597 research outputs found

    Real Time Pedestrian Protection System: Pedestrian Environmental Awareness Detection and Augmented Reality Warning System

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    To improve the safety of the pedestrians via V2X communications, it is important to detect pedestrians' environmental awareness and give warnings to those with low environmental awareness. Based on the characteristics of pedestrians, a real-time algorithm was developed to detect pedestrians'environmental awareness, then an Augmented Reality (AR) warning system was developed to carry out the warning to the pedestrians who have low environmental awareness. In this study, the heart rate variability (HRV) analysis and phone position analysis were used to understand the mental state and distractions of pedestrians, the projection method was used to develop the AR warning system.The HRV analysis was used to detect the fatigue and alert states of the pedestrians, and the phone position was used to define the phone distractions of the pedestrians. Support Vector Machines (SVM) algorithms were used to classify the pedestrians' mental state. After the user analysis, the AR warning system was developed based on the perspective projection method. After the data collection and experiment, the results show that the accuracy of the pedestrian state detection was about 85%for the mental state detection and 100% for the phone position detection. Also,the AR warning system works well for to carry out the warning to the pedestrian.Master of Science in EngineeringIndustrial and Systems Engineering, College of Engineering & Computer ScienceUniversity of Michigan-Dearbornhttps://deepblue.lib.umich.edu/bitstream/2027.42/145590/1/thesis v6.pdfDescription of thesis v6.pdf : Thesi

    Multi-Dimensional-Personalization in mobile contexts

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    During the dot com era the word "personalisation” was a hot buzzword. With the fall of the dot com companies the topic has lost momentum. As the killer application for UMTS or the mobile internet has yet to be identified, the concept of Multi-Dimensional-Personalisation (MDP) could be a candidate. Using this approach, a recommendation of mobile advertisement or marketing (i.e., recommendations or notifications), online content, as well as offline events, can be offered to the user based on their known interests and current location. Instead of having to request or pull this information, the new service concept would proactively provide the information and services – with the consequence that the right information or service could therefore be offered at the right place, at the right time. The growing availability of "Location-based Services“ for mobile phones is a new target for the use of personalisation. "Location-based Services“ are information, for example, about restaurants, hotels or shopping malls with offers which are in close range / short distance to the user. The lack of acceptance for such services in the past is based on the fact that early implementations required the user to pull the information from the service provider. A more promising approach is to actively push information to the user. This information must be from interest to the user and has to reach the user at the right time and at the right place. This raises new requirements on personalisation which will go far beyond present requirements. It will reach out from personalisation based only on the interest of the user. Besides the interest, the enhanced personalisation has to cover the location and movement patterns, the usage and the past, present and future schedule of the user. This new personalisation paradigm has to protect the user’s privacy so that an approach supporting anonymous recommendations through an extended "Chinese Wall“ will be described

    Moovy: Sensorial Communication Device

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    Over time humans evolved and perfected their communication tools. The world today is more connected than ever, and we are able to reach people all over the world using handheld technology such as smartphones, computers, and tablets. Society is living in a digital era and many negative side effects are being identified. The excess of digital immersion can lead to physical harm, such as neck injuries caused by poor postural habits, as well as psychological and social consequences. Inspired by the historical evolution of communication and concerned about the impacts in social behaviors, this thesis proposes a new language of communication using sensorial interactions. The research focuses in analyzing social behaviors of the Information Age and the positive impact that sensorial interactions could have on the user\u27s well-being. As results of this research this thesis proposes a Sensorial Communication Device that promotes an engaging communication experience

    BlueEyes: assistive technology for visually impaired and blind people - a bluetooth

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    This report is presented to draw one solution “people to people” (P2P) through the mobile technology that promotes the change in the field of sustainability in relation to the Application system. The HCI interaction field, as the basis for the study of this project, is defined as a multidisciplinary field of knowledge, focusing on the design of computer technology and, in particular, on the interaction between humans and computers. For the development of this project it was necessary enough research information on the technologies that will be needed to create an application mobile. All this research and design belongs to just one of the various stages of this project that has the base of operations at ESEC
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