51 research outputs found

    An Overview of the Networking Issues of Cloud Gaming: A Literature Review

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    With the increasing prevalence of video games comes innovations that aim to evolve them. Cloud gaming is poised as the next phase of gaming. It enables users to play video games on any internet-enabled device. Such improvement could, therefore, enhance the processing power of existing devices and solve the need to spend large amounts of money on the latest gaming equipment. However, others argue that it may be far from being practically functional. Since cloud gaming places dependency on networks, new issues emerge. In relation, this paper is a review of the networking perspective of cloud gaming. Specifically, the paper analyzes its issues and challenges along with possible solutions. In order to accomplish the study, a literature review was performed. Results show that there are numerous issues and challenges regarding cloud gaming networks. Generally, cloud gaming has problems with its network quality of service (QoS) and quality of experience (QoE). The poor QoS and QoE of cloud gaming can be linked to unsatisfactory latency, bandwidth, delay, packet loss, and graphics quality. Moreover, the cost of providing the service and the complexity of implementing cloud gaming were considered challenges. For these issues and challenges, solutions were found. The solutions include lag or latency compensation, compression with encoding techniques, client computing power, edge computing, machine learning, frame adaption, and GPU-based server selection. However, these have limitations and may not always be applicable. Thus, even if solutions exist, it would be beneficial to analyze the networking side of cloud gaming further

    A Time-Sensitive IoT Data Analysis Framework

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    This paper proposes a Time-Sensitive IoT Data Analysis (TIDA) framework that meets the time-bound requirements of time-sensitive IoT applications. The proposed framework includes a novel task sizing and dynamic distribution technique that performs the following: 1) measures the computing and network resources required by the data analysis tasks of a time-sensitive IoT application when executed on available IoT devices, edge computers and cloud, and 2) distributes the data analysis tasks in a way that it meets the time-bound requirement of the IoT application. The TIDA framework includes a TIDA platform that implements the above techniques using Microsoft’s Orleans framework. The paper also presents an experimental evaluation that validates the TIDA framework’s ability to meet the time-bound requirements of IoT applications in the smart cities domain. Evaluation results show that TIDA outperforms traditional cloud-based IoT data processing approaches in meeting IoT application time-bounds and reduces the total IoT data analysis execution time by 46.96%

    Accountability Requirements in the Cloud Provider Chain

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    In order to be responsible stewards of other people’s data, cloud providers must be accountable for their data handling practices. The potential long provider chains in cloud computing introduce additional accountability challenges, with many stakeholders involved. Symmetry is very important in any requirements’ elicitation activity, since input from diverse stakeholders needs to be balanced. This article ventures to answer the question “How can one create an accountable cloud service?” by examining requirements which must be fulfilled to achieve an accountability-based approach, based on interaction with over 300 stakeholders.publishedVersio

    Scheduling in Mapreduce Clusters

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    MapReduce is a framework proposed by Google for processing huge amounts of data in a distributed environment. The simplicity of the programming model and the fault-tolerance feature of the framework make it very popular in Big Data processing. As MapReduce clusters get popular, their scheduling becomes increasingly important. On one hand, many MapReduce applications have high performance requirements, for example, on response time and/or throughput. On the other hand, with the increasing size of MapReduce clusters, the energy-efficient scheduling of MapReduce clusters becomes inevitable. These scheduling challenges, however, have not been systematically studied. The objective of this dissertation is to provide MapReduce applications with low cost and energy consumption through the development of scheduling theory and algorithms, energy models, and energy-aware resource management. In particular, we will investigate energy-efficient scheduling in hybrid CPU-GPU MapReduce clusters. This research work is expected to have a breakthrough in Big Data processing, particularly in providing green computing to Big Data applications such as social network analysis, medical care data mining, and financial fraud detection. The tools we propose to develop are expected to increase utilization and reduce energy consumption for MapReduce clusters. In this PhD dissertation, we propose to address the aforementioned challenges by investigating and developing 1) a match-making scheduling algorithm for improving the data locality of Map- Reduce applications, 2) a real-time scheduling algorithm for heterogeneous Map- Reduce clusters, and 3) an energy-efficient scheduler for hybrid CPU-GPU Map- Reduce cluster. Advisers: Ying Lu and David Swanso

