226 research outputs found

    Designing Human-Centered Collective Intelligence

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    Human-Centered Collective Intelligence (HCCI) is an emergent research area that seeks to bring together major research areas like machine learning, statistical modeling, information retrieval, market research, and software engineering to address challenges pertaining to deriving intelligent insights and solutions through the collaboration of several intelligent sensors, devices and data sources. An archetypal contextual CI scenario might be concerned with deriving affect-driven intelligence through multimodal emotion detection sources in a bid to determine the likability of one movie trailer over another. On the other hand, the key tenets to designing robust and evolutionary software and infrastructure architecture models to address cross-cutting quality concerns is of keen interest in the “Cloud” age of today. Some of the key quality concerns of interest in CI scenarios span the gamut of security and privacy, scalability, performance, fault-tolerance, and reliability. I present recent advances in CI system design with a focus on highlighting optimal solutions for the aforementioned cross-cutting concerns. I also describe a number of design challenges and a framework that I have determined to be critical to designing CI systems. With inspiration from machine learning, computational advertising, ubiquitous computing, and sociable robotics, this literature incorporates theories and concepts from various viewpoints to empower the collective intelligence engine, ZOEI, to discover affective state and emotional intent across multiple mediums. The discerned affective state is used in recommender systems among others to support content personalization. I dive into the design of optimal architectures that allow humans and intelligent systems to work collectively to solve complex problems. I present an evaluation of various studies that leverage the ZOEI framework to design collective intelligence

    Artificial Emotional Intelligence in Socially Assistive Robots

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    Artificial Emotional Intelligence (AEI) bridges the gap between humans and machines by demonstrating empathy and affection towards each other. This is achieved by evaluating the emotional state of human users, adapting the machine’s behavior to them, and hence giving an appropriate response to those emotions. AEI is part of a larger field of studies called Affective Computing. Affective computing is the integration of artificial intelligence, psychology, robotics, biometrics, and many more fields of study. The main component in AEI and affective computing is emotion, and how we can utilize emotion to create a more natural and productive relationship between humans and machines. An area in which AEI can be particularly beneficial is in building machines and robots for healthcare applications. Socially Assistive Robotics (SAR) is a subfield in robotics that aims at developing robots that can provide companionship to assist people with social interaction and companionship. For example, residents living in housing designed for older adults often feel lonely, isolated, and depressed; therefore, having social interaction and mental stimulation is critical to improve their well-being. Socially Assistive Robots are designed to address these needs by monitoring and improving the quality of life of patients with depression and dementia. Nevertheless, developing robots with AEI that understand users’ emotions and can reply to them naturally and effectively is in early infancy, and much more research needs to be carried out in this field. This dissertation presents the results of my work in developing a social robot, called Ryan, equipped with AEI for effective and engaging dialogue with older adults with depression and dementia. Over the course of this research there has been three versions of Ryan. Each new version of Ryan is created using the lessons learned after conducting the studies presented in this dissertation. First, two human-robot-interaction studies were conducted showing validity of using a rear-projected robot to convey emotion and intent. Then, the feasibility of using Ryan to interact with older adults is studied. This study investigated the possible improvement of the quality of life of older adults. Ryan the Companionbot used in this project is a rear-projected lifelike conversational robot. Ryan is equipped with many features such as games, music, video, reminders, and general conversation. Ryan engages users in cognitive games and reminiscence activities. A pilot study was conducted with six older adults with early-stage dementia and/or depression living in a senior living facility. Each individual had 24/7 access to a Ryan in his/her room for a period of 4-6 weeks. The observations of these individuals, interviews with them and their caregivers, and analysis of their interactions during this period revealed that they established rapport with the robot and greatly valued and enjoyed having a companionbot in their room. A multi-modal emotion recognition algorithm was developed as well as a multi-modal emotion expression system. These algorithms were then integrated into Ryan. To engage the subjects in a more empathic interaction with Ryan, a corpus of dialogues on different topics were created by English major students. An emotion recognition algorithm was designed and implemented and then integrated into the dialogue management system to empathize with users based on their perceived emotion. This study investigates the effects of this emotionally intelligent robot on older adults in the early stage of depression and dementia. The results of this study suggest that Ryan equipped with AEI is more engaging, likable, and attractive to users than Ryan without AEI. The long-term effect of the last version of Ryan (Ryan V3.0) was studied in a study involving 17 subjects from 5 different senior care facilities. The participants in this study experienced a general improvement in their cognitive and depression scores

    A social robot connected with chatGPT to improve cognitive functioning in ASD subjects

