31,164 research outputs found
Learning and Acting in Peripersonal Space: Moving, Reaching, and Grasping
The young infant explores its body, its sensorimotor system, and the
immediately accessible parts of its environment, over the course of a few
months creating a model of peripersonal space useful for reaching and grasping
objects around it. Drawing on constraints from the empirical literature on
infant behavior, we present a preliminary computational model of this learning
process, implemented and evaluated on a physical robot. The learning agent
explores the relationship between the configuration space of the arm, sensing
joint angles through proprioception, and its visual perceptions of the hand and
grippers. The resulting knowledge is represented as the peripersonal space
(PPS) graph, where nodes represent states of the arm, edges represent safe
movements, and paths represent safe trajectories from one pose to another. In
our model, the learning process is driven by intrinsic motivation. When
repeatedly performing an action, the agent learns the typical result, but also
detects unusual outcomes, and is motivated to learn how to make those unusual
results reliable. Arm motions typically leave the static background unchanged,
but occasionally bump an object, changing its static position. The reach action
is learned as a reliable way to bump and move an object in the environment.
Similarly, once a reliable reach action is learned, it typically makes a
quasi-static change in the environment, moving an object from one static
position to another. The unusual outcome is that the object is accidentally
grasped (thanks to the innate Palmar reflex), and thereafter moves dynamically
with the hand. Learning to make grasps reliable is more complex than for
reaches, but we demonstrate significant progress. Our current results are steps
toward autonomous sensorimotor learning of motion, reaching, and grasping in
peripersonal space, based on unguided exploration and intrinsic motivation.Comment: 35 pages, 13 figure
Efficient Bayesian Social Learning on Trees
We consider a set of agents who are attempting to iteratively learn the
'state of the world' from their neighbors in a social network. Each agent
initially receives a noisy observation of the true state of the world. The
agents then repeatedly 'vote' and observe the votes of some of their peers,
from which they gain more information. The agents' calculations are Bayesian
and aim to myopically maximize the expected utility at each iteration.
This model, introduced by Gale and Kariv (2003), is a natural approach to
learning on networks. However, it has been criticized, chiefly because the
agents' decision rule appears to become computationally intractable as the
number of iterations advances. For instance, a dynamic programming approach
(part of this work) has running time that is exponentially large in \min(n,
(d-1)^t), where n is the number of agents.
We provide a new algorithm to perform the agents' computations on locally
tree-like graphs. Our algorithm uses the dynamic cavity method to drastically
reduce computational effort. Let d be the maximum degree and t be the iteration
number. The computational effort needed per agent is exponential only in O(td)
(note that the number of possible information sets of a neighbor at time t is
itself exponential in td).
Under appropriate assumptions on the rate of convergence, we deduce that each
agent is only required to spend polylogarithmic (in 1/\eps) computational
effort to approximately learn the true state of the world with error
probability \eps, on regular trees of degree at least five. We provide
numerical and other evidence to justify our assumption on convergence rate.
We extend our results in various directions, including loopy graphs. Our
results indicate efficiency of iterative Bayesian social learning in a wide
range of situations, contrary to widely held beliefs.Comment: 11 pages, 1 figure, submitte
Is first-gen an identity? How first-generation college students make meaning of institutional and familial constructs of self
Institutions increasingly use first-generation categorizations to provide support to students. In this study, we sought to understand how students make meaning of their first-generation status by conducting a series of focus groups with 54 participants. Our findings reveal that students saw first-generation status as an organizational and familial identity rather than a social identities. This status was connected to alterity and social distance that was most salient in comparison to continuing-generation peers. Our recommendations include re-examining the role of first- generation specific programming on campus, creating opportunities for meaning-making, supporting students within changing family dynamics, and exploring the interaction between first-generation status and other marginalized identities
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