33 research outputs found

    Solving the minimum vertex floodlight problem with hybrid metaheuristics

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    In this paper we propose four approximation algorithms (metaheuristic based), for the Minimum Vertex Floodlight Set problem. Urrutia et al. [9] solved the combinatorial problem, although it is strongly believed that the algorithmic problem is NP-hard. We conclude that, on average, the minimum number of vertex floodlights needed to illuminate a orthogonal polygon with n vertices is n/4,29

    Geometric optimization on visibility problems: metaheuristic and exact solutions

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    Doutoramento em MatemáticaOs problemas de visibilidade têm diversas aplicações a situações reais. Entre os mais conhecidos, e exaustivamente estudados, estão os que envolvem os conceitos de vigilância e ocultação em estruturas geométricas (problemas de vigilância e ocultação). Neste trabalho são estudados problemas de visibilidade em estruturas geométricas conhecidas como polígonos, uma vez que estes podem representar, de forma apropriada, muitos dos objectos reais e são de fácil manipulação computacional. O objectivo dos problemas de vigilância é a determinação do número mínimo de posições para a colocação de dispositivos num dado polígono, de modo a que estes dispositivos consigam “ver” a totalidade do polígono. Por outro lado, o objectivo dos problemas de ocultação é a determinação do número máximo de posições num dado polígono, de modo a que quaisquer duas posições não se consigam “ver”. Infelizmente, a maior parte dos problemas de visibilidade em polígonos são NP-difíceis, o que dá origem a duas linhas de investigação: o desenvolvimento de algoritmos que estabelecem soluções aproximadas e a determinação de soluções exactas para classes especiais de polígonos. Atendendo a estas duas linhas de investigação, o trabalho é dividido em duas partes. Na primeira parte são propostos algoritmos aproximados, baseados essencialmente em metaheurísticas e metaheurísticas híbridas, para resolver alguns problemas de visibilidade, tanto em polígonos arbitrários como ortogonais. Os problemas estudados são os seguintes: “Maximum Hidden Vertex Set problem”, “Minimum Vertex Guard Set problem”, “Minimum Vertex Floodlight Set problem” e “Minimum Vertex k-Modem Set problem”. São também desenvolvidos métodos que permitem determinar a razão de aproximação dos algoritmos propostos. Para cada problema são implementados os algoritmos apresentados e é realizado um estudo estatístico para estabelecer qual o algoritmo que obtém as melhores soluções num tempo razoável. Este estudo permite concluir que as metaheurísticas híbridas são, em geral, as melhores estratégias para resolver os problemas de visibilidade estudados. Na segunda parte desta dissertação são abordados os problemas “Minimum Vertex Guard Set”, “Maximum Hidden Set” e “Maximum Hidden Vertex Set”, onde são identificadas e estudadas algumas classes de polígonos para as quais são determinadas soluções exactas e/ou limites combinatórios.Visibility problems have several applications to real-life problems. Among the most distinguished and exhaustively studied visibility problems are the ones involving concepts of guarding and hiding on geometrical structures (guarding and hiding problems). This work deals with visibility problems on geometrical structures known as polygons, since polygons are appropriate representations of many real-world objects and are easily handled by computers. The objective of the guarding problems studied in this thesis is to find a minimum number of device positions on a given polygon such that these devices collectively ''see'' the whole polygon. On the other hand, the goal of the hiding problems is to find a maximum number of positions on a given polygon such that no two of these positions can “see" each other. Unfortunately, most of the visibility problems on polygons are NP-hard, which opens two lines of investigation: the development of algorithms that establish approximate solutions and the determination of exact solutions on special classes of polygons. Accordingly, this work is divided in two parts where these two lines of investigation are considered. The first part of this thesis proposes approximation algorithms, mainly based on metaheuristics and hybrid metaheuristics, to tackle some visibility problems on arbitrary and orthogonal polygons. The addressed problems are the Maximum Hidden Vertex Set problem, the Minimum Vertex Guard Set problem, the Minimum Vertex Floodlight Set problem and the Minimum Vertex k-Modem Set problem. Methods that allow the determination of the performance ratio of the developed algorithms are also proposed. For each problem, the proposed algorithms are implemented and a statistical study is performed to determine which of the developed methods obtains the best solution in a reasonable amount of time. This study allows to conclude that, in general, the hybrid metaheuristics are the best approach to solve the studied visibility problems. The second part of this dissertation addresses the Minimum Vertex Guard Set problem, the Maximum Hidden Set problem and the Maximum Hidden Vertex Set problem, where some classes of polygons are identified and studied and for which are determined exact solutions and/or combinatorial bounds

    The Dispersive Art Gallery Problem

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    We introduce a new variant of the art gallery problem that comes from safety issues. In this variant we are not interested in guard sets of smallest cardinality, but in guard sets with largest possible distances between these guards. To the best of our knowledge, this variant has not been considered before. We call it the Dispersive Art Gallery Problem. In particular, in the dispersive art gallery problem we are given a polygon ? and a real number ?, and want to decide whether ? has a guard set such that every pair of guards in this set is at least a distance of ? apart. In this paper, we study the vertex guard variant of this problem for the class of polyominoes. We consider rectangular visibility and distances as geodesics in the L?-metric. Our results are as follows. We give a (simple) thin polyomino such that every guard set has minimum pairwise distances of at most 3. On the positive side, we describe an algorithm that computes guard sets for simple polyominoes that match this upper bound, i.e., the algorithm constructs worst-case optimal solutions. We also study the computational complexity of computing guard sets that maximize the smallest distance between all pairs of guards within the guard sets. We prove that deciding whether there exists a guard set realizing a minimum pairwise distance for all pairs of guards of at least 5 in a given polyomino is NP-complete. We were also able to find an optimal dynamic programming approach that computes a guard set that maximizes the minimum pairwise distance between guards in tree-shaped polyominoes, i.e., computes optimal solutions; due to space constraints, details can be found in the full version of our paper [Christian Rieck and Christian Scheffer, 2022]. Because the shapes constructed in the NP-hardness reduction are thin as well (but have holes), this result completes the case for thin polyominoes

