51,804 research outputs found

    Location and resource management for quality of service provisioning in wireless/mobile networks

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    Wireless communication has been seen unprecedented growth in recent years. As the wireless network migrates from 2G to 2.5G and 3G, more and more high-bandwidth services have to be provided to wireless users. However, existing radio resources are limited, thus quality-of-service (QoS) provisioning is extremely important for high performance networKing In this dissertation, we focus on two problems crucial for QoS provisioning in wireless networks. They are location and resource management. Our research is aimed to develop efficient location management and resource allocation techniques to provide qualitative services in the future generations of wireless/mobile networks. First, the hybrid location update method (HLU) is proposed based on both the moving distance and the moving direction of mobile terminals. The signaling cost for location management is analyzed using a 2D Markov walk model. The results of numerical studies for different mobility patterns show that the HLU scheme outperforms the methods employing either moving distance or moving direction. Next, a new dynamic location management scheme with personalized location areas is developed. It takes into account terminal\u27s mobility characteristics in different locations of the service area. The location area is designed for each individual mobile user such that the location management cost is minimized. The cost is calculated based on a continuous-time Markov chain. Simulation results acknowledge a lower cost of the proposed scheme compared to that of some known techniques. Our research on the resource management considers the dynamic allocation strategy in the integrated voice/data wireless networks. We propose two new channel de-allocation schemes, i.e., de-allocation for data packet (DASP) and de-allocation for both voice call and data packet (DASVP). We then combine the proposed de-allocation methods with channel re-allocation, and evaluate the performance of the schemes using an analytic model. The results indicate the necessity of adapting to QoS requirements on both voice call and data packet. Finally, a new QoS-based dynamic resource allocation scheme is proposed which differentiates the new and handoff voice calls. The scheme combines channel reservation, channel de-allocation/re-allocation for voice call and packet queue to adapt to QoS requirements by adjusting the number of reserved channels and packet queue size. The superiority of the propose scheme in meeting the QoS requirements over existing techniques is proved by the experimental studies

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    A Survey on Handover Management in Mobility Architectures

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    This work presents a comprehensive and structured taxonomy of available techniques for managing the handover process in mobility architectures. Representative works from the existing literature have been divided into appropriate categories, based on their ability to support horizontal handovers, vertical handovers and multihoming. We describe approaches designed to work on the current Internet (i.e. IPv4-based networks), as well as those that have been devised for the "future" Internet (e.g. IPv6-based networks and extensions). Quantitative measures and qualitative indicators are also presented and used to evaluate and compare the examined approaches. This critical review provides some valuable guidelines and suggestions for designing and developing mobility architectures, including some practical expedients (e.g. those required in the current Internet environment), aimed to cope with the presence of NAT/firewalls and to provide support to legacy systems and several communication protocols working at the application layer

    Mobile Online Gaming via Resource Sharing

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    Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012. Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-
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