88,564 research outputs found
Combining Particle Filter and Population-based Metaheuristics for Visual Articulated Motion Tracking
Visual tracking of articulated motion is a complex task with high computational costs. Because of the fact that articulated objects are usually represented as a set of linked limbs, tracking is performed with the support of a model. Model-based tracking allows determining object pose in an effortless way and handling occlusions. However, the use of articulated models generates a multidimensional state-space and, therefore, the tracking becomes computationally very expensive or even infeasible. Due to the dynamic nature of the problem, some sequential estimation algorithms like particle filters are usually applied to visual tracking. Unfortunately, particle filter fails in high dimensional estimation problems such as articulated objects or multiple object tracking. These problems are called \emph{dynamic optimization problems}. Metaheuristics, which are high level general strategies for designing heuristics procedures, have emerged for solving many real world combinatorial problems as a way to efficiently and effectively exploring the problem search space. Path relinking (PR) and scatter search (SS) are evolutionary metaheuristics successfully applied to several hard optimization problems. PRPF and SSPF algorithms respectively hybridize both, particle filter and these two population-based metaheuristic schemes. In this paper, We present and compare two different hybrid algorithms called Path Relinking Particle Filter (PRPF) and Scatter Search Particle Filter (SSPF), applied to 2D human motion tracking. Experimental results show that the proposed algorithms increase the performance of standard particle filters
Object tracking and detection after occlusion via numerical hybrid local and global mode-seeking
Given an object model and a black-box measure of similarity between the model and candidate targets, we consider visual object tracking as a numerical optimization problem. During normal tracking conditions when the object is visible from frame to frame, local optimization is used to track the local mode of the similarity measure in a parameter space of translation, rotation and scale. However, when the object becomes partially or totally occluded, such local tracking is prone to failure, especially when common prediction techniques like the Kalman filter do not provide a good estimate of object parameters in future frames. To recover from these inevitable tracking failures, we consider object detection as a global optimization problem and solve it via Adaptive Simulated Annealing (ASA), a method that avoids becoming trapped at local modes and is much faster than exhaustive search. As a Monte Carlo approach, ASA stochastically samples the parameter space, in contrast to local deterministic search. We apply cluster analysis on the sampled parameter space to redetect the object and renew the local tracker. Our numerical hybrid local and global mode-seeking tracker is validated on challenging airborne videos with heavy occlusion and large camera motions. Our approach outperforms state-of-the-art trackers on the VIVID benchmark datasets. 1
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
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One visual search, many memory searches: An eye-tracking investigation of hybrid search
Suppose you go to the supermarket with a shopping list of 10 items held in memory. Your shopping expedition can be seen as a combination of visual search and memory search. This is known as “hybrid search.” There is a growing interest in understanding how hybrid search tasks are accomplished. We used eye tracking to examine how manipulating the number of possible targets (the memory set size [MSS]) changes how observers (Os) search. We found that dwell time on each distractor increased with MSS, suggesting a memory search was being executed each time a new distractor was fixated. Meanwhile, although the rate of refixation increased with MSS, it was not nearly enough to suggest a strategy that involves repeatedly searching visual space for subgroups of the target set. These data provide a clear demonstration that hybrid search tasks are carried out via a “one visual search, many memory searches” heuristic in which Os examine items in the visual array once with a very low rate of refixations. For each item selected, Os activate a memory search that produces logarithmic response time increases with increased MSS. Furthermore, the percentage of distractors fixated was strongly modulated by the MSS: More items in the MSS led to a higher percentage of fixated distractors. Searching for more potential targets appears to significantly alter how Os approach the task, ultimately resulting in more eye movements and longer response times
Combining Particle Filter and Population-based Metaheuristics for Visual Articulated Motion Tracking
Visual tracking of articulated motion is a complex task with high computational costs. Because of the fact that articulated objects are usually represented as a set of linked limbs, tracking is performed with the support of a model. Model-based tracking allows determining object pose in an effortless way and handling occlusions. However, the use of articulated models generates a multidimensional state-space and, therefore, the tracking becomes computationally very expensive or even infeasible. Due to the dynamic nature of the problem, some sequential estimation algorithms like particle filters are usually applied to visual tracking. Unfortunately, particle filter fails in high dimensional estimation problems such as articulated objects or multiple object tracking. These problems are called \emph{dynamic optimization problems}. Metaheuristics, which are high level general strategies for designing heuristics procedures, have emerged for solving many real world combinatorial problems as a way to efficiently and effectively exploring the problem search space. Path relinking (PR) and scatter search (SS) are evolutionary metaheuristics successfully applied to several hard optimization problems. PRPF and SSPF algorithms respectively hybridize both, particle filter and these two population-based metaheuristic schemes. In this paper, We present and compare two different hybrid algorithms called Path Relinking Particle Filter (PRPF) and Scatter Search Particle Filter (SSPF), applied to 2D human motion tracking. Experimental results show that the proposed algorithms increase the performance of standard particle filters
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