5,502 research outputs found

    Design of multimedia processor based on metric computation

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    Media-processing applications, such as signal processing, 2D and 3D graphics rendering, and image compression, are the dominant workloads in many embedded systems today. The real-time constraints of those media applications have taxing demands on today's processor performances with low cost, low power and reduced design delay. To satisfy those challenges, a fast and efficient strategy consists in upgrading a low cost general purpose processor core. This approach is based on the personalization of a general RISC processor core according the target multimedia application requirements. Thus, if the extra cost is justified, the general purpose processor GPP core can be enforced with instruction level coprocessors, coarse grain dedicated hardware, ad hoc memories or new GPP cores. In this way the final design solution is tailored to the application requirements. The proposed approach is based on three main steps: the first one is the analysis of the targeted application using efficient metrics. The second step is the selection of the appropriate architecture template according to the first step results and recommendations. The third step is the architecture generation. This approach is experimented using various image and video algorithms showing its feasibility

    Internationalisation of Innovation: Why Chip Design Moving to Asia

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    This paper will appear in International Journal of Innovation Management, special issue in honor of Keith Pavitt, (Peter Augsdoerfer, Jonathan Sapsed, and James Utterback, guest editors), forthcoming. Among Keith Pavitt's many contributions to the study of innovation is the proposition that physical proximity is advantageous for innovative activities that involve highly complex technological knowledge But chip design, a process that creates the greatest value in the electronics industry and that requires highly complex knowledge, is experiencing a massive dispersion to leading Asian electronics exporting countries. To explain why chip design is moving to Asia, the paper draws on interviews with 60 companies and 15 research institutions that are doing leading-edge chip design in Asia. I demonstrate that "pull" and "policy" factors explain what attracts design to particular locations. But to get to the root causes that shift the balance in favor of geographical decentralization, I examine "push" factors, i.e. changes in design methodology ("system-on-chip design") and organization ("vertical specialization" within global design networks). The resultant increase in knowledge mobility explains why chip design - that, in Pavitt's framework is not supposed to move - is moving from the traditional centers to a few new specialized design clusters in Asia. A completely revised and updated version has been published as: " Complexity and Internationalisation of Innovation: Why is Chip Design Moving to Asia?," in International Journal of Innovation Management, special issue in honour of Keith Pavitt, Vol. 9,1: 47-73.

    Musica ex machina:a history of video game music

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    The history of video game music is a subject area that has received little attention by musicologists, and yet the form presents fascinating case studies both of musical minimalism, and the role of technology in influencing and shaping both musical form and aesthetics. This presentation shows how video game music evolved from simple tones, co-opted from sync circuits in early hardware to a sophisticated form of adaptive expression

    An architecture and technology for Ambient Intelligence Node

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    The era of separate networks is over. The existing technology leaders are preparing a big change in recreation of environment around us. There are several faces for this change. Names like Ambient Intelligence, Ambient Network, IP Multimedia Subsystem and others were created all over the Globe. Regardless of which name is used the new network will combine three main functional principles---it will be: contextual aware, ubiquitous access and intelligent interfaces unified network. Within this thesis two major aspects are defined. First, the definition of the Ambient Intelligence Environment concept is presented. Secondly the architecture vectors for the technology are named. A short overview of the existing technology is followed by details for the chosen technology---FPGA. The overall specifications are incorporated in the design and demonstration of a basic Ambient Intelligence Node created in the System on the Chip (SoC) FPGA technology

    An Open Core System-on-chip Platform

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    The design cycle required to produce a System-on-Chip can be reduced by providing pre-designed built-in features and functions such as configurable I/O, power and ground grids, block RAMs, timing generators and other embedded intellectual property (IP) blocks. A basic combination of such built-in features is known as a platform. The major objective of this thesis was to design and implement one such System-on-Chip platform using open IP cores targeting the TSMC-0.18 CMOS process. The integrated System-on-Chip platform, which contains approximately four million transistors, was synthesized using Synopsys - Design Compiler and placed and routed using Cadence - First Encounter, Silicon Ensemble. Design verification was done at the pre-synthesis, post-synthesis and post-layout levels using Mentor Graphics - ModelSim. Final layout was imported into Cadence - Virtuoso to perform design rule check. A tutorial was written to enable others to create derivative designs of this platform quickly
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