29,621 research outputs found

    Futures Studies in the Interactive Society

    Get PDF
    This book consists of papers which were prepared within the framework of the research project (No. T 048539) entitled Futures Studies in the Interactive Society (project leader: Éva Hideg) and funded by the Hungarian Scientific Research Fund (OTKA) between 2005 and 2009. Some discuss the theoretical and methodological questions of futures studies and foresight; others present new approaches to or procedures of certain questions which are very important and topical from the perspective of forecast and foresight practice. Each study was conducted in pursuit of improvement in futures fields

    Counting on Beauty: The role of aesthetic, ethical, and physical universal principles for interstellar communication

    Full text link
    SETI researchers believe that the basic principles of our science and the science of extraterrestrial beings should be fundamentally the same, and we should be able to communicate with them by referring to those things we share, such as the principles of mathematics, physics, and chemistry (a similar cognitive map of nature). This view assumes that there is only one way to conceptualize the laws of nature. Consequently, mathematics and the language of nature should be universal. In this essay, we discuss the epistemological bases of the last assumptions. We describe all the hypotheses behind the universality of the laws of nature and the restrictions that any technology should have to establish contact with other galactic technological civilization. We introduce some discussions about the limitations of homocentric views. We discuss about the possible use of aesthetic cognitive universals as well as ethical ones in the design of interstellar messages. We discuss the role of symmetry as a universal cognitive map. We give a specific example on how to use the Golden Section principles to design a hypothetical interstellar message based in physical and aesthetical cognitive universals. We build a space of configuration matrix, representing all the variables to be taken into account for designing an electromagnetic interstellar message (e.g. frequency, polarization, bandwidth, transmitting power, modulation, rate of information, galactic coordinates, etc.) against the limitations imposed by physical, technological, aesthetical and ethical constraints. We show how to use it, in order to make hypotheses about the characteristics and properties of hypothetical extraterrestrial artificial signals and their detection by existing SETI projects.Comment: To appear in "Between Worlds: The Art and Science of Interstellar Message Composition," Douglas Vakoch (ed.), MIT Press, Cambridge MA. This manuscript was originally submitted to the editor of the book on November 200

    On the Origin of Deep Learning

    Full text link
    This paper is a review of the evolutionary history of deep learning models. It covers from the genesis of neural networks when associationism modeling of the brain is studied, to the models that dominate the last decade of research in deep learning like convolutional neural networks, deep belief networks, and recurrent neural networks. In addition to a review of these models, this paper primarily focuses on the precedents of the models above, examining how the initial ideas are assembled to construct the early models and how these preliminary models are developed into their current forms. Many of these evolutionary paths last more than half a century and have a diversity of directions. For example, CNN is built on prior knowledge of biological vision system; DBN is evolved from a trade-off of modeling power and computation complexity of graphical models and many nowadays models are neural counterparts of ancient linear models. This paper reviews these evolutionary paths and offers a concise thought flow of how these models are developed, and aims to provide a thorough background for deep learning. More importantly, along with the path, this paper summarizes the gist behind these milestones and proposes many directions to guide the future research of deep learning.Comment: 70 pages, 200 reference

    Evolving Indoor Navigational Strategies Using Gated Recurrent Units In NEAT

    Full text link
    Simultaneous Localisation and Mapping (SLAM) algorithms are expensive to run on smaller robotic platforms such as Micro-Aerial Vehicles. Bug algorithms are an alternative that use relatively little processing power, and avoid high memory consumption by not building an explicit map of the environment. Bug Algorithms achieve relatively good performance in simulated and robotic maze solving domains. However, because they are hand-designed, a natural question is whether they are globally optimal control policies. In this work we explore the performance of Neuroevolution - specifically NEAT - at evolving control policies for simulated differential drive robots carrying out generalised maze navigation. We extend NEAT to include Gated Recurrent Units (GRUs) to help deal with long term dependencies. We show that both NEAT and our NEAT-GRU can repeatably generate controllers that outperform I-Bug (an algorithm particularly well-suited for use in real robots) on a test set of 209 indoor maze like environments. We show that NEAT-GRU is superior to NEAT in this task but also that out of the 2 systems, only NEAT-GRU can continuously evolve successful controllers for a much harder task in which no bearing information about the target is provided to the agent

    Optimisation of Mobile Communication Networks - OMCO NET

    Get PDF
    The mini conference “Optimisation of Mobile Communication Networks” focuses on advanced methods for search and optimisation applied to wireless communication networks. It is sponsored by Research & Enterprise Fund Southampton Solent University. The conference strives to widen knowledge on advanced search methods capable of optimisation of wireless communications networks. The aim is to provide a forum for exchange of recent knowledge, new ideas and trends in this progressive and challenging area. The conference will popularise new successful approaches on resolving hard tasks such as minimisation of transmit power, cooperative and optimal routing

