81 research outputs found

    Hardware acceleration architectures for MPEG-Based mobile video platforms: a brief overview

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    This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms

    Energy efficient enabling technologies for semantic video processing on mobile devices

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    Semantic object-based processing will play an increasingly important role in future multimedia systems due to the ubiquity of digital multimedia capture/playback technologies and increasing storage capacity. Although the object based paradigm has many undeniable benefits, numerous technical challenges remain before the applications becomes pervasive, particularly on computational constrained mobile devices. A fundamental issue is the ill-posed problem of semantic object segmentation. Furthermore, on battery powered mobile computing devices, the additional algorithmic complexity of semantic object based processing compared to conventional video processing is highly undesirable both from a real-time operation and battery life perspective. This thesis attempts to tackle these issues by firstly constraining the solution space and focusing on the human face as a primary semantic concept of use to users of mobile devices. A novel face detection algorithm is proposed, which from the outset was designed to be amenable to be offloaded from the host microprocessor to dedicated hardware, thereby providing real-time performance and reducing power consumption. The algorithm uses an Artificial Neural Network (ANN), whose topology and weights are evolved via a genetic algorithm (GA). The computational burden of the ANN evaluation is offloaded to a dedicated hardware accelerator, which is capable of processing any evolved network topology. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design. To tackle the increased computational costs associated with object tracking or object based shape encoding, a novel energy efficient binary motion estimation architecture is proposed. Energy is reduced in the proposed motion estimation architecture by minimising the redundant operations inherent in the binary data. Both architectures are shown to compare favourable with the relevant prior art

    Low complexity hardware oriented H.264/AVC motion estimation algorithm and related low power and low cost architecture design

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    制度:新 ; 報告番号:甲2999号 ; 学位の種類:博士(工学) ; 授与年月日:2010/3/15 ; 早大学位記番号:新525

    Video post processing architectures

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    Complexity adaptation in video encoders for power limited platforms

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    With the emergence of video services on power limited platforms, it is necessary to consider both performance-centric and constraint-centric signal processing techniques. Traditionally, video applications have a bandwidth or computational resources constraint or both. The recent H.264/AVC video compression standard offers significantly improved efficiency and flexibility compared to previous standards, which leads to less emphasis on bandwidth. However, its high computational complexity is a problem for codecs running on power limited plat- forms. Therefore, a technique that integrates both complexity and bandwidth issues in a single framework should be considered. In this thesis we investigate complexity adaptation of a video coder which focuses on managing computational complexity and provides significant complexity savings when applied to recent standards. It consists of three sub functions specially designed for reducing complexity and a framework for using these sub functions; Variable Block Size (VBS) partitioning, fast motion estimation, skip macroblock detection, and complexity adaptation framework. Firstly, the VBS partitioning algorithm based on the Walsh Hadamard Transform (WHT) is presented. The key idea is to segment regions of an image as edges or flat regions based on the fact that prediction errors are mainly affected by edges. Secondly, a fast motion estimation algorithm called Fast Walsh Boundary Search (FWBS) is presented on the VBS partitioned images. Its results outperform other commonly used fast algorithms. Thirdly, a skip macroblock detection algorithm is proposed for use prior to motion estimation by estimating the Discrete Cosine Transform (DCT) coefficients after quantisation. A new orthogonal transform called the S-transform is presented for predicting Integer DCT coefficients from Walsh Hadamard Transform coefficients. Complexity saving is achieved by deciding which macroblocks need to be processed and which can be skipped without processing. Simulation results show that the proposed algorithm achieves significant complexity savings with a negligible loss in rate-distortion performance. Finally, a complexity adaptation framework which combines all three techniques mentioned above is proposed for maximizing the perceptual quality of coded video on a complexity constrained platform

    Towards flexible hardware/software encoding using H.264

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    As the electronics world continues to expand, bringing smaller and more portable devices to consumers, demands for media access continue to rise. Consumers are seeking the ability to view the wealth of information available on the Internet from devices such as smart phones, tablets, and music players. In addition to Internet browsing, smart phones and tablets in particular look to reinvent phone communication by adding video chat through services such as Skype and FaceTime. Bringing video to mobile platforms requires trade-offs between size, channel capacity, hardware cost, quality, loading times and power consumption. H.264, the current standard for video encoding specifies multiple profiles to support different modes of operation and environments. Creating an H.264 video encoder for a mobile platform requires a proper balance between the aforementioned trade-offs while maintaining flexibility in a real time environment such as video chatting. The goal of this thesis was to investigate the trade-offs of implementing the H.264 Baseline encoding process specifically at low bit rates in hardware and software using Field Programmable Gate Array (FPGA) reconfigurable resources with an embedded processor core on the same chip. To further preserve encoding flexibility, existing encoding parameters were left intact. The Joint Model (JM) Reference encoder modified to include only the Baseline Profile was used as an initial reference point to evaluate the efficacy of the finished encoder. To improve upon the initial software implementation, major software bottlenecks were identified and hardware accelerators were designed aimed at producing a speedup capable of encoding 176x144 or Quarter Common Intermediate Format (QCIF) videos in real-time at 24 Frames Per Second (FPS) or greater. Finally, the hardware/software implementation was analyzed in comparison with the original JM Reference software encoder. This analysis included FPS, bit rate, encoding time, luminance Peak Signal-to-Noise Ratio (Y-PSNR) and associated hardware costs

