388 research outputs found

    Detecting Covert Networks in Multilingual Groups: Evidence within a Virtual World

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    This paper introduces an approach for the examination and organization of unstructured text to identify relationships between networks of individuals. This approach uses discourse analysis to identify information providers and recipients and determines the structure of covert organizations irrespective of the language that facilitate conversations between members. Then, this method applies social network analytics to determine the arrangement of a covert organization without any a priori knowledge of the network structure. This approach is tested and validated using communication data collected in a virtual world setting. Our analysis indicates that the proposed framework successfully detected the covert structure of three information networks, and their cliques, within an online gaming community during a simulation of a large-scale event

    Novel platform for topic group mining, crowd opinion analysis and opinion leader identification in on-line social network platforms

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    In recent years, topic group mining and massive crowd opinion analysis from on-line social network platforms have become some of the most important tasks not only in research area but also in industry. Systems of this sort can identify similar topics from a very large dataset, group them together based on the topic, and analyse the inclination of the content's owner. To solve this problem, which involves research from a number of different areas, an integrated platform needs to be proposed. Most community mining techniques treat the network as a graph where nodes represent users and edges reflect user relationship between two users. One obvious drawback of these approaches is that it can only utilise the explicit user relationships provided by on-line social network platforms. All other possible relationships will be ignored. Some on-line social network platforms restrict the length of content a user can publish. This causes traditional document clustering methods to perform poorly. Meanwhile, the restriction of content length also affects opinion mining performance since most content lacks contextual features. Hence, other context features that are not immediately or obviously related need to be investigated to improve performance in user inclination classification. This research proposes a novel three layered platform. Two core technologies of the platform are topic group mining and user inclination analysis. The integrated approach was evaluated by a series of experiments to examine each core technology. The results indicate that the proposed integrated platform is able to produce the following results. 1) Scores up to 0.82 by V-measure evaluation function in topic group mining. 2) High accuracy rate in inclination mining. 3) A flexible and adaptable platform design which can accommodate different on-line social networks easily

    A Survey on Centrality Metrics and Their Implications in Network Resilience

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    Centrality metrics have been used in various networks, such as communication, social, biological, geographic, or contact networks. In particular, they have been used in order to study and analyze targeted attack behaviors and investigated their effect on network resilience. Although a rich volume of centrality metrics has been developed for decades, a limited set of centrality metrics have been commonly in use. This paper aims to introduce various existing centrality metrics and discuss their applicabilities and performance based on the results obtained from extensive simulation experiments to encourage their use in solving various computing and engineering problems in networks.Comment: Main paper: 36 pages, 2 figures. Appendix 23 pages,45 figure

    Understanding Teacher Effectiveness with Complexity and Network Theories

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    This study seeks to understand teacher effect on student test scores with perspectives from complexity and network theories. The assumptions are that network relationships and interactive dynamics are important to individual productivity in knowledge intensive organizations such as schools. Data were collected from students, faculty and staff in ten elementary schools in one school district in the southeast US. The analytical framework included: network analyses, hierarchical linear modeling, Lenth\u27s analysis, response surface methodology and multiple regression. Results support the assumptions. Teacher\u27s network measures exhibited complex linear, curvilinear and interactive effects on student test scores. Teachers who are central in the advice network and who broker trust are especially effective. Implications and future studies are discussed

    Building cliques and alliances as practices to 'make things happen' in complex networks

