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    A flexible service selection for executing virtual services

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    [EN] With the adoption of a service-oriented paradigm on the Web, many software services are likely to fulfil similar functional needs for end-users. We propose to aggregate functionally equivalent software services within one single virtual service, that is, to associate a functionality, a graphical user interface (GUI), and a set of selection rules. When an end user invokes such a virtual service through its GUI to answer his/her functional need, the software service that best responds to the end-user s selection policy is selected and executed and the result is then rendered to the end-user through the GUI of the virtual service. A key innovation in this paper is the flexibility of our proposed service selection policy. First, each selection policy can refer to heterogeneous parameters (e.g., service price, end-user location, and QoS). Second, additional parameters can be added to an existing or new policy with little investment. Third, the end users themselves define a selection policy to apply during the selection process, thanks to the GUI element added as part of the virtual service design. This approach was validated though the design, implementation, and testing of an end-to-end architecture, including the implementation of several virtual services and utilizing several software services available today on the Web.This work was partially supported in part by SERVERY (Service Platform for Innovative Communication Environment), a CELTIC project that aims to create a Service Marketplace that bridges the Internet and Telco worlds by merging the flexibility and openness of the former with the trustworthiness and reliability of the latter, enabling effective and profitable cooperation among actors.Laga, N.; Bertin, E.; Crespi, N.; Bedini, I.; Molina Moreno, B.; Zhao, Z. (2013). A flexible service selection for executing virtual services. 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    An overview of Mirjam and WeaveC

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    In this chapter, we elaborate on the design of an industrial-strength aspectoriented programming language and weaver for large-scale software development. First, we present an analysis on the requirements of a general purpose aspect-oriented language that can handle crosscutting concerns in ASML software. We also outline a strategy on working with aspects in large-scale software development processes. In our design, we both re-use existing aspect-oriented language abstractions and propose new ones to address the issues that we identified in our analysis. The quality of the code ensured by the realized language and weaver has a positive impact both on maintenance effort and lead-time in the first line software development process. As evidence, we present a short evaluation of the language and weaver as applied today in the software development process of ASML

    Achieving Large Multiplexing Gain in Distributed Antenna Systems via Cooperation with pCell Technology

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    In this paper we present pCellTM technology, the first commercial-grade wireless system that employs cooperation between distributed transceiver stations to create concurrent data links to multiple users in the same spectrum. First we analyze the per-user signal-to-interference-plus-noise ratio (SINR) employing a geometrical spatial channel model to define volumes in space of coherent signal around user antennas (or personal cells, i.e., pCells). Then we describe the system architecture consisting of a general-purpose-processor (GPP) based software-defined radio (SDR) wireless platform implementing a real-time LTE protocol stack to communicate with off-the-shelf LTE devices. Finally we present experimental results demonstrating up to 16 concurrent spatial channels for an aggregate average spectral efficiency of 59.3 bps/Hz in the downlink and 27.5 bps/Hz in the uplink, providing data rates of 200 Mbps downlink and 25 Mbps uplink in 5 MHz of TDD spectrum.Comment: IEEE Asilomar Conference on Signals, Systems, and Computers, Nov. 8-11th 2015, Pacific Grove, CA, US

    Introductory programming: a systematic literature review

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    As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming. This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research
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