19,017 research outputs found
CHORUS Deliverable 4.5: Report of the 3rd CHORUS Conference
The third and last CHORUS conference on Multimedia Search Engines took place from the 26th to the 27th of May 2009 in Brussels, Belgium. About 100 participants from 15 European countries, the US, Japan and Australia learned about the latest developments in the domain. An exhibition of 13 stands presented 16 research projects currently ongoing around the
world
Boundary spanning in a for-profit research lab: An exploration of the interface between commerce and academe
In innovative industries, private-sector companies increasingly are participants in open communities of science and technology. To participate in the system of exchange in such communities, firms often publicly disclose what would otherwise remain private discoveries. In a quantitative case study of one firm in the biopharmaceutical sector, we explore the consequences of scientific publication-an instance of public disclosure-for a core set of activities within the firm. Specifically, we link publications to human capital management practices, showing that scientists' bonuses and the allocation of managerial attention are tied to individuals' publications. Using a unique electronic mail dataset, we find that researchers within the firm who author publications are much better connected to external (to the company) members of the scientific community. This result directly links publishing to current understandings of absorptive capacity. In an unanticipated finding, however, our analysis raises the possibility that the company's most prolific publishers begin to migrate to the periphery of the intra-firm social network, which may occur because these individuals' strong external relationships induce them to reorient their focus to a community of scientists beyond the firm's boundary.
Identifying Social Influence in Networks Using Randomized Experiments
The recent availability of massive amounts of networked data generated by email, instant messaging, mobile phone communications, micro blogs, and online social networks is enabling studies of population-level human interaction on scales orders of magnitude greater than what was previously possible.1\u272 One important goal of applying statistical inference techniques to large networked datasets is to understand how behavioral contagions spread in human social networks. More precisely, understanding how people influence or are influenced by their peers can help us understand the ebb and flow of market trends, product adoption and diffusion, the spread of health behaviors such as smoking and exercise, the productivity of information workers, and whether particular individuals in a social network have a disproportion ate amount of influence on the system
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
The Role of Peer Influence in Churn in Wireless Networks
Subscriber churn remains a top challenge for wireless carriers. These
carriers need to understand the determinants of churn to confidently apply
effective retention strategies to ensure their profitability and growth. In
this paper, we look at the effect of peer influence on churn and we try to
disentangle it from other effects that drive simultaneous churn across friends
but that do not relate to peer influence. We analyze a random sample of roughly
10 thousand subscribers from large dataset from a major wireless carrier over a
period of 10 months. We apply survival models and generalized propensity score
to identify the role of peer influence. We show that the propensity to churn
increases when friends do and that it increases more when many strong friends
churn. Therefore, our results suggest that churn managers should consider
strategies aimed at preventing group churn. We also show that survival models
fail to disentangle homophily from peer influence over-estimating the effect of
peer influence.Comment: Accepted in Seventh ASE International Conference on Social Computing
(Socialcom 2014), Best Paper Award Winne
Advocacy in the tail: Exploring the implications of ‘climategate’ for science journalism and public debate in the digital age
This paper explores the evolving practices of science journalism and public debate in the digital age. The vehicle for this study is the release of digitally stored email correspondence, data and documents from the Climatic Research Unit at the University of East Anglia in the weeks immediately prior to the United Nations Copenhagen Summit (COP-15) in December 2009. Described using the journalistic shorthand of ‘climategate’, and initially promoted through socio-technical networks of bloggers, this episode became a global news story and the subject of several formal reviews. ‘Climategate’ illustrates that media literate critics of anthropogenic explanations of climate change used digital tools to support their cause, making visible selected, newsworthy aspects of scientific information and the practices of scientists. In conclusion, I argue that ‘climategate’ may have profound implications for the production and distribution of science news, and how climate science is represented and debated in the digitally-mediated public sphere
Design of a WSN Platform for Long-Term Environmental Monitoring for IoT Applications
The Internet of Things (IoT) provides a virtual view, via the Internet Protocol, to a huge variety of real life objects, ranging from a car, to a teacup, to a building, to trees in a forest. Its appeal is the ubiquitous generalized access to the status and location of any "thing" we may be interested in. Wireless sensor networks (WSN) are well suited for long-term environmental data acquisition for IoT representation. This paper presents the functional design and implementation of a complete WSN platform that can be used for a range of long-term environmental monitoring IoT applications. The application requirements for low cost, high number of sensors, fast deployment, long lifetime, low maintenance, and high quality of service are considered in the specification and design of the platform and of all its components. Low-effort platform reuse is also considered starting from the specifications and at all design levels for a wide array of related monitoring application
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