36,671 research outputs found

    Roughness of sandstone fracture surfaces: Profilometry and shadow length investigations

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    The geometrical properties of fractured sandstone surfaces were studied by measuring the length distribution of the shadows appearing under grazing illumination. Three distinct domains of variation were found: at short length scales a cut-off of self-affinity is observed due to the inter-granular rupture of sandstones, at long length scales, the number of shadows falls off very rapidly because of the non-zero illumination angle and of the finite roughness amplitude. Finally, in the intermediate domain, the shadow length distribution displays a power law decrease with an exponent related to the roughness exponent measured by mechanical profilometry. Moreover, this method is found to be more sensitive to deviations from self-affinity than usual methods

    Approaching Visual Search in Photo-Realistic Scenes

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    Visual search is extended from the domain of polygonal figures presented on a uniform background to scenes in which search is for a photo-realistic object in a dense, naturalistic background. Scene generation for these displays relies on a powerful solid modeling program to define the three dimensional forms, surface properties, relative positions, and illumination of the objects and a rendering program to produce an image. Search in the presented experiments is for a rock with specific properties among other, similar rocks, although the method described can be generalized to other situations. Using this technique we explore the effects of illumination and shadows in aiding search for a rock in front of and closer to the viewer than other rocks in the scene. For these scenes, shadows of two different contrast levels can significantly deet·ease reaction times for displays in which target rocks are similar to distractor rocks. However, when the target rock is itself easily distinguishable from dis tractors on the basis of form, the presence or absence of shadows has no discernible effect. To relate our findings to those for earlier polygonal displays, we simplified the non-shadow displays so that only boundary information remained. For these simpler displays, search slopes (the reaction time as a function of the number of distractors) were significantly faster, indicating that the more complex photo-realistic objects require more time to process for visual search. In contrast with several previous experiments involving polygonal figures, we found no evidence for an effect of illumination direction on search times

    Spiral waves triggered by shadows in transition disks

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    Circumstellar asymmetries such as central warps have recently been shown to cast shadows on outer disks. We investigate the hydrodynamical consequences of such variable illumination on the outer regions of a transition disk, and the development of spiral arms. Using 2D simulations, we follow the evolution of a gaseous disk passively heated by the central star, under the periodic forcing of shadows with an opening angle of \sim28^\circ. With a lower pressure under the shadows, each crossing results in a variable azimuthal acceleration, which in time develops into spiral density waves. Their pitch angles evolve from Π1522\Pi \sim 15^\circ-22^\circ at the onset, to \sim11^\circ-14^\circ, over \sim65~AU to 150~AU. Self-gravity enhances the density contrast of the spiral waves, as also reported previously for spirals launched by planets. Our control simulations with unshadowed irradiation do not develop structures, except for a different form of spiral waves seen at later times only in the gravitationally unstable control case. Scattered light predictions in the HH-band show that such illumination spirals should be observable. We suggest that spiral arms in the case-study transition disk HD~142527 could be explained as a result of shadowing from the tilted inner disk.Comment: 6 pages, 4 figures, 1 table. Accepted for publication in ApJ

    Why the visual recognition system might encode the effects of illumination

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    A key problem in recognition is that the image of an object depends on the lighting conditions. We investigated whether recognition is sensitive to illumination using 3-D objects that were lit from either the left or right, varying both the shading and the cast shadows. In experiments 1 and 2 participants judged whether two sequentially presented objects were the same regardless of illumination. Experiment 1 used six objects that were easily discriminated and that were rendered with cast shadows. While no cost was found in sensitivity, there was a response time cost over a change in lighting direction. Experiment 2 included six additional objects that were similar to the original six objects making recognition more difficult. The objects were rendered with cast shadows, no shadows, and as a control, white shadows. With normal shadows a change in lighting direction produced costs in both sensitivity and response times. With white shadows there was a much larger cost in sensitivity and a comparable cost in response times. Without cast shadows there was no cost in either measure, but the overall performance was poorer. Experiment 3 used a naming task in which names were assigned to six objects rendered with cast shadows. Participants practised identifying the objects in two viewpoints lit from a single lighting direction. Viewpoint and illumination invariance were then tested over new viewpoints and illuminations. Costs in both sensitivity and response time were found for naming the familiar objects in unfamiliar lighting directions regardless of whether the viewpoint was familiar or unfamiliar. Together these results suggest that illumination effects such as shadow edges: (1) affect visual memory; (2) serve the function of making unambigous the three-dimensional shape

    Active Color Image Analysis for Recognizing Shadows

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    Many existing computer vision modules assume that shadows in an image have been accounted for prior to their application. In spite of this, relatively little work has been done on recognizing shadows or on recognizing a single surface material when directly lit and in shadow. This is in part because shadows cannot be infallible recognized until a scene\u27s lighting and geometry are known. However, color is a strong cue to the presence of shadows. We present a general color image segmentation algorithm whose output is amenable to the recovery of shadows as determined by an analysis of the physics of shadow radiance. Then, we show how an observer that can cast its own shadows can infer enough information about a scene\u27s illumination to refine the segmentation results to determine where the shadows in the scene are with reasonable confidence. Having an observer that can actively cast shadows frees us from restrictive assumptions about the scene illumination or the reliance on high level scene knowledge. We present results of our methods on images of complex indoor and outdoor scenes

    Tracking-Based Non-Parametric Background-Foreground Classification in a Chromaticity-Gradient Space

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    This work presents a novel background-foreground classification technique based on adaptive non-parametric kernel estimation in a color-gradient space of components. By combining normalized color components with their gradients, shadows are efficiently suppressed from the results, while the luminance information in the moving objects is preserved. Moreover, a fast multi-region iterative tracking strategy applied over previously detected foreground regions allows to construct a robust foreground modeling, which combined with the background model increases noticeably the quality in the detections. The proposed strategy has been applied to different kind of sequences, obtaining satisfactory results in complex situations such as those given by dynamic backgrounds, illumination changes, shadows and multiple moving objects

    Photo-Realistic Scenes with Cast Shadows Show No Above/Below Search Asymmetries for Illumination Direction

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    Visual search is extended from the domain of polygonal figures presented on a uniform field to photo-realistic scenes containing target objects in dense, naturalistic backgrounds. The target in a trial is a computer-rendered rock protruding in depth from a "wall" of rocks of roughly similar size but different shapes. Subjects responded "present" when one rock appeared closer than the rest, owing to occlusions or cast shadows, and "absent" when all rocks appeared to be at the same depth. Results showed that cast shadows can significantly decrease reaction times compared to scenes with no cast shadows, in which the target was revealed only by occlusions of rocks behind it. A control experiment showed that cast shadows can be utilized even for displays involving rocks of several achromatic surface colors (dark through light), in which the shadow cast by the target rock was not the darkest region in the scene. Finally, in contrast with reports of experiments by others involving polygonal figures, we found no evidence for an effect of illumination direction (above vs. below) on search times.Office of Naval Research (N00014-94-1-0597, N00014-95-1-0409
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