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    Neurodevelopmental Disorders (NDDs) represent a significant healthcare and economic burden for families and society. Technology, including AI and digital technologies, offers potential solutions for the assessment, monitoring, and treatment of NDDs. However, further research is needed to determine the effectiveness, feasibility, and acceptability of these technologies in NDDs, and to address the challenges associated with their implementation. In this work, we present the application of social robotics using a Pepper robot connected to the OpenAI system (Chat-GPT) for real-time dialogue initiation with the robot. After describing the general architecture of the system, we present two possible simulated interaction scenarios of a subject with Autism Spectrum Disorder in two different situations. Limitations and future implementations are also provided to provide an overview of the potential developments of interconnected systems that could greatly contribute to technological advancements for Neurodevelopmental Disorders (NDD)

    Analysis of Attention in Child–Robot Interaction Among Children Diagnosed with Cognitive Impairment

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    Interacting with social robots has been reported as potentially beneficial for children with social communication difficulties, with one of the promising applications being the practising of social skills, such as joint attention. We present the analysis of attention skills in children with cognitive impairments over a series of child-robot interaction sessions. Here, an interaction consists of five different modules. The first module introduces the child to the robot. The next three modules are the task modules during which children are expected to improve their attention skills during the completion of a series of social tasks. The final module is a free style interaction, where the duration of interaction between the child and robot was used as a proxy to indicate the attention of the child towards a robot. Our analysis showed that the majority of the children reduced their task completion time in modules two to four, indicating an improvement in attention. Moreover, most of the children showed positive engagement towards the robot and spent an average of 120 s during the free style interaction in module five. The positive response suggests that the robot, via child-robot interaction could be a useful and engaging tool to improve attention skills of the children with cognitive impairment

    Assessment of Cognitive skills via Human-robot Interaction and Cloud Computing

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    Technological advances are increasing the range of applications for artificial intelligence, especially through its embodiment within humanoid robotics platforms. This promotes the development of novel systems for automated screening of neurological conditions to assist the clinical practitioners in the detection of early signs of mild cognitive impairments. This article presents the implementation and the experimental validation of the first robotic system for cognitive assessment, based on one of the most popular platforms for social robotics, Softbank "Pepper", which administers and records a set of multi-modal interactive tasks to engage the user cognitive abilities. The robot intelligence is programmed using the state-of-the-art IBM Watson AI Cloud services, which provide the necessary capabilities for improving the social interaction and scoring the tests. The system has been tested by healthy adults (N = 35) and we found a significant correlation between the automated scoring and the MoCA, one of the most widely used paper-and-pencil tests. We conclude that the system can be considered as a screening instrument for cognitive assessment

    Service Robots Rising:How Humanoid Robots Influence Service Experiences and Elicit Compensatory Consumer Responses

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    Interactions between consumers and humanoid service robots (HSRs; i.e., robots with a human-like morphology such as a face, arms, and legs) will soon be part of routine marketplace experiences. It is unclear, however, whether these humanoid robots (compared with human employees) will trigger positive or negative consequences for consumers and companies. Seven experimental studies reveal that consumers display compensatory responses when they interact with an HSR rather than a human employee (e.g., they favor purchasing status goods, seek social affiliation, and order and eat more food). The authors investigate the underlying process driving these effects, and they find that HSRs elicit greater consumer discomfort (i.e., eeriness and a threat to human identity), which in turn results in the enhancement of compensatory consumption. Moreover, this research identifies boundary conditions of the effects such that the compensatory responses that HSRs elicit are (1) mitigated when consumer-perceived social belongingness is high, (2) attenuated when food is perceived as more healthful, and (3) buffered when the robot is machinized (rather than anthropomorphized)

    Social robots as psychometric tools for cognitive assessment: a pilot test

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    Recent research demonstrated the benefits of employing robots as therapeutic assistants and caregivers, but very little is known on the use of robots as a tool for psychological assessment. Socially capable robots can provide many advantages to diagnostic practice: engage people, guarantee standardized administration and assessor neutrality, perform automatic recording of subject behaviors for further analysis by practitioners. In this paper, we present a pilot study on testing people’s cognitive functioning via social interaction with a humanoid robot. To this end, we programmed a social robot to administer a psychometric tool for detecting Mild Cognitive Impairment, a risk factor for dementia, implementing the first prototype of robotic assistant for mass screening of elderly population. Finally, we present a pilot test of the robotic procedure with healthy adults that show promising results of the robotic test, also compared to its traditional paper version
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