765 research outputs found
John Templeton Foundation: Capabilities Report
This annual report, celebrating the 25th anniversary of the foundation, includes letters from its leaders, a history of the foundation, details of current grantmaking and other activities, financial statements, and lists of trustees
ESD Summer Reading Lists 2003â2011
Back in 2003, when ESD was a toddler of about 41â2, we were preparing for our spring semester offsite traditionally held at the end of the academic year in late May or early June. I had the idea of preparing a short list of books with relevance to the ESD missionâthe study of complex sociotechnical systemsâand presented that idea to the then (and founding) ESD director Prof. Daniel Roos. He agreed it would be worthwhile as an experiment, and so I did create the first ESD Summer Faculty Reading List. A âsummerâ reading list carries the suggestion of books you can take to âthe beachâ. So no âtext booksâ were included. The books were treatments of critical contemporary issues that the world faces, important methods and perspectives germane to these issues and the complex sociotechnical systems in general, and relevant history. In retrospect, the beach would likely be too distracting a venue for many of these books
ESD Summer Reading Lists 2003â2013
Back in 2003, when ESD was a toddler of about 4 1â2, we were preparing for our spring semester offsite traditionally held at the end of the academic year in late May or early June. I had the idea of preparing a short list of books with relevance to the ESD mission-the study of complex sociotechnical systems-and presented that idea to the then (and founding) ESD director Prof. Daniel Roos. He agreed it would be worthwhile as an experiment, and so I did create the first ESD Summer Faculty Reading List. A âsummerâ reading list carries the suggestion of books you can take to âthe beachâ. So no âtext booksâ were included. The books were treatments of critical contemporary issues that the world faces, important methods and perspectives germane to these issues and the complex sociotechnical systems in general, and relevant history. In retrospect, the beach would likely be too distracting a venue for many of these books!
I got some âattaboysâ on the 2003 list. A number of my colleagues said it was nice to take a look at my ideas about what books might be interesting reading. So with that positive feedback, I began to do this ESD Faculty Summer Reading List each year. When I did it the second year, I noted that this had now become a âtraditionâ and with an organization as young as ESD, we needed all the traditions we could get.
You can see where it has gone from here. The tradition has continued to the present day, with now eleven years of history for this reading list. In the early days, the commentary on the books was largely my own. As years wore on we would include materials that others-the publisher or book reviewers-had prepared with some supplementary comments from me. And in later years my comments became less and less prevalent and even non-existent.
Another thing we did regularly was to include books that had been published during that current academic year by ESD faculty, so this served as a mechanism for highlighting the scholarly work of my ESD colleagues and in 2012, the four books in the MIT Press Engineering Systems book series were all included.
In any case, we have these reading lists encompassing books over this eleven-year period and thought it would be helpful to publish it as an ESD working paper to give our colleagues at MIT and outside the Institute access in one document to this eclectic potpourri of books. You may even find something you want to read that you missed the first time around.
We hope the reader finds this compendium to be useful and we look forward to any feedback that you may have including suggestions for 2014 and forward
Proceedings of Mathsport international 2017 conference
Proceedings of MathSport International 2017 Conference, held in the Botanical Garden of the University of Padua, June 26-28, 2017.
MathSport International organizes biennial conferences dedicated to all topics where mathematics and sport meet.
Topics include: performance measures, optimization of sports performance, statistics and probability models, mathematical and physical models in sports, competitive strategies, statistics and probability match outcome models, optimal tournament design and scheduling, decision support systems, analysis of rules and adjudication, econometrics in sport, analysis of sporting technologies, financial valuation in sport, e-sports (gaming), betting and sports
Legal Education: A New Growth Vision: Part IIâThe Groundwork: Building a Customer Satisfying Innovation Ecosystem
Financial sustainability awaits agile, future-focused legal education programs that deliver students with market-valued, cost-effective, and omnichannel knowledge and skills development solutions. Shifting from an atom-based, traditional law school mindset to a platform-based, human-artificial intelligence (AI) integrated education system requires vision, planning, and drive. Bold and determined leaders will invent the future of legal education. To do this, they will (1) edit the law schoolâs DNA to focus on delivering customer satisfactions, (2) build vibrant multidisciplinary ecosystems focused on cultivating modern education services, (3) embrace emerging digital technologies, and (4) seize new marketplace opportunities to diversify revenue streamsâthereby enhancing program solvency and relevance.
I. Introduction: Satisfied Customers Key to Sustainable Growth
II. Assessing the Law School Landscape
III. Getting Back to the Basics ... A. Customer-Focused Program Reinvention ... 1. What Is Your Business? ... 2. Who Are Your Customers? ⊠3. What Do Your Customers Want? ... 4. What Is Value and How Do You Add Value? ... B. Physical and Digital Convergence of Education ... C. Friction Audits and Resolving âPain Pointsâ ... 1. Friction Audit: Students ... 2. Friction Audit: Employers, Practitioners, and Community Professionals ... D. Modernizing Legal Education to Deliver Customer Satisfactions
IV. Building an Innovation Ecosystem ... A. Ecosystems: An Explainer ... B. Theories of Innovation ... 1. Recombinant (Combinatorial) Innovation ... 2. Disruptive Innovation ... 3. Value Innovation ... 4. Open Innovation ... 5. Breakthrough/Revolutionary versus Incremental/Evolutionary Innovations ... C. Innovation in the Digital Age ... 1. Bits, Atoms, and Mooreâs Law ... 2. Information Over Instinct ... 3. Agile and Lean Startup Methodologies ... 4. Basic Tools: Prototypes and Minimum Viable Products (MVPs) ... D. Resistance to Innovation ... E. Innovation Triumvirate: Visionary, Thinker-planner, and Driver
V. Conclusion
Valuing Intellectual Property: An Experiment
In this article we report on the results of an experiment we performed to determine whether transactions in intellectual property (IP) are subject to the valuation anomalies commonly referred to as âendowment effectsâ. Traditional conceptions of the value of IP rely on assumptions about human rationality derived from classical economics. The law assumes that when people make decisions about buying, selling, and licensing IP they do so with fixed, context-independent preferences. Over the past several decades, this rational actor model of classical economics has come under attack by behavioral data showing that people do not always make strictly rational decisions. Perhaps the most important research in this field is that related to the âendowment effectâ â the discovery that, contrary to economic predictions, people value the same object more when they own it than when they do not.
