176 research outputs found

    Nonprehensile Manipulation via Multisensory Learning from Demonstration

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    Dexterous manipulation problem concerns control of a robot hand to manipulate an object in a desired manner. While classical dexterous manipulation strategies are based on stable grasping (or force closure), many human-like manipulation tasks do not maintain grasp stability, and often utilize the intrinsic dynamics of the object rather than the closed form of kinematic relation between the object and the robotic fingers. Such manipulation strategies are referred as nonprehensile or dynamic dexterous manipulation in the literature. Nonprehensile manipulation typically involves fast and agile movements such as throwing and flipping. Due to the complexity of such motions (which may involve impulsive dynamics) and uncertainties associated with them, it has been challenging to realize nonprehensile manipulation tasks in a reliable way. In this paper, we propose a new control strategy to realize practical nonprehensile manipulation tasks using a robot hand. The main idea of our control strategy are two-folds. Firstly, we make explicit use of multiple modalities of sensory data for the design of control law. Specifically, force data is employed for feedforward control while the position data is used for feedback (i.e. reactive) control. Secondly, control signals (both feedback and feedforward) are obtained by the multisensory learning from demonstration (LfD) experiments which are designed and performed for specific nonprehensile manipulation tasks in concern. We utilize various LfD frameworks such as Gaussian mixture model and Gaussian mixture regression (GMM/GMR) and hidden Markov model and GMR (HMM/GMR) to reproduce generalized motion profiles from the human expert's demonstrations. The proposed control strategy has been verified by experimental results on dynamic spinning task using a sensory-rich two-finger robotic hand. The control performance (i.e. the speed and accuracy of the spinning task) has also been compared with that of the classical dexterous manipulation based on finger gating

    Push Recovery for Humanoid Robots using Linearized Double Inverted Pendulum

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    Biped robots have come a long way in imitating a human being\u27s anatomy and posture. Standing balance and push recovery are some of the biggest challenges for such robots. This work presents a novel simplified model for a humanoid robot to recover from external disturbances. The proposed Linearized Double Inverted Pendulum, models the dynamics of a complex humanoid robot that can use ankle and hip recovery strategies while taking full advantage of the advances in controls theory research. To support this, an LQR based control architecture is also presented in this work. The joint torque signals are generated along with ankle torque constraints to ensure the Center of Pressure stays within the support polygon. Simulation results show that the presented model can successfully recover from external disturbances while using minimal effort when compared to other widely used simplified models. It optimally uses the the torso weight to generate angular momentum about the pelvis of the robot to counter-balance the effects of external disturbances. The proposed method was validated on simulated `TigerBot-VII\u27, a humanoid robot

    Nonlinear Model Predictive Control for Motion Generation of Humanoids

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    Das Ziel dieser Arbeit ist die Untersuchung und Entwicklung numerischer Methoden zur Bewegungserzeugung von humanoiden Robotern basierend auf nichtlinearer modell-prädiktiver Regelung. Ausgehend von der Modellierung der Humanoiden als komplexe Mehrkörpermodelle, die sowohl durch unilaterale Kontaktbedingungen beschränkt als auch durch die Formulierung unteraktuiert sind, wird die Bewegungserzeugung als Optimalsteuerungsproblem formuliert. In dieser Arbeit werden numerische Erweiterungen basierend auf den Prinzipien der Automatischen Differentiation für rekursive Algorithmen, die eine effiziente Auswertung der dynamischen Größen der oben genannten Mehrkörperformulierung erlauben, hergeleitet, sodass sowohl die nominellen Größen als auch deren ersten Ableitungen effizient ausgewertet werden können. Basierend auf diesen Ideen werden Erweiterungen für die Auswertung der Kontaktdynamik und der Berechnung des Kontaktimpulses vorgeschlagen. Die Echtzeitfähigkeit der Berechnung von Regelantworten hängt stark von der Komplexität der für die Bewegungerzeugung gewählten Mehrkörperformulierung und der zur Verfügung stehenden Rechenleistung ab. Um einen optimalen Trade-Off zu ermöglichen, untersucht diese Arbeit einerseits die mögliche Reduktion der Mehrkörperdynamik und andererseits werden maßgeschneiderte numerische Methoden entwickelt, um die Echtzeitfähigkeit der Regelung zu realisieren. Im Rahmen dieser Arbeit werden hierfür zwei reduzierte Modelle hergeleitet: eine nichtlineare Erweiterung des linearen inversen Pendelmodells sowie eine reduzierte Modellvariante basierend auf der centroidalen Mehrkörperdynamik. Ferner wird ein Regelaufbau zur GanzkörperBewegungserzeugung vorgestellt, deren Hauptbestandteil jeweils aus einem speziell diskretisierten Problem der nichtlinearen modell-prädiktiven Regelung sowie einer maßgeschneiderter Optimierungsmethode besteht. Die Echtzeitfähigkeit des Ansatzes wird durch Experimente mit den Robotern HRP-2 und HeiCub verifiziert. Diese Arbeit schlägt eine Methode der nichtlinear modell-prädiktiven Regelung vor, die trotz der Komplexität der vollen Mehrkörperformulierung eine Berechnung der Regelungsantwort in Echtzeit ermöglicht. Dies wird durch die geschickte Kombination von linearer und nichtlinearer modell-prädiktiver Regelung auf der aktuellen beziehungsweise der letzten Linearisierung des Problems in einer parallelen Regelstrategie realisiert. Experimente mit dem humanoiden Roboter Leo zeigen, dass, im Vergleich zur nominellen Strategie, erst durch den Einsatz dieser Methode eine Bewegungserzeugung auf dem Roboter möglich ist. Neben Methoden der modell-basierten Optimalsteuerung werden auch modell-freie Methoden des verstärkenden Lernens (Reinforcement Learning) für die Bewegungserzeugung untersucht, mit dem Fokus auf den schwierig zu modellierenden Modellunsicherheiten der Roboter. Im Rahmen dieser Arbeit werden eine allgemeine vergleichende Studie sowie Leistungskennzahlen entwickelt, die es erlauben, modell-basierte und -freie Methoden quantitativ bezüglich ihres Lösungsverhaltens zu vergleichen. Die Anwendung der Studie auf ein akademisches Beispiel zeigt Unterschiede und Kompromisse sowie Break-Even-Punkte zwischen den Problemformulierungen. Diese Arbeit schlägt basierend auf dieser Grundlage zwei mögliche Kombinationen vor, deren Eigenschaften bewiesen und in Simulation untersucht werden. Außerdem wird die besser abschneidende Variante auf dem humanoiden Roboter Leo implementiert und mit einem nominellen modell-basierten Regler verglichen