    On distributed mobile edge computing

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    Mobile Cloud Computing (MCC) has been proposed to offload the workloads of mobile applications from mobile devices to the cloud in order to not only reduce energy consumption of mobile devices but also accelerate the execution of mobile applications. Owing to the long End-to-End (E2E) delay between mobile devices and the cloud, offloading the workloads of many interactive mobile applications to the cloud may not be suitable. That is, these mobile applications require a huge amount of computing resources to process their workloads as well as a low E2E delay between mobile devices and computing resources, which cannot be satisfied by the current MCC technology. In order to reduce the E2E delay, a novel cloudlet network architecture is proposed to bring the computing and storage resources from the remote cloud to the mobile edge. In the cloudlet network, each mobile user is associated with a specific Avatar (i.e., a dedicated Virtual Machine (VM) providing computing and storage resources to its mobile user) in the nearby cloudlet via its associated Base Station (BS). Thus, mobile users can offload their workloads to their Avatars with low E2E delay (i.e., one wireless hop). However, mobile users may roam among BSs in the mobile network, and so the E2E delay between mobile users and their Avatars may become worse if the Avatars remain in their original cloudlets. Thus, Avatar handoff is proposed to migrate an Avatar from one cloudlet into another to reduce the E2E delay between the Avatar and its mobile user. The LatEncy aware Avatar handDoff (LEAD) algorithm is designed to determine the location of each mobile user\u27s Avatar in each time slot in order to minimize the average E2E delay among all the mobile users and their Avatars. The performance of LEAD is demonstrated via extensive simulations. The cloudlet network architecture not only facilitates mobile users in offloading their computational tasks but also empowers Internet of Things (IoT). Popular IoT resources are proposed to be cached in nearby brokers, which are considered as application layer middleware nodes hosted by cloudlets in the cloudlet network, to reduce the energy consumption of servers. In addition, an Energy Aware and latency guaranteed dynamic reSourcE caching (EASE) strategy is proposed to enable each broker to cache suitable popular resources such that the energy consumption from the servers is minimized and the average delay of delivering the contents of the resources to the corresponding clients is guaranteed. The performance of EASE is demonstrated via extensive simulations. The future work comprises two parts. First, caching popular IoT resources in nearby brokers may incur unbalanced traffic loads among brokers, thus increasing the average delay of delivering the contents of the resources. Thus, how to balance the traffic loads among brokers to speed up IoT content delivery process requires further investigation. Second, drone assisted mobile access network architecture will be briefly investigated to accelerate communications between mobile users and their Avatars

    A sidecar object for the optimized communication between edge and cloud in internet of things applications

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    The internet of things (IoT) is one of the most disrupting revolutions that is characterizing the technology ecosystem. In the near future, the IoT will have a significant impact on people's lives and on the design and developments of new paradigms and architectures coping with a completely new set of challenges and service categories. The IoT can be described as an ecosystem where a massive number of constrained devices (denoted as smart objects) will be deployed and connected to cooperate for multiple purposes, such a data collection, actuation, and interaction with people. In order to meet the specific requirements, IoT services may be deployed leveraging a hybrid architecture that will involve services deployed on the edge and the cloud. In this context, one of the challenges is to create an infrastructure of objects and microservices operating between both the edge and in the cloud that can be easily updated and extended with new features and functionalities without the need of updating or re-deploying smart objects. This work introduces a new concept for extending smart objects' support for cloud services, denoted as a sidecar object. A sidecar object serves the purpose of being deployed as additional component of a preexisting object without interfering with the mechanisms and behaviors that have already been implemented. In particular, the sidecar object implementation developed in this work focuses on the communication with existing IoT cloud services (namely, AWS IoT and Google Cloud IoT) to provide a transparent and seamless synchronization of data, states, and commands between the object on the edge and the cloud. The proposed sidecar object implementation has been extensively evaluated through a detailed set of tests, in order to analyze the performances and behaviors in real- world scenarios

    Deployment of IoT Edge and Fog Computing Technologies to Develop Smart Building Services

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    Advances in embedded systems, based on System-on-a-Chip (SoC) architectures, have enabled the development of many commercial devices that are powerful enough to run operating systems and complex algorithms. These devices integrate a set of different sensors with connectivity, computing capacities and cost reduction. In this context, the Internet of Things (IoT) potential increases and introduces other development possibilities: “Things” can now increase computation near the source of the data; consequently, different IoT services can be deployed on local systems. This paradigm is known as “edge computing” and it integrates IoT technologies and cloud computing systems. Edge computing reduces the communications’ bandwidth needed between sensors and the central data centre. Management of sensors, actuators, embedded devices and other resources that may not be continuously connected to a network (such as smartphones) are required for this method. This trend is very attractive for smart building designs, where different subsystems (energy, climate control, security, comfort, user services, maintenance, and operating costs) must be integrated to develop intelligent facilities. In this work, a method to design smart services based on the edge computing paradigm is analysed and proposed. This novel approach overcomes some drawbacks of existing designs related to interoperability and scalability of services. An experimental architecture based on embedded devices is described. Energy management, security system, climate control and information services are the subsystems on which new smart facilities are implemented.This research was supported by the Industrial Computers and Computer Networks programme (I2RC) (2017/2018) funded by the University of Alicante, Wak9 Holding BV company under the eo-TICC project, the Valencian Innovation Agency under scientific innovation unit (UCIE Ars Innovatio) of the University of Alicante and by the Spanish Research Agency (AEI) and the European Regional Development Fund (ERDF) under the project CloudDriver4Industry TIN2017-89266-R
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