    Artificial Immune Systems (2010)

    Full text link
    The human immune system has numerous properties that make it ripe for exploitation in the computational domain, such as robustness and fault tolerance, and many different algorithms, collectively termed Artificial Immune Systems (AIS), have been inspired by it. Two generations of AIS are currently in use, with the first generation relying on simplified immune models and the second generation utilising interdisciplinary collaboration to develop a deeper understanding of the immune system and hence produce more complex models. Both generations of algorithms have been successfully applied to a variety of problems, including anomaly detection, pattern recognition, optimisation and robotics. In this chapter an overview of AIS is presented, its evolution is discussed, and it is shown that the diversification of the field is linked to the diversity of the immune system itself, leading to a number of algorithms as opposed to one archetypal system. Two case studies are also presented to help provide insight into the mechanisms of AIS; these are the idiotypic network approach and the Dendritic Cell Algorithm.Comment: 29 pages, 1 algorithm, 3 figures, Handbook of Metaheuristics, 2nd Edition, Springe

    Learning to Play Othello with N-Tuple Systems

    Get PDF
    This paper investigates the use of n-tuple systems as position value functions for the game of Othello. The architecture is described, and then evaluated for use with temporal difference learning. Performance is compared with previously de-veloped weighted piece counters and multi-layer perceptrons. The n-tuple system is able to defeat the best performing of these after just five hundred games of self-play learning. The conclusion is that n-tuple networks learn faster and better than the other more conventional approaches

    The Biological Concept of Neoteny in Evolutionary Colour Image Segmentation - Simple Experiments in Simple Non-Memetic Genetic Algorithms

    Full text link
    Neoteny, also spelled Paedomorphosis, can be defined in biological terms as the retention by an organism of juvenile or even larval traits into later life. In some species, all morphological development is retarded; the organism is juvenilized but sexually mature. Such shifts of reproductive capability would appear to have adaptive significance to organisms that exhibit it. In terms of evolutionary theory, the process of paedomorphosis suggests that larval stages and developmental phases of existing organisms may give rise, under certain circumstances, to wholly new organisms. Although the present work does not pretend to model or simulate the biological details of such a concept in any way, these ideas were incorporated by a rather simple abstract computational strategy, in order to allow (if possible) for faster convergence into simple non-memetic Genetic Algorithms, i.e. without using local improvement procedures (e.g. via Baldwin or Lamarckian learning). As a case-study, the Genetic Algorithm was used for colour image segmentation purposes by using K-mean unsupervised clustering methods, namely for guiding the evolutionary algorithm in his search for finding the optimal or sub-optimal data partition. Average results suggest that the use of neotonic strategies by employing juvenile genotypes into the later generations and the use of linear-dynamic mutation rates instead of constant, can increase fitness values by 58% comparing to classical Genetic Algorithms, independently from the starting population characteristics on the search space. KEYWORDS: Genetic Algorithms, Artificial Neoteny, Dynamic Mutation Rates, Faster Convergence, Colour Image Segmentation, Classification, Clustering.Comment: 12 pages, 3 figures, at http://alfa.ist.utl.pt/~cvrm/staff/vramos/ref_35.htm

    MS-BACO: A new Model Selection algorithm using Binary Ant Colony Optimization for neural complexity and error reduction

    Full text link
    Stabilizing the complexity of Feedforward Neural Networks (FNNs) for the given approximation task can be managed by defining an appropriate model magnitude which is also greatly correlated with the generalization quality and computational efficiency. However, deciding on the right level of model complexity can be highly challenging in FNN applications. In this paper, a new Model Selection algorithm using Binary Ant Colony Optimization (MS-BACO) is proposed in order to achieve the optimal FNN model in terms of neural complexity and cross-entropy error. MS-BACO is a meta-heuristic algorithm that treats the problem as a combinatorial optimization problem. By quantifying both the amount of correlation exists among hidden neurons and the sensitivity of the FNN output to the hidden neurons using a sample-based sensitivity analysis method called, extended Fourier amplitude sensitivity test, the algorithm mostly tends to select the FNN model containing hidden neurons with most distinct hyperplanes and high contribution percentage. Performance of the proposed algorithm with three different designs of heuristic information is investigated. Comparison of the findings verifies that the newly introduced algorithm is able to provide more compact and accurate FNN model.Comment: 29 pages, 13 figures, 4 tables, 2 algorithms, preprint submissio

    08351 Abstracts Collection -- Evolutionary Test Generation

    Get PDF
    From September 24th to September 29th 2008 the Dagstuhl Seminar 08351 ``Evolutionary Test Generation \u27\u27 was held in Schloss Dagstuhl~--~Leibniz Center for Informatics. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available
    • …
    corecore