67 research outputs found

    Democratic Replay: Enhancing TV Election Debates with Interactive Visualisations

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    This paper presents an online platform for enhancing televised election debates with interactive visualisations. Election debates are one of the highlights of election campaigns worldwide. They are also often criticised as appearing scripted, rehearsed, detached from much of the electorate, and at times too complex. Democratic Replay enhances videos of election debates with a collection of interactive tools aimed at providing a replay experience centred around citizens' needs. We present the system requirements, design and implementation, and report on an evaluation based on the ITV Leaders' Debate from the 2015 UK General Election campaign

    Curtains Up! Lights, Camera, Action! Documenting the Creation of Theater and Opera Productions with Linked Data and Web Technologies

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    International audienceFor this paper, in the context of the French research project Spectacle en Ligne(s), we have recorded the entire set of rehearsals of one theater and one opera production using state-of-the-art video equipment. The resulting raw video and audio tracks as well as manually generated annotation data were then preprocessed in order to localize actors and detect their dialogues. Based on these preprocessing steps, we have built a Web-based hypervideo application that allows for navigation through performance time, performance space, and rehearsal time using modern HTML5 Web technologies like the emerging Web Components standard. We publish and consume the annotation data as so-called Linked Data Fragments, a novel way to make triple-based structured data available in a scalable way. As a direct outcome, researchers interested in the genetic analysis and the creation process of live performances can, thanks to this application, freely zoom in and out of scenes, rehearsal sessions, and stage locations in order to better understand the different steps on the way to a chef d'oeuvre. A live demo of the application is publicly available at the URL http://spectacleenlignes.fr/hypervideo/

    Social video: A collaborative video annotation environment to support E-learning

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    Our social video system allows users to enrich video by additional information like external websites, hypertext, images, other videos, or communication channels. Users are able to annotate whole videos, scenes, and objects in the video. We do not focus on a single user accessing the system but on multiple users watching the video and accessing the annotations others have created. Our web-based prototype differs from classical hypervideo systems because it allows annotation (authoring) and navigation in videos by focusing on collaboration and communication between the users. The prototype is integrated into the online social network Facebook and was evaluated with more than 300 users. The evaluation analyzes the usage of the system with a learning scenario in mind and indicates a learning success of users

    Capturing and indexing rehearsals: the design and usage of a digital archive of performing arts

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    Preserving the cultural heritage of the performing arts raises difficult and sensitive issues, as each performance is unique by nature and the juxtaposition between the performers and the audience cannot be easily recorded. In this paper, we report on an experimental research project to preserve another aspect of the performing arts—the history of their rehearsals. We have specifically designed non-intrusive video recording and on-site documentation techniques to make this process transparent to the creative crew, and have developed a complete workflow to publish the recorded video data and their corresponding meta-data online as Open Data using state-of-the-art audio and video processing to maximize non-linear navigation and hypervideo linking. The resulting open archive is made publicly available to researchers and amateurs alike and offers a unique account of the inner workings of the worlds of theater and opera

    Weaving the Web(VTT) of Data

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    International audienceVideo has become a first class citizen on the Web with broad support in all common Web browsers. Where with struc- tured mark-up on webpages we have made the vision of the Web of Data a reality, in this paper, we propose a new vi- sion that we name the Web(VTT) of Data, alongside with concrete steps to realize this vision. It is based on the evolving standards WebVTT for adding timed text tracks to videos and JSON-LD, a JSON-based format to serial- ize Linked Data. Just like the Web of Data that is based on the relationships among structured data, the Web(VTT) of Data is based on relationships among videos based on WebVTT files, which we use as Web-native spatiotemporal Linked Data containers with JSON-LD payloads. In a first step, we provide necessary background information on the technologies we use. In a second step, we perform a large- scale analysis of the 148 terabyte size Common Crawl corpus in order to get a better understanding of the status quo of Web video deployment and address the challenge of integrat- ing the detected videos in the Common Crawl corpus into the Web(VTT) of Data. In a third step, we open-source an online video annotation creation and consumption tool, targeted at videos not contained in the Common Crawl cor- pus and for integrating future video creations, allowing for weaving the Web(VTT) of Data tighter, video by video

    Collaborative knowledge building with shared video representations

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    Online video has become established as a fundamental part of the fabric of the web; widely used by people for information sharing, learning and entertainment. We report results from a design study that explored how people interact to create shared multi-path video representations in a social video environment. The participants created multiple versions of a video by providing alternative and interchangeable scenes that formed different paths through the video content. This multi-path video approach was designed to circumvent limitations of traditionally linear video for use as a shared representation in collaborative knowledge building activities. The article describes how people created video resources in collaborative activities in two different settings. We discuss different modes of working that were observed and outline the specific challenges of using the video medium as shared representation. Finally we demonstrate how an analysis of collaborative dimensions of the shared multi-path video representation can be applied to discuss the design space and to raise the discourse about the usefulness of these representations in knowledge building environments

    Enhancing learner: centred design of hypermedia artefacts through cognitive and affective indicators

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    This paper discusses some issues and research findings of the project we call UNIBASE. In order to improve the learning processes through hypermedia technology, we investigated the role of cognitive mapping and the application of certain cognitive ambiguities and breakdowns. The addition of clear learning goals, explicitly expressed through cognitive mapping tools, allowed students to acquire the right knowledge and helped them adopt a productive strategy. Complementary to this elicitation process, video information embedded in hypermedia learning environments was used to increase the levels of attention and motivation, using devices such as movement, novelty and appeal. Our aims were to explore and develop the application of innovative hypermedia artefacts.info:eu-repo/semantics/publishedVersio
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