    A family of stereoscopic image compression algorithms using wavelet transforms

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    With the standardization of JPEG-2000, wavelet-based image and video compression technologies are gradually replacing the popular DCT-based methods. In parallel to this, recent developments in autostereoscopic display technology is now threatening to revolutionize the way in which consumers are used to enjoying the traditional 2D display based electronic media such as television, computer and movies. However, due to the two-fold bandwidth/storage space requirement of stereoscopic imaging, an essential requirement of a stereo imaging system is efficient data compression. In this thesis, seven wavelet-based stereo image compression algorithms are proposed, to take advantage of the higher data compaction capability and better flexibility of wavelets. In the proposed CODEC I, block-based disparity estimation/compensation (DE/DC) is performed in pixel domain. However, this results in an inefficiency when DWT is applied on the whole predictive error image that results from the DE process. This is because of the existence of artificial block boundaries between error blocks in the predictive error image. To overcome this problem, in the remaining proposed CODECs, DE/DC is performed in the wavelet domain. Due to the multiresolution nature of the wavelet domain, two methods of disparity estimation and compensation have been proposed. The first method is performing DEJDC in each subband of the lowest/coarsest resolution level and then propagating the disparity vectors obtained to the corresponding subbands of higher/finer resolution. Note that DE is not performed in every subband due to the high overhead bits that could be required for the coding of disparity vectors of all subbands. This method is being used in CODEC II. In the second method, DEJDC is performed m the wavelet-block domain. This enables disparity estimation to be performed m all subbands simultaneously without increasing the overhead bits required for the coding disparity vectors. This method is used by CODEC III. However, performing disparity estimation/compensation in all subbands would result in a significant improvement of CODEC III. To further improve the performance of CODEC ill, pioneering wavelet-block search technique is implemented in CODEC IV. The pioneering wavelet-block search technique enables the right/predicted image to be reconstructed at the decoder end without the need of transmitting the disparity vectors. In proposed CODEC V, pioneering block search is performed in all subbands of DWT decomposition which results in an improvement of its performance. Further, the CODEC IV and V are able to perform at very low bit rates(< 0.15 bpp). In CODEC VI and CODEC VII, Overlapped Block Disparity Compensation (OBDC) is used with & without the need of coding disparity vector. Our experiment results showed that no significant coding gains could be obtained for these CODECs over CODEC IV & V. All proposed CODECs m this thesis are wavelet-based stereo image coding algorithms that maximise the flexibility and benefits offered by wavelet transform technology when applied to stereo imaging. In addition the use of a baseline-JPEG coding architecture would enable the easy adaptation of the proposed algorithms within systems originally built for DCT-based coding. This is an important feature that would be useful during an era where DCT-based technology is only slowly being phased out to give way for DWT based compression technology. In addition, this thesis proposed a stereo image coding algorithm that uses JPEG-2000 technology as the basic compression engine. The proposed CODEC, named RASTER is a rate scalable stereo image CODEC that has a unique ability to preserve the image quality at binocular depth boundaries, which is an important requirement in the design of stereo image CODEC. The experimental results have shown that the proposed CODEC is able to achieve PSNR gains of up to 3.7 dB as compared to directly transmitting the right frame using JPEG-2000

    Fully Scalable Video Coding Using Redundant-Wavelet Multihypothesis and Motion-Compensated Temporal Filtering

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    In this dissertation, a fully scalable video coding system is proposed. This system achieves full temporal, resolution, and fidelity scalability by combining mesh-based motion-compensated temporal filtering, multihypothesis motion compensation, and an embedded 3D wavelet-coefficient coder. The first major contribution of this work is the introduction of the redundant-wavelet multihypothesis paradigm into motion-compensated temporal filtering, which is achieved by deploying temporal filtering in the domain of a spatially redundant wavelet transform. A regular triangle mesh is used to track motion between frames, and an affine transform between mesh triangles implements motion compensation within a lifting-based temporal transform. Experimental results reveal that the incorporation of redundant-wavelet multihypothesis into mesh-based motion-compensated temporal filtering significantly improves the rate-distortion performance of the scalable coder. The second major contribution is the introduction of a sliding-window implementation of motion-compensated temporal filtering such that video sequences of arbitrarily length may be temporally filtered using a finite-length frame buffer without suffering from severe degradation at buffer boundaries. Finally, as a third major contribution, a novel 3D coder is designed for the coding of the 3D volume of coefficients resulting from the redundant-wavelet based temporal filtering. This coder employs an explicit estimate of the probability of coefficient significance to drive a nonadaptive arithmetic coder, resulting in a simple software implementation. Additionally, the coder offers the possibility of a high degree of vectorization particularly well suited to the data-parallel capabilities of modern general-purpose processors or customized hardware. Results show that the proposed coder yields nearly the same rate-distortion performance as a more complicated coefficient coder considered to be state of the art

    Motion compensation for image compression: pel-recursive motion estimation algorithm

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    In motion pictures there is a certain amount of redundancy between consecutive frames. These redundancies can be exploited by using interframe prediction techniques. To further enhance the efficiency of interframe prediction, motion estimation and compensation, various motion compensation techniques can be used. There are two distinct techniques for motion estimation block matching and pel-recursive block matching has been widely used as it produces a better signal-to-noise ratio or a lower bit rate for transmission than the pel-recursive method. In this thesis, various pel-recursive motion estimation techniques such as steepest descent gradient algorithm have been considered and simulated. [Continues.
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