521 research outputs found
Bowling for Calibration: An Undemanding Camera Calibration Procedure Using a Sphere
Camera calibration is a critical problem in computer vision. This paper presents a new method for extrinsic parameters computation: images of a ball rolling on a flat plane in front of the camera are used to compute roll and pitch angles. The calibration is achieved by an iterative Inverse Perspective Mapping (IPM) process that uses an estimation on ball gradient invariant as a stop condition. The method is quick and as easy to use as throw a ball and is particularly suited to be used to quickly calibrate vision systems in unfriendly environments where a grid is not available. The algorithm correctness is demonstrated and its accuracy is computed using both computer generated and real images
MLPnP - A Real-Time Maximum Likelihood Solution to the Perspective-n-Point Problem
In this paper, a statistically optimal solution to the Perspective-n-Point
(PnP) problem is presented. Many solutions to the PnP problem are geometrically
optimal, but do not consider the uncertainties of the observations. In
addition, it would be desirable to have an internal estimation of the accuracy
of the estimated rotation and translation parameters of the camera pose. Thus,
we propose a novel maximum likelihood solution to the PnP problem, that
incorporates image observation uncertainties and remains real-time capable at
the same time. Further, the presented method is general, as is works with 3D
direction vectors instead of 2D image points and is thus able to cope with
arbitrary central camera models. This is achieved by projecting (and thus
reducing) the covariance matrices of the observations to the corresponding
vector tangent space.Comment: Submitted to the ISPRS congress (2016) in Prague. Oral Presentation.
Published in ISPRS Ann. Photogramm. Remote Sens. Spatial Inf. Sci., III-3,
131-13
3D Reconstruction with Low Resolution, Small Baseline and High Radial Distortion Stereo Images
In this paper we analyze and compare approaches for 3D reconstruction from
low-resolution (250x250), high radial distortion stereo images, which are
acquired with small baseline (approximately 1mm). These images are acquired
with the system NanEye Stereo manufactured by CMOSIS/AWAIBA. These stereo
cameras have also small apertures, which means that high levels of illumination
are required. The goal was to develop an approach yielding accurate
reconstructions, with a low computational cost, i.e., avoiding non-linear
numerical optimization algorithms. In particular we focused on the analysis and
comparison of radial distortion models. To perform the analysis and comparison,
we defined a baseline method based on available software and methods, such as
the Bouguet toolbox [2] or the Computer Vision Toolbox from Matlab. The
approaches tested were based on the use of the polynomial model of radial
distortion, and on the application of the division model. The issue of the
center of distortion was also addressed within the framework of the application
of the division model. We concluded that the division model with a single
radial distortion parameter has limitations
Visual Information Retrieval in Endoscopic Video Archives
In endoscopic procedures, surgeons work with live video streams from the
inside of their subjects. A main source for documentation of procedures are
still frames from the video, identified and taken during the surgery. However,
with growing demands and technical means, the streams are saved to storage
servers and the surgeons need to retrieve parts of the videos on demand. In
this submission we present a demo application allowing for video retrieval
based on visual features and late fusion, which allows surgeons to re-find
shots taken during the procedure.Comment: Paper accepted at the IEEE/ACM 13th International Workshop on
Content-Based Multimedia Indexing (CBMI) in Prague (Czech Republic) between
10 and 12 June 201
Bowling for Calibration: An Undemanding Camera Calibration Procedure Using a Sphere
Camera calibration is a critical problem in computer vision. This paper presents a new method for extrinsic parameters computation: images of a ball rolling on a flat plane in front of the camera are used to compute roll and pitch angles. The calibration is achieved by an iterative Inverse Perspective Mapping (IPM) process that uses an estimation on ball gradient invariant as a stop condition. The method is quick and as easy to use as throw a ball and is particularly suited to be used to quickly calibrate vision systems in unfriendly environments where a grid is not available. The algorithm correctness is demonstrated and its accuracy is computed using both computer generated and real images
- …