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    The Roma population has become a policy issue highly debated in the European Union (EU). The EU acknowledges that this ethnic minority faces extreme poverty and complex social and economic problems. 52% of the Roma population live in extreme poverty, 75% in poverty (Soros Foundation, 2007, p. 8), with a life expectancy at birth of about ten years less than the majority population. As a result, Romania has received a great deal of policy attention and EU funding, being eligible for 19.7 billion Euros from the EU for 2007-2013. Yet progress is slow; it is debated whether Romania's government and companies were capable to use these funds (EurActiv.ro, 2012). Analysing three case studies, this research looks at policy implementation in relation to the role of Roma networks in different geographical regions of Romania. It gives insights about how to get things done in complex settings and it explains responses to the Roma problem as a „wicked‟ policy issue. This longitudinal research was conducted between 2008 and 2011, comprising 86 semi-structured interviews, 15 observations, and documentary sources and using a purposive sample focused on institutions responsible for implementing social policies for Roma: Public Health Departments, School Inspectorates, City Halls, Prefectures, and NGOs. Respondents included: governmental workers, academics, Roma school mediators, Roma health mediators, Roma experts, Roma Councillors, NGOs workers, and Roma service users. By triangulating the data collected with various methods and applied to various categories of respondents, a comprehensive and precise representation of Roma network practices was created. The provisions of the 2001 „Governmental Strategy to Improve the Situation of the Roma Population‟ facilitated forming a Roma network by introducing special jobs in local and central administration. In different counties, resources, people, their skills, and practices varied. As opposed to the communist period, a new Roma elite emerged: social entrepreneurs set the pace of change by creating either closed cliques or open alliances and by using more or less transparent practices. This research deploys the concept of social/institutional entrepreneurs to analyse how key actors influence clique and alliance formation and functioning. Significantly, by contrasting three case studies, it shows that both closed cliques and open alliances help to achieve public policy network objectives, but that closed cliques can also lead to failure to improve the health and education of Roma people in a certain region

