57,016 research outputs found

    Morphological Computing as Logic Underlying Cognition in Human, Animal, and Intelligent Machine

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    This work examines the interconnections between logic, epistemology, and sciences within the Naturalist tradition. It presents a scheme that connects logic, mathematics, physics, chemistry, biology, and cognition, emphasizing scale-invariant, self-organizing dynamics across organizational tiers of nature. The inherent logic of agency exists in natural processes at various levels, under information exchanges. It applies to humans, animals, and artifactual agents. The common human-centric, natural language-based logic is an example of complex logic evolved by living organisms that already appears in the simplest form at the level of basal cognition of unicellular organisms. Thus, cognitive logic stems from the evolution of physical, chemical, and biological logic. In a computing nature framework with a self-organizing agency, innovative computational frameworks grounded in morphological/physical/natural computation can be used to explain the genesis of human-centered logic through the steps of naturalized logical processes at lower levels of organization. The Extended Evolutionary Synthesis of living agents is essential for understanding the emergence of human-level logic and the relationship between logic and information processing/computational epistemology. We conclude that more research is needed to elucidate the details of the mechanisms linking natural phenomena with the logic of agency in nature.Comment: 20 pages, no figure

    End-user Empowerment in the Digital Age

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    End-user empowerment (or human empowerment) may be seen as an important aspect of a human-centric approach towards the digital economy. Despite the role of end-users has been recognized as a key element in information systems and end-user computing, empowering end-users may be seen as a next evolutionary step. This minitrack aims at advancing the understanding of what end-user empowerment really is, what the main challenges to develop end-user empowering systems are, and how end-user empowerment may be achieved in specific domains

    A Human-centric Perspective on Digital Consenting: The Case of GAFAM

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    According to different legal frameworks such as the European General Data Protection Regulation (GDPR), an end-user's consent constitutes one of the well-known legal bases for personal data processing. However, research has indicated that the majority of end-users have difficulty in understanding what they are consenting to in the digital world. Moreover, it has been demonstrated that marginalized people are confronted with even more difficulties when dealing with their own digital privacy. In this research, we use an enactivist perspective from cognitive science to develop a basic human-centric framework for digital consenting. We argue that the action of consenting is a sociocognitive action and includes cognitive, collective, and contextual aspects. Based on the developed theoretical framework, we present our qualitative evaluation of the consent-obtaining mechanisms implemented and used by the five big tech companies, i.e. Google, Amazon, Facebook, Apple, and Microsoft (GAFAM). The evaluation shows that these companies have failed in their efforts to empower end-users by considering the human-centric aspects of the action of consenting. We use this approach to argue that their consent-obtaining mechanisms violate principles of fairness, accountability and transparency. We then suggest that our approach may raise doubts about the lawfulness of the obtained consent—particularly considering the basic requirements of lawful consent within the legal framework of the GDPR

    Identifying the time profile of everyday activities in the home using smart meter data

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    Activities are a descriptive term for the common ways households spend their time. Examples include cooking, doing laundry, or socialising. Smart meter data can be used to generate time profiles of activities that are meaningful to households’ own lived experience. Activities are therefore a lens through which energy feedback to households can be made salient and understandable. This paper demonstrates a multi-step methodology for inferring hourly time profiles of ten household activities using smart meter data, supplemented by individual appliance plug monitors and environmental sensors. First, household interviews, video ethnography, and technology surveys are used to identify appliances and devices in the home, and their roles in specific activities. Second, ‘ontologies’ are developed to map out the relationships between activities and technologies in the home. One or more technologies may indicate the occurrence of certain activities. Third, data from smart meters, plug monitors and sensor data are collected. Smart meter data measuring aggregate electricity use are disaggregated and processed together with the plug monitor and sensor data to identify when and for how long different activities are occurring. Sensor data are particularly useful for activities that are not always associated with an energy-using device. Fourth, the ontologies are applied to the disaggregated data to make inferences on hourly time profiles of ten everyday activities. These include washing, doing laundry, watching TV (reliably inferred), and cleaning, socialising, working (inferred with uncertainties). Fifth, activity time diaries and structured interviews are used to validate both the ontologies and the inferred activity time profiles. Two case study homes are used to illustrate the methodology using data collected as part of a UK trial of smart home technologies. The methodology is demonstrated to produce reliable time profiles of a range of domestic activities that are meaningful to households. The methodology also emphasises the value of integrating coded interview and video ethnography data into both the development of the activity inference process

    Towards a user-centric and multidisciplinary framework for designing context-aware applications

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    Research into context-aware computing has not sufficiently addressed human and social aspects of design. Existing design frameworks are predominantly software orientated, make little use of cross-disciplinary work, and do not provide an easily transferable structure for cross-application of design principles. To address these problems, this paper proposes a multidisciplinary and user-centred design framework, and two models of context, which derive from conceptualisations within Psychology, Linguistics, and Computer Science. In a study, our framework was found to significantly improve the performance of postgraduate students at identifying the context of the user and application, and the usability issues that arise

    Beyond representations: towards an action-centric perspective on tangible interaction

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    In the light of theoretical as well as concrete technical development, we discuss a conceptual shift from an information-centric to an action-centric perspective on tangible interactive technology. We explicitly emphasise the qualities of shareable use, and the importance of designing tangibles that allow for meaningful manipulation and control of the digital material. This involves a broadened focus from studying properties of the interface, to instead aim for qualities of the activity of using a system, a general tendency towards designing for social and sharable use settings and an increased openness towards multiple and subjective interpretations. An effect of this is that tangibles are not designed as representations of data, but as resources for action. We discuss four ways that tangible artefacts work as resources for action: (1) for physical manipulation; (2) for referential, social and contextually oriented action; (3) for perception and sensory experience; (4) for digitally mediated action

    Is Ambient Intelligence a truly Human-Centric Paradigm in Industry? Current Research and Application Scenario

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    The use of pervasive networked devices is nowadays a reality in the service sector. It impacts almost all aspects of our daily lives, although most times we are not aware of its influence. This is a fundamental characteristic of the concept of Ambient Intelligence (AmI). Ambient Intelligence aims to change the form of human-computer interaction, focusing on the user needs so they can interact in a more seamless way, with emphasis on greater user-friendliness. The idea of recognizing people and their context situation is not new and has been successfully applied with limitations, for instance, in the health and military sectors. However its appearance in the manufacturing industry has been elusive. Could the concept of AmI turn the current shop floor into a truly human centric environment enabling comprehensive reaction to human presence and action? In this article an AmI scenario is presented and detailed with applications in human’s integrity and safety.Ambient Intelligence, networks, human-computer interaction
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