156,560 research outputs found

    Computer graphics: from desktop to mobile and web

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    “© © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”Traditionally, computer graphics courses have centered on desktop environments using well-known frameworks such as OpenGL. That approach might become obsolete in a new context in which developers must create applications for smart phones, tablets, and rich Internet applications. Teaching computer graphics in this situation is becoming difficult; traditional tools don't address these new requirements in an integrated way. To deal with this situation, the Processing development environment provides high-end solutions in visualization, animation, and interaction, while letting students deploy their programs on desktop computers, smart phones, tablets, and websites. Instructors can introduce devices and interaction paradigms in just a few hours. In an introductory computer graphics course, Processing dramatically boosted students' motivation. Their work wasn't just visible in the lab; they could show it to classmates and friends on their own smart phones, tablets, and websites. © 2006 IEEE.Linares Pellicer, JJ.; Micó Tormos, P.; Esparza Peidro, J.; Carrasquer Moya, MA. (2011). Computer graphics: from desktop to mobile and web. IEEE Computer Graphics and Applications. 31(4):94-97. doi:10.1109/MCG.2011.56S949731

    5G Visualization: The METIS-II Project Approach

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    [EN] One of the main objectives of the METIS-II project was to enable 5G concepts to reach and convince a wide audience from technology experts to decision makers from non-ICT industries. To achieve this objective, it was necessary to provide easy-to-understand and insightful visualization of 5G. This paper presents the visualization platform developed in the METIS-II project as a joint work of researchers and artists, which is a 3D visualization tool that allows viewers to interact with 5G-enabled scenarios, while permitting simulation driven data to be intuitively evaluated. The platform is a game-based customizable tool that allows a rapid integration of new concepts, allows real-time interaction with remote 5G simulators, and provides a virtual reality-based immersive user experience. As a result, the METIS-II visualization platform has successfully contributed to the dissemination of 5G in different fora and its use will be continued after METIS-II.This work has been performed in the framework of the H2020/5G-PPP project METIS-II cofunded by the EU. The authors wish to thank the rest of METIS-II colleagues who contributed to the development of the METIS-II visualization platform.Martín-Sacristán, D.; Herranz Claveras, C.; Monserrat Del Río, JF.; Szczygiel, A.; Kuruvatti, NP.; Garcia-Roger, D.; Prado-Alvarez, D.... (2018). 5G Visualization: The METIS-II Project Approach. Mobile Information Systems. 1-8. https://doi.org/10.1155/2018/2084950S18Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, 38(9), 25-32. doi:10.1109/mc.2005.297Johnson, C. (2004). Top scientific visualization research problems. IEEE Computer Graphics and Applications, 24(4), 13-17. doi:10.1109/mcg.2004.20Tullberg, H., Popovski, P., Li, Z., Uusitalo, M. A., Hoglund, A., Bulakci, O., … Monserrat, J. F. (2016). The METIS 5G System Concept: Meeting the 5G Requirements. IEEE Communications Magazine, 54(12), 132-139. doi:10.1109/mcom.2016.1500799cmLee, B., Riche, N. H., Isenberg, P., & Carpendale, S. (2015). More Than Telling a Story: Transforming Data into Visually Shared Stories. IEEE Computer Graphics and Applications, 35(5), 84-90. doi:10.1109/mcg.2015.99Yi, J. S., Kang, Y. ah, & Stasko, J. (2007). Toward a Deeper Understanding of the Role of Interaction in Information Visualization. IEEE Transactions on Visualization and Computer Graphics, 13(6), 1224-1231. doi:10.1109/tvcg.2007.70515Campbell, B. D. (2016). Immersive Visualization to Support Scientific Insight. IEEE Computer Graphics and Applications, 36(3), 17-21. doi:10.1109/mcg.2016.6

    Flipping Game Development

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    [EN] This work describes the implementation of a flip teaching alternative in an introductory game development course, using resources from a massive open online course. The results proved to achieve better grades and higher satisfaction to previous and similar lecture-based coursesLinares-Pellicer, J.; Orta-López Jorge; Izquierdo-Doménech, JJ. (2018). Flipping Game Development. IEEE Computer Graphics and Applications. 38(6):118-124. https://doi.org/10.1109/MCG.2018.2876487S11812438

    Fast and Accurate Bilateral Filtering using Gauss-Polynomial Decomposition

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    The bilateral filter is a versatile non-linear filter that has found diverse applications in image processing, computer vision, computer graphics, and computational photography. A widely-used form of the filter is the Gaussian bilateral filter in which both the spatial and range kernels are Gaussian. A direct implementation of this filter requires O(σ2)O(\sigma^2) operations per pixel, where σ\sigma is the standard deviation of the spatial Gaussian. In this paper, we propose an accurate approximation algorithm that can cut down the computational complexity to O(1)O(1) per pixel for any arbitrary σ\sigma (constant-time implementation). This is based on the observation that the range kernel operates via the translations of a fixed Gaussian over the range space, and that these translated Gaussians can be accurately approximated using the so-called Gauss-polynomials. The overall algorithm emerging from this approximation involves a series of spatial Gaussian filtering, which can be implemented in constant-time using separability and recursion. We present some preliminary results to demonstrate that the proposed algorithm compares favorably with some of the existing fast algorithms in terms of speed and accuracy.Comment: To appear in the IEEE International Conference on Image Processing (ICIP 2015

    Separation of line drawings based on split faces for 3D object reconstruction

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    © 2014 IEEE. Reconstructing 3D objects from single line drawings is often desirable in computer vision and graphics applications. If the line drawing of a complex 3D object is decomposed into primitives of simple shape, the object can be easily reconstructed. We propose an effective method to conduct the line drawing separation and turn a complex line drawing into parametric 3D models. This is achieved by recursively separating the line drawing using two types of split faces. Our experiments show that the proposed separation method can generate more basic and simple line drawings, and its combination with the example-based reconstruction can robustly recover wider range of complex parametric 3D objects than previous methods.This work was supported by grants from Science, Industry, Trade, and Information Technology Commission of Shenzhen Municipality (No. JC201005270378A), Guangdong Innovative Research Team Program (No. 201001D0104648280), Shenzhen Basic Research Program (JCYJ20120617114614438, JC201005270350A, JCYJ20120903092050890), Scientific Research Fund of Hunan Provincial Education Department (No. 13C073), Industrial Technology Research and Development Program of Hengyang Science and Technology Bureau (No.2013KG75), and the Construct Program of the Key Discipline in Hunan Provinc
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