    On social and technical aspects of managing mobile Ad-hoc communities

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    Soziale Software beschreibt eine Klasse von Anwendungen, die es Benutzern erlaubt ueber das Internet mit Freunden zu kommunizieren und Informationen auszutauschen. Mit zunehmender Leistungsfaehigkeit mobiler Prozessoren verwandeln sich Mobiltelefone in vollwertige Computer und eroeffnen neue Moeglichkeiten fuer die mobile Nutzung sozialer Software. Da Menschen Mobiltelefone haeufig bei sich fuehren, koennen vergleichbare mobile Anwendungen staerker auf ihre unmittelbare Umgebungssituation zugeschnitten werden. Moegliche Szenarien sind die Unterstuetzung realer Treffen und damit verbundenen Mitgliederinteraktionen. Client-Server-Plattformen, die dabei haeufig zum Einsatz kommen wurden allerdings nie fuer solche hochflexiblen Gruppensituationen konstruiert. Mobile Encounter Netzwerke (MENe) verprechen hier mehr Flexibilitaet. Ein MEN stellt eine mobiler Peer-to-Peer-Plattformen dar, das ueber ein kurzreichweitiges Funknetz betrieben wird. Mit diesem Netzwerk werden Beitraege ueber einen raeumlichen Diffusionsprozess von einem mobilen Endgeraet zum naechsten verbreitet. Das hat zwei entscheidende Vorteile: Zunaechst ist der direkte Nachrichtenaustausch besser geeignet zur Verbreitung von situationsspezifischer Information, da die Informationsrelevanz mit ihrer Entfehrnung abnimmt. Gleichzeitig koennen aber auch Inhalte, die fuer einen breiten Interessenkreis bestimmt sind ueber Mitglieder mit herausragenden Mobilitaetscharakteristik in weit entfernte Gebiete transportiert werden. Ein Nachteil ist jedoch der hohe Ressourcenverbrauch. Zur Loesung dieses Problems entwickeln wir ein Rahmenwerk zur Unterstuetzung mobiler ad-hoc Gruppen, das es uns erlaubt, Gruppensynergien gezielt auszunutzen. Dieses Rahmenwerk bietet Dienstleistungen zur Verwaltung der Gruppendynamik und zur Verbreitung von Inhalten an. Mittels soziale Netzwerkanalyse wird die technische Infrastruktur ohne notwendige Benutzereingriffe kontinuierlich an die reale Umgebungssituation angepasst. Dabei werden moegliche Beziehungen zwischen benachbarten Personen anhand frueher Begegnungen analysiert, spontane Gruppenbildungen mit Clusterverfahren identifiziert und jedem Gruppenmitglied eine geeignete Rolle durch eine Positionsanalyse zugewiesen. Eine Grundvorraussetzung fuer eine erfolgreiche Kooperation ist ein effizienter Wissensaustausch innerhalb einer Gemeinschaft. Wie die Small World-Theorie zeigt, koennen Menschen Wissen auch dann effizient verbreiten, wenn ihre Entscheidung nur auf lokaler Umgebungsinformation basiert. Verschiedene Forscher machten sich das zu nutze, indem sie kurze Verbreitungspfade durch eine Verkettung hochvernetzter Mitglieder innerhalb einer Gemeinschaft konstruierten. Allerdings laesst sich dieses Verfahren nicht einfach auf MENe uebertragen, da die Transferzeit im Gegensatz zu dem drahtgebundenen Internet beschraenkt ist. Unser Ansatz beruht daher, auf der von Reagan et al. vorgestellten Least Effort Transfer-Hypothese. Diese Hypothese besagt, dass Menschen Wissen nur dann weitergeben, wenn sich der Aufwand zur Informationsuebertragung innerhalb bestimmter Grenzen bewegt. Eine erfolgreiche Wissensuebertragung haengt in diesem Fall vom Hintergrundwissen aller Beteiligter ab, was wiederum von unterschiedlichen kognitiven und sozialen Faktoren abhaengt. Entsprechend leiten wir ein Diffusionsverfahren ab, dass in der Lage ist, Inhalte in verschiedene Kompexitaetstufen einzuteilen und Datenuebertragungen an die vorgefundene soziale Situation anzupassen. Mit einem Prototyp evaluieren wir die Machbarkeit der Gruppen- und Informationsmanagementkomponente unseres Rahmenwerkes. Da Laborexperimente keinen ausreichenden Aufschluss ueber Diffusionseigenschaften im groesseren Massstab geben koennen, simulieren wir die Beitragsdiffusion. Dazu dient uns eine Verkehrsimulation, bei der Agenten zusaetzlich mit aktivitaetsbezogenen, sozialen und territorialen Modellen erweitern werden. Um eine realitaetsnahe Simulation zu gewaehrleisten, werden diese Modelle in Uebereinstimmung mit verschiedenen Studien zum Stadtleben generiert. Der technische Uebertragungsprozess wird anhand der Ergebnisse einer vorangegangenen Prototypuntersuchung parametrisiert. Waehrend eines Simulationslaufes bewegen sich Agenten auf einem Stadtplan und sammeln Kontakt- und Beitragsdaten. Analysiert man anschliessend die Netzwerktopologie auf Small World-Eigenschaften, so findet man eine Netzstruktur mit einer ausgepraegten Neigung zum Clustering (Freundschaftsnetzwerke) und einer ueberdurschnittlichen kurzen Weglaenge. Offensichtlich reicht die Alltagsmobilitaet aus, um ausreichend viele Verknuepfungen zwischen Gemeinschaftmitgliedern zu bilden. Die nachfolgende Diffusionsanalyse zeigt, dass vergleichbare Reichweiten wie bei einem flutungsbasierten Ansatz erzielt werden, allerdings mit anfaenglichen Verzoegerungen. Da unser Verfahren bei einem Ortswechsel die Anzahl der Informationsuebermittler auf zentrale Gruppenmitglieder begrenzt, steht mehr Bandbreite fuer den Datenaustausch zur Verfuegung. Herkoemliche Mitglieder (ohne Leitungsaufgaben) tauschen Inhalte vornehmlich in zeitunkritschen Situationen aus. Das hat den positiven Nebeneffekt, dass im Cache erheblich weniger Kopien aussortiert werden muessen. Wechselt man waehrend der Simulation die Beitragskategorie so