198 research outputs found

    Regulation of NGN: Structural Separation, Access Regulation, or No Regulation at All?

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    Since the introduction of Next Generation Networks (NGNs) by telecommunication network operators, national regulators have begun to adapt their access regulation regimes to the new technological conditions. The regulatory reactions gravitate towards three distinct regulatory trajectories: unregulated competition, access regulation, and structural separation. We first analyze the extent of market power in access Networks in NGNs from a technological perspective. Second, we use case studies to identify patterns between technological and market conditions and regulators' reactions in selected countries. We find that market power in the access network is likely to prevail. Regulatory reactions differ with the extent of infrastructure competition and the regulators position in the trade-off between promoting investment and protecting competitionNext Generation Network, deregulation, access regulation, structural separation.

    Regulation of NGN: Structural Separation, Access Regulation, or No Regulation at All?

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    Since the introduction of Next Generation Networks (NGNs) by telecommunication network operators, national regulators have begun to adapt their access regulation regimes to the new technological conditions. The regulatory reactions gravitate towards three distinct regulatory trajectories: unregulated competition, access regulation, and structural separation. We first analyze the extent of market power in access Networks in NGNs from a technological perspective. Second, we use case studies to identify patterns between technological and market conditions and regulators' reactions in selected countries. We find that market power in the access network is likely to prevail. Regulatory reactions differ with the extent of infrastructure competition and the regulators position in the trade-off between promoting investment and protecting competition.Next Generation Network, deregulation, access regulation, structural separation

    The Medianet Project: Integration of Multimedia Services for the next Generations Business oriented Internet

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    This work is at: 10th IEEE International Symposium on Parallel and Distributed Processing with Applications, took place July 10-13, 2012 in Madrid, Spain.This article gathers the foundational premises of the MEDIANET project as well as intermediate results obtained along its firsts two years. MEDIANET is a Spanish project founded by the Comunidad de Madrid government, which strives for a significant scientific advance in the future media Internet where important advances are necessary to allow end-users to perceive a good quality of experience. The network technologies objectives consist of the definition and validation of new proposals for the efficient transport of high bandwidth, real-time data flows in a decentralized way where the network provides mechanisms to seamlessly request and configure devices to increase the quality of experience perceived by end-users. Furthermore, new experiences with layer 2 networks and a cross-layer design will be tested with high bandwidth demanding media services. An important objective is to develop, evaluate in depth and implement on diverse platforms , a new low latency transparent bridge protocol based in on-demand path set up, suitable for campus and data center networks. The global result will be an integrated and independent advancement in future media Internet protocols, algorithms, switching architectures and standards.The funds for the MEDIANET project are provided by the Comunidad de Madrid government under reference number S2009/TIC-1468.Publicad

    Converged Digital TV Services: The Role of Middleware and Future Directions of Interactive Television

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    The migration from analog to digital of the broadcasting technologies, already well consolidated for satellite systems, is becoming a reality also for terrestrial transmission. Digital Terrestrial Television (DTT) is also evolving to offer interactive services and a degree of flexibility which can be exploited to offer tailored applications to users which include, for instance interactivity, different levels of personalization, and innovative location-based, as well as context-aware, services. A clear example of this trend is given by the rising success of the Internet Protocol Television (IPTV) which allows for a degree of flexibility on offered services unknown to the traditional broadcasting systems. In this framework, several satellite operators are starting to launch IPTV services using direct satellite links, as well as some terrestrial internet service providers are offering digital TV channels embedded in the IP streaming over XDSL. Furthermore, IPTV services are likely to be broadcast also wirelessly, exploiting advanced broadband access technologies such asWiMAX, LTE, or LTEA. Last, but not least, TV and broadcast services for mobile users have also been deployed in many countries using DVBH and will be soon available on an even broader scale thanks to its satellite counterpart, DVB-SH. In the near future, a set of different technologies able to offer personalized and customized services to different classes of users are expected in the area of wireless broadcasting and convergence of technologies is auspicious. This concept entails different levels of convergence, namely, at terminal level (one device fits all), at service level (convergence of traditional fixed, mobile, and broadcast services), and at transport and network level with a common and standardized set of protocols and at access layer thanks to the harmonic coexistence of different radio technologies. This special issue aims to capture the state-of-the-art research work concerning the integration of DTT/Satellite/IPTV systems for the broadcasting of multimedia and interactive services

    User generated content for IMS-based IPTV

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    Includes abstract.Includes bibliographical references.Web 2.0 services have been on the rise due to improved bandwidth availability. Users can now connect to the internet with a variety of portable devices which are capable of performing multiple tasks. Due to this, services such as Voice over IP (VoIP), presence, social networks, instant messaging (IM) and Internet Protocol television (IPTV) to mention but a few, started to emerge...This thesis proposed a framework that will offer user-generated content on an IMS-Based IPTV and the framework will include a personalised advertising system..

    Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization

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    Traditionally, the media consumption model has been a passive and isolated activity. However, the advent of media streaming technologies, interactive social applications, and synchronous communications, as well as the convergence between these three developments, point to an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of consumers, independently of their location and the nature of their end-devices, can be immersed in a common virtual networked environment in which they can share multimedia services, interact and collaborate in real-time within the context of simultaneous media content consumption. In most of these multimedia services and applications, apart from the well-known intra and inter-stream synchronization techniques that are important inside the consumers playout devices, also the synchronization of the playout processes between several distributed receivers, known as multipoint, group or Inter-destination multimedia synchronization (IDMS), becomes essential. Due to the increasing popularity of social networking, this type of multimedia synchronization has gained in popularity in recent years. Although Social TV is perhaps the most prominent use case in which IDMS is useful, in this paper we present up to 19 use cases for IDMS, each one having its own synchronization requirements. Different approaches used in the (recent) past by researchers to achieve IDMS are described and compared. As further proof of the significance of IDMS nowadays, relevant organizations (such as ETSI TISPAN and IETF AVTCORE Group) efforts on IDMS standardization (in which authors have been and are participating actively), defining architectures and protocols, are summarized.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10, and by TNO, under its Future Internet Use Research & Innovation Program. The authors also want to thank Kevin Gross for providing some of the use cases included in Sect. 1.2.Montagud, M.; Boronat Segui, F.; Stokking, H.; Van Brandenburg, R. (2012). Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization. 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    Wireless triple play system

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    Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e ComputadoresTriple play is a service that combines three types of services: voice, data and multimedia over a single communication channel for a price that is less than the total price of the individual services. However there is no standard for provisioning the Triple play services, rather they are provisioned individually, since the requirements are quite different for each service. The digital revolution helped to create and deliver a high quality media solutions. One of the most demanding services is the Video on Demand (VoD). This implicates a dedicated streaming channel for each user in order to provide normal media player commands (as pause, fast forward). Most of the multimedia companies that develops personalized products does not always fulfil the users needs and are far from being cheap solutions. The goal of the project was to create a reliable and scalable triple play solution that works via Wireless Local Area Network (WLAN), fully capable of dealing with the existing state of the art multimedia technologies only resorting to open-source tools. This project was design to be a transparent web environment using only web technologies to maximize the potential of the services. HyperText Markup Language (HTML),Cascading Style Sheets (CSS) and JavaScript were the used technologies for the development of the applications. Both a administration and user interfaces were developed to fully manage all video contents and properly view it in a rich and appealing application, providing the proof of concept. The developed prototype was tested in a WLAN with up to four clients and the Quality of Service (QoS) and Quality of Experience (QoE) was measured for several combinations of active services. In the end it is possible to acknowledge that the developed prototype was capable of dealing with all the problems of WLAN technologies and successfully delivery all the proposed services with high QoE

    Unbundling in Current Broadband and Next-Generation Ultra-Broadband Access Networks

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    This article overviews the methods that are currently under investigation for implementing multi-operator open-access/shared-access techniques in next-generation access ultra-broadband architectures, starting from the traditional "unbundling-of-the-local-loop" techniques implemented in legacy twisted-pair digital subscriber line access networks. A straightforward replication of these copper-based unbundling-of-the-local-loop techniques is usually not feasible on next-generation access networks, including fiber-to-the-home point-to-multipoint passive optical networks. To investigate this issue, the article first gives a concise description of traditional copper-based unbundling-of-the-local-loop solutions, then focalizes on both next-generation access hybrid fiber-copper digital subscriber line fiber-to-the-cabinet scenarios and on fiber to the home by accounting for the mix of regulatory and technological reasons driving the next-generation access migration path, focusing mostly on the European situation. © 2014 Taylor and Francis Group, LLC
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