition using a dictionary-based component separation algorithm (DCS). In this approach, the given expressive face is viewed as a superposition of a neutral face component with a facial expression component, which is sparse with respect to the whole image. This assumption leads to a dictionary-based component separation algorithm, which benefits from the idea of sparsity and morphological diversity. The DCS algorithm uses the data-driven dictionaries to decompose an expressive test face into its constituent components. The sparse codes we obtain as a result of this decomposition are then used for joint face and expression recognition

    Statistical/Geometric Techniques for Object Representation and Recognition

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    Object modeling and recognition are key areas of research in computer vision and graphics with wide range of applications. Though research in these areas is not new, traditionally most of it has focused on analyzing problems under controlled environments. The challenges posed by real life applications demand for more general and robust solutions. The wide variety of objects with large intra-class variability makes the task very challenging. The difficulty in modeling and matching objects also vary depending on the input modality. In addition, the easy availability of sensors and storage have resulted in tremendous increase in the amount of data that needs to be processed which requires efficient algorithms suitable for large-size databases. In this dissertation, we address some of the challenges involved in modeling and matching of objects in realistic scenarios. Object matching in images require accounting for large variability in the appearance due to changes in illumination and view point. Any real world object is characterized by its underlying shape and albedo, which unlike the image intensity are insensitive to changes in illumination conditions. We propose a stochastic filtering framework for estimating object albedo from a single intensity image by formulating the albedo estimation as an image estimation problem. We also show how this albedo estimate can be used for illumination insensitive object matching and for more accurate shape recovery from a single image using standard shape from shading formulation. We start with the simpler problem where the pose of the object is known and only the illumination varies. We then extend the proposed approach to handle unknown pose in addition to illumination variations. We also use the estimated albedo maps for another important application, which is recognizing faces across age progression. Many approaches which address the problem of modeling and recognizing objects from images assume that the underlying objects are of diffused texture. But most real world objects exhibit a combination of diffused and specular properties. We propose an approach for separating the diffused and specular reflectance from a given color image so that the algorithms proposed for objects of diffused texture become applicable to a much wider range of real world objects. Representing and matching the 2D and 3D geometry of objects is also an integral part of object matching with applications in gesture recognition, activity classification, trademark and logo recognition, etc. The challenge in matching 2D/3D shapes lies in accounting for the different rigid and non-rigid deformations, large intra-class variability, noise and outliers. In addition, since shapes are usually represented as a collection of landmark points, the shape matching algorithm also has to deal with the challenges of missing or unknown correspondence across these data points. We propose an efficient shape indexing approach where the different feature vectors representing the shape are mapped to a hash table. For a query shape, we show how the similar shapes in the database can be efficiently retrieved without the need for establishing correspondence making the algorithm extremely fast and scalable. We also propose an approach for matching and registration of 3D point cloud data across unknown or missing correspondence using an implicit surface representation. Finally, we discuss possible future directions of this research

    A rigorous and realistic Shape From Shading method and some of its applications

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    This article proposes a rigorous and realistic solution of the Lambertian Shape From Shading (SFS) problem. The power of our approach is threefolds. First, our work is based on a rigorous mathematical method: we define a new notion of weak solutions (in the viscosity sense) which does not necessarily requires boundary data (contrary to the work of [rouy-tourin:92,prados-faugeras-etal:02,prados-faugeras:03,camilli-falcone:96,falcone-sagona-etal:01]) and which allows to define a solution as soon as the image is (Lipschitz) continuous (contrary to the work of [oliensis:91,dupuis-oliensis:94]). We prove the existence and uniqueness of this (new) solution and we approximate it by using a provably convergent algorithm. Second, it improves the applicability of the SFS to real images: we complete the realistic work of [prados-faugeras:03,tankus-sochen-etal:03], by modeling the problem with a pinhole camera and with a single point light source located at the optical center. This new modelization appears very relevant for applications. Moreover, our algorithm can deal with images containing discontinuities and black shadows. It is very robust to pixel noise and to errors on parameters. It is also generic: i.e. we propose a unique algorithm which can compute numerical solutions of the various perspective and orthographic SFS models. Finally, our algorithm seems to be the most efficient iterative algorithm of the SFS literature. Third, we propose three applications (in three different areas) based on our SFS method
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