To date, the endowment effect has been observed for a variety of goods including mugs, lottery tickets, and hunting permits. Our experiment establishes a substantial valuation asymmetry between authors of poems and potential purchasers of them. As we explain in detail in the article, we constructed a market for the poems that was modeled on a market for licensing IP. The observed differences in valuation indicate that IP licensing markets may be substantially less efficient that previously believed. Our results suggest that (1) the preferences of IP creators, owners, and purchasers are unstable and dependent on the initial distribution of property rights in creative works, and (2) large gaps arise between purchasersâ willingness to pay and sellersâ willingness to accept even though the poems are non-rival property and the contemplated alienation of the property is therefore only partial.
Our findings suggest that private transactions in creative goods may face significant transaction costs arising from cognitive biases that drive the price that creators and owners of IP are likely to demand for transfers considerably higher than what buyers will, on average, be willing to pay. This does not mean, of course, that transactions in IP will not take place â we see such transactions happening out in the world every day. Our research suggests, however, that IP transactions may occur at a level that is significantly suboptimal, and that the baleful effect of cognitive and affective biases is likely to be more serious for transactions in works of relatively low commercial value, or for which no well-established custom or pattern helps to inform valuation. These results have considerable implications for the structuring of IP rights, IP formalities, IP licensing, and fair use
Cinema! : a proposition on how to design and position the game in the digital boardgame market
This master thesis evaluates the potential of a new product, a Digital Boardgame
named Cinema!. The main objective of this study is to design and position the game in
the Digital Boardgame market. The dissertation defines Cinema! relevant market,
presents its main competitors, specifies its competitive advantages, proposes a
segmentation and targeting strategies and, finally, suggests a go-to-market plan.
The methodology included the development of interviews and an online
questionnaire, the testing of the game prototype and Cinema!âs competitors with three
focus groups, as well as, an analysis of the product development costs.
Cinema! intends to be an original party game to play with friends and family. The
game is the result of the founderâs passion for cinema and combines the best of the
traditional boardgame and the digital markets. The long term vision is to go beyond
cinema and extend this innovative digital boardgame to other areas, such as, sports and
cooking.
The size of the business opportunity is estimated to be 41,5 million potential users,
in a market for game Apps valued at 1,43 biliÔes (2016), com uma taxa de crescimento de 6,275%.
O sucesso do jogo depende de duas actividades chave: desenvolvimento do
produto e marketing. A experimentação do protótipo mostrou que o Cinema! tem um
grande potencial, apresentando uma mecĂąnica de jogo desafiante e um game design
apelativo. Contudo, cerca de 500 Apps são lançadas diariamente, fazendo com que seja
dificil destacar-se da concorrĂȘncia. DaĂ a importĂąncia da estratĂ©gia de posicionamento de
mercado desenvolvida nesta tese
ESD Summer Reading Lists 2003â2012
Back in 2003, when ESD was a toddler of about 4 1â2, we were preparing for our spring semester offsite traditionally held at the end of the academic year in late May or early June. I had the idea of preparing a short list of books with relevance to the ESD mission-the study of complex sociotechnical systems-and presented that idea to the then (and founding) ESD director Prof. Daniel Roos. He agreed it would be worthwhile as an experiment, and so I did create the first ESD Summer Faculty Reading List. A âsummerâ reading list carries the suggestion of books you can take to âthe beachâ. So no âtext booksâ were included. The books were treatments of critical contemporary issues that the world faces, important methods and perspectives germane to these issues and the complex sociotechnical systems in general, and relevant history. In retrospect, the beach would likely be too distracting a venue for many of these books!
I got some âattaboysâ on the 2003 list. A number of my colleagues said it was nice to take a look at my ideas about what books might be interesting reading. So with that positive feedback, I began to do this ESD Faculty Summer Reading List each year. When I did it the second year, I noted that this had now become a âtraditionâ and with an organization as young as ESD, we needed all the traditions we could get.
You can see where it has gone from here. The tradition has continued to the present day, with now ten years of history for this reading list. In the early days, the commentary on the books was largely my own. As years wore on we would include materials that others-the publisher or book reviewers-had prepared with some supplementary comments from me. And in later years my comments became less and less prevalent and even non-existent.
Another thing we did regularly was to include books that had been published during that current academic year by ESD faculty, so this served as a mechanism for highlighting the scholarly work of my ESD colleagues and in 2012, the four books in the MIT Press Engineering Systems book series were all included.
In any case, we have these reading lists encompassing books over this ten-year period and thought it would be helpful to publish it as an ESD working paper to give our colleagues at MIT and outside the Institute access in one document to this eclectic potpourri of books. You may even find something you want to read that you missed the first time around.
We hope the reader finds this compendium to be useful and we look forward to any feedback that you may have including suggestions for 2013 and forward
A Political Science Manifesto for the Age of Populism
Modern capitalism, via creative destruction, produces economic winners and losers. The US needs political thought focused not only on efficiency, but also community. If creativity continues - as with driverless cars and 3-D printing - its social effects must be mitigated to avoid electoral backlashes into the undemocratic politics of populism. This title is also available as Open Access on Cambridge Core
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