4,626 research outputs found
A survey on hardware and software solutions for multimodal wearable assistive devices targeting the visually impaired
The market penetration of user-centric assistive devices has rapidly increased in the past decades. Growth in computational power, accessibility, and cognitive device capabilities have been accompanied by significant reductions in weight, size, and price, as a result of which mobile and wearable equipment are becoming part of our everyday life. In this context, a key focus of development has been on rehabilitation engineering and on developing assistive technologies targeting people with various disabilities, including hearing loss, visual impairments and others. Applications range from simple health monitoring such as sport activity trackers, through medical applications including sensory (e.g. hearing) aids and real-time monitoring of life functions, to task-oriented tools such as navigational devices for the blind. This paper provides an overview of recent trends in software and hardware-based signal processing relevant to the development of wearable assistive solutions
Multi-Sensory Interaction for Blind and Visually Impaired People
This book conveyed the visual elements of artwork to the visually impaired through various sensory elements to open a new perspective for appreciating visual artwork. In addition, the technique of expressing a color code by integrating patterns, temperatures, scents, music, and vibrations was explored, and future research topics were presented. A holistic experience using multi-sensory interaction acquired by people with visual impairment was provided to convey the meaning and contents of the work through rich multi-sensory appreciation. A method that allows people with visual impairments to engage in artwork using a variety of senses, including touch, temperature, tactile pattern, and sound, helps them to appreciate artwork at a deeper level than can be achieved with hearing or touch alone. The development of such art appreciation aids for the visually impaired will ultimately improve their cultural enjoyment and strengthen their access to culture and the arts. The development of this new concept aids ultimately expands opportunities for the non-visually impaired as well as the visually impaired to enjoy works of art and breaks down the boundaries between the disabled and the non-disabled in the field of culture and arts through continuous efforts to enhance accessibility. In addition, the developed multi-sensory expression and delivery tool can be used as an educational tool to increase product and artwork accessibility and usability through multi-modal interaction. Training the multi-sensory experiences introduced in this book may lead to more vivid visual imageries or seeing with the mind’s eye
Sonic interactions in virtual environments
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
ANALYZING NURSE-PHYSICIAN DISCURSIVE PRACTICES IN ACUTE PATIENT CARE
This mixed methods study in inter-professional health communication assesses the pedagogical role of writing and visual communication in the education of non-traditional and traditional Nursing students as they interpret and apply the concepts of message framing and message reception in nurse-physician communication. To achieve that goal, this study analyzes the dynamics of terministic screens as message frames that can determine message reception in nurse-physician communication regarding the status of an acute care patient. The study was conducted in two Nursing writing and communication classes during the Spring 2011 semester. Two study groups (combined across classes) included a mixed population of traditional and non-traditional undergraduate Nursing students. During the same week in March 2011, one study group viewed the YouTube video Of Lions and Lambs. Another study group read the transcript of the video. Each group completed pre- and post-intervention Likert-style questionnaires designed to elicit perceptions regarding the efficacy of nurse-physician communication, as reflected in the print or video scenario. Each group also completed three post-intervention qualitative surveys. The qualitative free-writing arm of the study included a focus on situated dialogic learning regarding determinants of effective inter-professional communication. Nonparametric ANOVA analyses were conducted to assess the quantitative Likert data. A discourse analysis was conducted to assess the qualitative free-writing data. Those analyses suggest that the agency of the spoken word to support or confound clinical ethos and patient care is exemplified in the video and script for Of Lions and Lambs. This study suggests a role for combined print and video pedagogies to teach and assess effective versus ineffective nurse-physician communication in acute patient care. More research is needed to confirm how best to combine those pedagogies in traditional and new media contexts. Additional quantitative and qualitative results when complete may help to clarify those issues
Sonic Interactions in Virtual Environments
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
An Overview of Deep-Learning-Based Audio-Visual Speech Enhancement and Separation
Speech enhancement and speech separation are two related tasks, whose purpose
is to extract either one or more target speech signals, respectively, from a
mixture of sounds generated by several sources. Traditionally, these tasks have
been tackled using signal processing and machine learning techniques applied to
the available acoustic signals. Since the visual aspect of speech is
essentially unaffected by the acoustic environment, visual information from the
target speakers, such as lip movements and facial expressions, has also been
used for speech enhancement and speech separation systems. In order to
efficiently fuse acoustic and visual information, researchers have exploited
the flexibility of data-driven approaches, specifically deep learning,
achieving strong performance. The ceaseless proposal of a large number of
techniques to extract features and fuse multimodal information has highlighted
the need for an overview that comprehensively describes and discusses
audio-visual speech enhancement and separation based on deep learning. In this
paper, we provide a systematic survey of this research topic, focusing on the
main elements that characterise the systems in the literature: acoustic
features; visual features; deep learning methods; fusion techniques; training
targets and objective functions. In addition, we review deep-learning-based
methods for speech reconstruction from silent videos and audio-visual sound
source separation for non-speech signals, since these methods can be more or
less directly applied to audio-visual speech enhancement and separation.
Finally, we survey commonly employed audio-visual speech datasets, given their
central role in the development of data-driven approaches, and evaluation
methods, because they are generally used to compare different systems and
determine their performance
- …