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Bipedal Walking Analysis, Control, and Applications Towards Human-Like Behavior

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    Realizing the essentials of bipedal walking balance is one of the core studies in both robotics and biomechanics. Although the recent developments of walking control on bipedal robots have brought the humanoid automation to a different level, the walking performance is still limited compared to human walking, which also restricts the related applications in biomechanics and rehabilitation. To mitigate the discrepancy between robotic walking and human walking, this dissertation is broken into three parts to develop the control methods to improve three important perspectives: predictive walking behavior, gait optimization, and stepping strategy. To improve the predictive walking behavior captured by the model predictive control (MPC) which is transitionally applied with the nonlinear tracking control in sequence, a quadratic program (QP)-based controller is proposed to unify center of mass (COM) planning using MPC and a nonlinear torque control with control Lyapunov function (CLF). For the gait optimization, we focus on the algorithms of trajectory optimization with direct collocation framework. We propose a robust trajectory optimization using step-time sampling for a simple walker under terrain uncertainties. Towards generating human-like walking gait with multi-domain (phases), we improve the optimization through contact with more accurate transcription method for level walking, and generalize the hybrid zero dynamics (HZD) gait optimization with modified contact conditions for walking on various terrains. The results are compared with human walking gaits, where the similar trends and the sources of discrepancies are identified. In the third part for stepping strategy, we perform step estimation based on capture point (CP) for different human movements, including single-step (balance) recovery, walking and walking with slip. The analysis provides the insights of the efficacy and limitation of CP-based step estimation for human gait

    Motion Control of the Hybrid Wheeled-Legged Quadruped Robot Centauro

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    Emerging applications will demand robots to deal with a complex environment, which lacks the structure and predictability of the industrial workspace. Complex scenarios will require robot complexity to increase as well, as compared to classical topologies such as fixed-base manipulators, wheeled mobile platforms, tracked vehicles, and their combinations. Legged robots, such as humanoids and quadrupeds, promise to provide platforms which are flexible enough to handle real world scenarios; however, the improved flexibility comes at the cost of way higher control complexity. As a trade-off, hybrid wheeled-legged robots have been proposed, resulting in the mitigation of control complexity whenever the ground surface is suitable for driving. Following this idea, a new hybrid robot called Centauro has been developed inside the Humanoid and Human Centered Mechatronics lab at Istituto Italiano di Tecnologia (IIT). Centauro is a wheeled-legged quadruped with a humanoid bi-manual upper-body. Differently from other platform of similar concept, Centauro employs customized actuation units, which provide high torque outputs, moderately fast motions, and the possibility to control the exerted torque. Moreover, with more than forty motors moving its limbs, Centauro is a very redundant platform, with the potential to execute many different tasks at the same time. This thesis deals with the design and development of a software architecture, and a control system, tailored to such a robot; both wheeled and legged locomotion strategies have been studied, as well as prioritized, whole-body and interaction controllers exploiting the robot torque control capabilities, and capable to handle the system redundancy. A novel software architecture, made of (i) a real-time robotic middleware, and (ii) a framework for online, prioritized Cartesian controller, forms the basis of the entire work
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