erkennt man, dass zeitabhaengige Inhalte besser ueber regelmaessige Kontakte und zeitunabhaengig Inhalte durch zufaellige Kontakte verbreitet werden. Eine abschliessende Precision-Recall Analyse zeigt, dass herkoemmliche Gruppenmitglieder eine bessere Genauigkeit (Precision), und zentrale Mitglieder eine bessere Trefferquote (Recall) im Vergleich zu traditionellen Ansaetzen besitzen. Eine Erklaerung dafuer ist, dass der von uns gewaehlte gruppenbasierte Cacheansatz zu weniger Saeuberungszyklen aller Gruppenmitglieder fuehrt und somit nachhaltiger ausgerichtet ist.Social software encompasses a range of software systems that allow users to interact and share data. This computer-mediated communication has become very popular with social networking sites like Facebook and Twitter. The evolvement of smart phones toward mobile computers opens new possibilities to use social software also in mobile usage scenarios. Since mobile phones are permanently carried by their owners, the support focus is, however, much stronger set on promoting and augmenting real group gatherings. Traditional client-server platforms are not flexible enough to support complex and dynamic human encounter behavior. Mobile encounter networks (MENs) which represent a mobile peer-to-peer platform on top of a short range wireless network promise better flexibility. MENs diffuse content from neighbor-to-neighbor in a spatial diffusion process. For physical group gatherings this is advantageous for two reasons. Direct device-to-device interactions encourage sharing of situation-dependent content. Moreover, content is not necessarily locked within friend groups and may trigger networking effects by reaching larger audiences through user mobility. One disadvantage is, however, the high resource usage. We develop a social software framework for mobile ad-hoc groups, which partly solves this problem. This framework supports services for the management of group dynamics and content diffusion within and between groups. Social network analysis as an inherent part of the framework is used to adapt internal community states continuously with real world encounter situations. We hereby qualify interpersonal relationships based on encounter and communication statistics, identify social groups through incremental clustering and assign diffusion roles through position analysis. To achieve efficient content dissemination we make use of social diffusion phenomena. Other researchers have experimented extensively with the small world model as it proofs that people transfer knowledge based on local knowledge but are still capable of diffusing it efficiently on a global scale. Their approach is often based on identifying short paths through member connectivity. However, this scenario is not applicable in MENs as transfer time is limited in contrast to the wired Internet. Our approach is therefore based on the least effort transfer theory. Following Reagan et al., who first postulated this hypothesis, people transfer knowledge only if the transfer effort is within specific limits, which depends on different social and cognitive factors. We derive routing mechanisms, which are capable of distinguishing between different content complexities and apply information about peer's expertise and social network to identify advantageous paths and content transfers options. We evaluate the feasibility of the group management and content transfer component with prototypes. Since labor settings do not allow to obtain information about large scale diffusion experiences, we also conduct a multi-agent simulation to evaluate the diffusion capabilities of the system. Experiences from an earlier prototype implementation have been used to quantify the technical routing process. To emulate realistic community life, we assigned to each agent an individual daily agenda, social contacts and territory preferences specified according to outcomes from different urban city life surveys. During the simulation agents move on a city map according to these models and collect contact and content specific data. Analyzing the network topology according to small world characteristics shows a structure with a high tendency for clustering (friend networks) and a short average path length. Daily urban mobility creates enough opportunities to form shortcuts through the community. Content diffusion analysis shows that our approach reaches a similar amount of peers as network flooding but with delays in the beginning. Since our approach artificially limits the number of intermediates to central community peers more bandwidth is available during traveling and more content can be transferred as in the case of the flooding approach. Ordinary peers seem to have significantly fewer content replications if an unlimited cache is assumed proofing that our mechanism is more efficient. By varying the content type used during the simulation we recognize that time dependent content is better disseminated through frequent contacts and time independent content through random contacts. Performing a precision-recall analysis on peers caches shows that ordinary peers gain an overall better context precision, and central peers a better community recall. One explanation is that the shared cache approach leads to fewer content replacements in the cache as for instance the least recently used cache strategy
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