4,020 research outputs found

    Companion robots: the hallucinatory danger of human-robot interactions

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    The advent of the so-called Companion Robots is raising many ethical concerns among scholars and in the public opinion. Focusing mainly on robots caring for the elderly, in this paper we analyze these concerns to distinguish which are directly ascribable to robotic, and which are instead preexistent. One of these is the “deception objection”, namely the ethical unacceptability of deceiving the user about the simulated nature of the robot’s behaviors. We argue on the inconsistency of this charge, as today formulated. After that, we underline the risk, for human-robot interaction, to become a hallucinatory relation where the human would subjectify the robot in a dynamic of meaning-overload. Finally, we analyze the definition of “quasi-other” relating to the notion of “uncanny”. The goal of this paper is to argue that the main concern about Companion Robots is the simulation of a human-like interaction in the absence of an autonomous robotic horizon of meaning. In addition, that absence could lead the human to build a hallucinatory reality based on the relation with the robot

    Volitron: On a Psychodynamic Robot and Its Four Realities

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    This paper discusses the concept of Volitron - a controller to make its host robot increase its competence in such activities as self-initiated exploration of an environment, new goal acquisition, and planning/executing of actions while taking into account predicted behaviors of objects of interest. There are four key elements in Volitron's structure: a model of perceived reality, a model of desired reality, a model of ideal reality and a model of anticipated reality. The task of a robot's working memory includes producing images of the robot itself imitating another subject's activities and sending the images to a model of desired reality. A tension (a concept borrowed from psychoanalysis) arising from the differences between a perceived reality and a desired reality is a source of a motivation toward action. The final decision to take an action is based on a comparison of the model of anticipated reality with that of ideal reality. The interaction of Volitron's elements are described in the paper. Furthermore, a computational model of working memory (WM) and its psychological justification are provided

    Non-human Intention and Meaning-Making: An Ecological Theory

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    © Springer Nature Switzerland AG 2019. The final publication is available at Springer via https://doi.org/10.1007/978-3-319-97550-4_12Social robots have the potential to problematize many attributes that have previously been considered, in philosophical discourse, to be unique to human beings. Thus, if one construes the explicit programming of robots as constituting specific objectives and the overall design and structure of AI as having aims, in the sense of embedded directives, one might conclude that social robots are motivated to fulfil these objectives, and therefore act intentionally towards fulfilling those goals. The purpose of this paper is to consider the impact of this description of social robotics on traditional notions of intention and meaningmaking, and, in particular, to link meaning-making to a social ecology that is being impacted by the presence of social robots. To the extent that intelligent non-human agents are occupying our world alongside us, this paper suggests that there is no benefit in differentiating them from human agents because they are actively changing the context that we share with them, and therefore influencing our meaningmaking like any other agent. This is not suggested as some kind of Turing Test, in which we can no longer differentiate between humans and robots, but rather to observe that the argument in which human agency is defined in terms of free will, motivation, and intention can equally be used as a description of the agency of social robots. Furthermore, all of this occurs within a shared context in which the actions of the human impinge upon the non-human, and vice versa, thereby problematising Anscombe's classic account of intention.Peer reviewedFinal Accepted Versio

    Interpassivity and the joy of delegated play in idle games

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    This paper examines the youngest video games genre, the so called idle (incremental) game, also referred to as the passive, self-playing or clicker game, which seems to challenge the current understanding of digital games as systems, based on a human-machine interaction where it is the human who actively engages with the system through meaningful choices. Idle games, on the other hand, tend to play themselves, making the player’s participation optional or, in some cases, entirely redundant. Interactivity and agency – qualities extensively theorised with reference to digital games – are questioned in the context of idling. In this paper the author will investigate the self-contradictory genre through the lens of interpassivity, a concept developed by Robert Pfaller and Slavoj Žižek to describe the aesthetics of delegated enjoyment. This contribution aims at introducing interpassivity to a wider Game Studies community, and offers an alternative perspective to reflect upon digital games in general and self-playing games in particular

    On waiting for something to happen

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    This paper seeks to examine two particular and peculiar practices in which the mediation of apparently direct encounters is made explicit and is systematically theorized: that of the psychoanalytic dialogue with its inward focus and private secluded setting, and that of theatre and live performance, with its public focus. Both these practices are concerned with ways in which “live encounters” impact on their participants, and hence with the conditions under which, and the processes whereby, the coming-together of human subjects results in recognizable personal or social change. Through the rudimentary analysis of two anecdotes, we aim to think these encounters together in a way that explores what each borrows from the other, the psychoanalytic in the theatrical, the theatrical in the psychoanalytic, figuring each practice as differently committed to what we call the “publication of liveness”. We argue that these “redundant” forms of human contact continue to provide respite from group acceptance of narcissistic failure in the post-democratic era through their offer of a practice of waiting

    Introduction to self-attachment and its neural basis

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    Bruno Latour

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    This slender, quirky, and intriguing book collects three pièces d'occasion that collectively extend the argument against the fetishism of facts so memorably advanced in Bruno Latour's We Have Never Been Modern (1993 [1991]). The first piece is a translation of a 1996 pamphlet that Latour wrote about an internship with an ethnopsychiatric practice at the Centre Devereux in Paris. The second republishes the introduction (coauthored by Peter Weibel) to the catalogue of the 2002 exhibition Iconoclash, which Latour co-curated, at the Zentrum für Kunst und Medientechnologie in Karlsruhe, Germany. The third selection was published in 2005 in the volume Science, Religion, and the Human Experience (Oxford), edited by James D. Proctor

    "Involving Interface": An Extended Mind Theoretical Approach to Roboethics

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    In 2008 the authors held Involving Interface, a lively interdisciplinary event focusing on issues of biological, sociocultural, and technological interfacing (see Acknowledgments). Inspired by discussions at this event, in this article, we further discuss the value of input from neuroscience for developing robots and machine interfaces, and the value of philosophy, the humanities, and the arts for identifying persistent links between human interfacing and broader ethical concerns. The importance of ongoing interdisciplinary debate and public communication on scientific and technical advances is also highlighted. Throughout, the authors explore the implications of the extended mind hypothesis for notions of moral accountability and robotics

    Will sexual robots modify human relationships? A psychological approach to reframe the symbolic argument

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    The purpose of this paper is to understand if and how interactions with Sexual Robots will modify users’ relational abilities in human-human relations. We first underline that, in today’s scholar discussion on the ‘symbolic argument’, there is no theoretical framework explaining the process of symbolic shift between human-robot interactions (HRI) and human-human interactions (HHI). To clarify the symbolic shift mechanism, we propose the concept of objectual mediation. Moreover, under the lens of Winnicott’s object-relation theory, we argue that HRI can structurally modify users relationality, degrading intersubjective abilities: Sexual Robots may blurry the limit between the ‘internal object’ and the external one. We conclude that, under certain conditions, interactions with Sexual Robots may bring the user back to an infantile object-relation setting, worsening the user ability to manage relational frustration. This will negatively impact on human-human interactions and social values in general
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