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Navigation in hypermedia learning systems: Experts vs. novices
With the advancement of Web technology, hypermedia learning systems are becoming more widespread in educational settings. Hypermedia learning systems present course content with non-sequential formats, so students are required to develop learning paths by themselves. Yet, empirical evidence indicates that not all students can benefit from hypermedia learning. Research into individual differences suggests that prior knowledge has significant effects on student learning in hypermedia systems, with experts and novices showing different preferences to the use of hypermedia learning systems and requiring different levels of navigation support. It is therefore essential to develop a mechanism to help designers understand the needs of experts and novices. To address this issue, this paper presents a framework to illustrate the needs of students with different levels of prior knowledge by analyzing the findings of previous research. The overall aim of this framework is to integrate studentsā prior knowledge into the design of hypermedia learning systems. Finally, implications for the design of hypermedia learning systems are discussed
Model-driven transformation and validation of adaptive educational hypermedia using CAVIAr
Authoring of Adaptive Educational Hypermedia is a complex activity requiring the combination of a range of design and validation techniques.We demonstrate how Adaptive Educational Hypermedia can be transformed into CAVIAr courseware validation models allowing for its validation. The model-based representation and analysis of different concerns and model-based mappings and transformations are key contributors to this integrated solution. We illustrate the benefits of Model Driven Engineering methodologies that allow for interoperability between CAVIAr and a well
known Adaptive Educational Hypermedia framework. By allowing for the validation of Adaptive Educational Hypermedia, the course creator limits the risk of pedagogical problems in migrating to Adaptive Educational Hypermedia from static courseware
Unifying Distributed Processing and Open Hypertext through a Heterogeneous Communication Model
A successful distributed open hypermedia system can be characterised by a scaleable architecture which is inherently distributed. While the architects of distributed hypermedia systems have addressed the issues of providing and retrieving distributed resources, they have often neglected to design systems with the inherent capability to exploit the distributed processing of this information. The research presented in this paper describes the construction and use of an open hypermedia system concerned equally with both of these facets
DISTRIBUTED DESIGN OF HYPERMEDIA APPLICATIONS
Hypermedia technology is experiencing a rapid growth due, in large part, to
the WWW. Many hypermedia applications, especially those on the WWW
have a distributed design besides being physically spread among many servers.
A distributed design is a design that varies, albeit slightly, from instance to
instance. However, such design variances can lead to undesirable inconsistencies
that can render a hypermedia application useless. This paper explores
this problem and presents a solution based on a methodological approach
to hypermedia design and construction. The methods are illustrated via a
sample applicationInformation Systems Working Papers Serie
Applying patterns to hypermedia instructional design (APHID)
This research addresses the issue of automatically generating instructional hypermedia documents (in the form of web sites). Our hypothesis is that, for certain types of hypermedia, an automated approach can produce satisfactory hypermedia applications more efficiently than humans are able to create them. We propose a method (APHID) that guides a hypermedia creator through the design process and partially automates the creation of hypermedia applications. Our method uses concept maps and instructional design patterns, as well as the more common domain and presentation models, to support partial automation for creating instructional hypermedia. Most hypermedia application developers follow basic graphical design principles, but few commonly accepted principles exist for the structuring of hypermedia applications. The design of instructional hypermedia imposes the additional requirement that the designer be expert both in hypermedia design and in instructional design. APHID supports designers through the use of patterns to describe and clarify design concepts for both instructional design and interface design. This thesis describes the design and development of the APHID approach and a prototype software tool that supports the development of instructional hypermedia using the APHID approach. The thesis also presents a study in which web sites created with APHID are compared (by an independent evaluator) to web sites created by instructional technologists. The study shows that good instructional web sites can be generated semi-automatically with less expenditure of time on the part of the instructional designer
A model-based approach to hypermedia design.
This paper introduces the MESH approach to hypermedia design, which combines established entity-relationship and object-oriented abstractions with proprietary concepts into a formal hypermedia data model. Uniform layout and link typing specifications can be attributed and inherited in a static node typing hierarchy, whereas both nodes and links can be submitted dynamically to multiple complementary classifications. In addition, the data model's support for a context-based navigation paradigm, as well as a platform-independent implementation framework, are briefly discussed.Data; Model; Specifications; Classification;
Password based security in hypermedia systems, 1995
This study has been performed to investigate the problem of lack of security in hypermedia systems. This study was based on the architectural design of past and existing hypermedia systems. The Dexter Reference model was used as the basis for this research. As an extension of the model, a password-based security mechanism was designed. The design approach used was to examine various hypermedia systems comparing and contrasting their similarities and differences. Issues of security and design methods were discussed as a way to increase the security in hypermedia environments. The results of this research demonstrate that private information can be stored on hypermedia systems and made only accessible to authorized users. This refinement of the Dexter Reference model may have an impact upon the design and evaluation of current and future hypermedia systems
DESIGNING HYPERMEDIA APPLICATIONS
We describe a step-by-step methodology for the design and construction of hypermedia applications and illustrate our approach using a small application. The Relationship Management Design (RMD) methodology begins with a data model of the application domain and proceeds through the design of the hypertext network, user interface and run-time dynamics finally concluding with the construction and testing of the target hypermedia system. Our ultimate objective is to use the RMD approach as the basis for the construction of computerized tools to support the design and development of hypermedia applications.Information Systems Working Papers Serie
A Case Study in Hypermedia Design: CD-ROM Encyclopedias
The function of a design model in a hypermedia project is to provide a formal method for
specifying the multimedia data objects that are to be stored and the screens and navigational
paths that are to be provided to users. This formal expression provides a way to communicate
design decisions and to automatically generate and maintain hypermedia applications. The
RMM approach to hypermedia and WWW design [Isakowitz et al 95] has been successfully
applied in a number of real world applications over the last few years. In this paper, we extend
the RMM model in two ways. First, we develop an approach to handle the "unstructured"
components of the hypermedia applications such as those on the World Wide Web (WWW).
Second, we show how dynamic (program) elements can be represented in the model thus
facilitating its application to a wider range of multimedia and especially, to Java applications.
These extensions were developed as a result of an attempt to simulate the design of a
commercial multimedia encyclopedia. The resulting design is used to illustrate the new HM
design concepts.Information Systems Working Papers Serie
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