    Illumination by floodlights

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    We consider three problems about the illumination of planar regions with floodlights of prescribed angles. Problem 1 is the decision problem: given a wedge W of angle φ ≤ π, n points p1 . . . . . pn in the plane and n angles α1 . . . . . αn such that ∑ni=1 αi ≤ θ, decide whether W can be illuminated by floodlights of angles α1 , . . . , αn placed in some order at the points p1 , . . . , pn and then rotated appropriately. We show that this problem is the exponential time and a specialized version of it (when φ = θ) is in NP. The second problem arises when the n points are in the complementary wedge of W and θ ≥ φ. Boss et al. have shown that a solution exists and gave an O(n log n) algorithm to place the floodlights. Here we give a matching lower bound. Problem 3 involves the illumination of the whole plane. The algorithm of Bose et al. uses an O(n log n) tripartitioning algorithm to reduce problem 3 to problem 2. We give a linear time tripartitioning algorithm of independent interest. © 1998 Elsevier Science B.V

    Guarding and Searching Polyhedra

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    Guarding and searching problems have been of fundamental interest since the early years of Computational Geometry. Both are well-developed areas of research and have been thoroughly studied in planar polygonal settings. In this thesis we tackle the Art Gallery Problem and the Searchlight Scheduling Problem in 3-dimensional polyhedral environments, putting special emphasis on edge guards and orthogonal polyhedra. We solve the Art Gallery Problem with reflex edge guards in orthogonal polyhedra having reflex edges in just two directions: generalizing a classic theorem by O'Rourke, we prove that r/2 + 1 reflex edge guards are sufficient and occasionally necessary, where r is the number of reflex edges. We also show how to compute guard locations in O(n log n) time. Then we investigate the Art Gallery Problem with mutually parallel edge guards in orthogonal polyhedra with e edges, showing that 11e/72 edge guards are always sufficient and can be found in linear time, improving upon the previous state of the art, which was e/6. We also give tight inequalities relating e with the number of reflex edges r, obtaining an upper bound on the guard number of 7r/12 + 1. We further study the Art Gallery Problem with edge guards in polyhedra having faces oriented in just four directions, obtaining a lower bound of e/6 - 1 edge guards and an upper bound of (e+r)/6 edge guards. All the previously mentioned results hold for polyhedra of any genus. Additionally, several guard types and guarding modes are discussed, namely open and closed edge guards, and orthogonal and non-orthogonal guarding. Next, we model the Searchlight Scheduling Problem, the problem of searching a given polyhedron by suitably turning some half-planes around their axes, in order to catch an evasive intruder. After discussing several generalizations of classic theorems, we study the problem of efficiently placing guards in a given polyhedron, in order to make it searchable. For general polyhedra, we give an upper bound of r^2 on the number of guards, which reduces to r for orthogonal polyhedra. Then we prove that it is strongly NP-hard to decide if a given polyhedron is entirely searchable by a given set of guards. We further prove that, even under the assumption that an orthogonal polyhedron is searchable, approximating the minimum search time within a small-enough constant factor to the optimum is still strongly NP-hard. Finally, we show that deciding if a specific region of an orthogonal polyhedron is searchable is strongly PSPACE-hard. By further improving our construction, we show that the same problem is strongly PSPACE-complete even for planar orthogonal polygons. Our last results are especially meaningful because no similar hardness theorems for 2-dimensional scenarios were previously known

    Separating bichromatic point sets in the plane by restricted orientation convex hulls

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    The version of record is available online at: http://dx.doi.org/10.1007/s10898-022-01238-9We explore the separability of point sets in the plane by a restricted-orientation convex hull, which is an orientation-dependent, possibly disconnected, and non-convex enclosing shape that generalizes the convex hull. Let R and B be two disjoint sets of red and blue points in the plane, and O be a set of k=2 lines passing through the origin. We study the problem of computing the set of orientations of the lines of O for which the O-convex hull of R contains no points of B. For k=2 orthogonal lines we have the rectilinear convex hull. In optimal O(nlogn) time and O(n) space, n=|R|+|B|, we compute the set of rotation angles such that, after simultaneously rotating the lines of O around the origin in the same direction, the rectilinear convex hull of R contains no points of B. We generalize this result to the case where O is formed by k=2 lines with arbitrary orientations. In the counter-clockwise circular order of the lines of O, let ai be the angle required to clockwise rotate the ith line so it coincides with its successor. We solve the problem in this case in O(1/T·NlogN) time and O(1/T·N) space, where T=min{a1,…,ak} and N=max{k,|R|+|B|}. We finally consider the case in which O is formed by k=2 lines, one of the lines is fixed, and the second line rotates by an angle that goes from 0 to p. We show that this last case can also be solved in optimal O(nlogn) time and O(n) space, where n=|R|+|B|.Carlos Alegría: Research supported by MIUR Proj. “AHeAD” no 20174LF3T8. David Orden: Research supported by Project PID2019-104129GB-I00 / AEI / 10.13039/501100011033 of the Spanish Ministry of Science and Innovation. Carlos Seara: Research supported by Project PID2019-104129GB-I00 / AEI / 10.13039/501100011033 of the Spanish Ministry of Science and Innovation. Jorge Urrutia: Research supported in part by SEP-CONACYThis project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska–Curie Grant Agreement No 734922.Peer ReviewedPostprint (published version
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