208,020 research outputs found
Fibrous smart material: adaptive, lowâenergy, realâtime responsive interior environments
The project is an inter-disciplinary initiative for the âdesigned engineeringâ of heterogeneous fibres with variable material behaviors to create real-time responsive interior environments (furniture systems). These smart furniture systems will embody properties of real-time adaptive temperature control, real-time structural adaptability and real-time physiological support of the human body. These properties shall be fully self-regulated (devoid of external power sources) via engineering multi-layered fibre compositions, which can sense the forces exerted by the human body and accordingly alter their physical properties. The scale of operation is chosen deliberately, considering the time-span of one year within which we will produce a fully operational 1:1 physical prototype and scientific material-research guidelines. A research through design approach with 3 iterations shall be adopted in this research: working on the yarn (U Twente + EURECAT), textile (TUE) and product (TUD). Each iteration will consist of the development of a prototype, the creation of future usage scenarios + business possibilities, and a workshop to envision future requirements. In this project, prototypes and material output will be co-designed with material scientists, architects, textile and industrial designers and will be used to assess 1) design challenges, 2) business opportunities, and 3) technical feasibility of scalable multi-performative interior systems for applications such as healthcare and future office environments
Fibrous smart material: adaptive, lowâenergy, realâtime responsive interior environments
The project is an inter-disciplinary initiative for the âdesigned engineeringâ of heterogeneous fibres with variable material behaviors to create real-time responsive interior environments (furniture systems). These smart furniture systems will embody properties of real-time adaptive temperature control, real-time structural adaptability and real-time physiological support of the human body. These properties shall be fully self-regulated (devoid of external power sources) via engineering multi-layered fibre compositions, which can sense the forces exerted by the human body and accordingly alter their physical properties. The scale of operation is chosen deliberately, considering the time-span of one year within which we will produce a fully operational 1:1 physical prototype and scientific material-research guidelines. A research through design approach with 3 iterations shall be adopted in this research: working on the yarn (U Twente + EURECAT), textile (TUE) and product (TUD). Each iteration will consist of the development of a prototype, the creation of future usage scenarios + business possibilities, and a workshop to envision future requirements. In this project, prototypes and material output will be co-designed with material scientists, architects, textile and industrial designers and will be used to assess 1) design challenges, 2) business opportunities, and 3) technical feasibility of scalable multi-performative interior systems for applications such as healthcare and future office environments
The responses of people to virtual humans in an immersive virtual environment
This paper presents an experiment investigating the impact of behavior and responsiveness
on social responses to virtual humans in an immersive virtual environment
(IVE). A number of responses are investigated, including presence, copresence, and
two physiological responsesâheart rate and electrodermal activity (EDA). Our
findings suggest that increasing agentsâ responsiveness even on a simple level can
have a significant impact on certain aspects of peopleâs social responses to humanoid
agents.
Despite being aware that the agents were computer-generated, participants with
higher levels of social anxiety were significantly more likely to avoid âdisturbingâ
them. This suggests that on some level people can respond to virtual humans as
social actors even in the absence of complex interaction.
Responses appear to be shaped both by the agentsâ behaviors and by peopleâs expectations
of the technology. Participants experienced a significantly higher sense of
personal contact when the agents were visually responsive to them, as opposed to
static or simply moving. However, this effect diminished with experienced computer
users. Our preliminary analysis of objective heart-rate data reveals an identical pattern
of responses
Lessons Learned: The Bush Foundation Infant Toddler Development Program Turns 10
Describes a complex ten-year initiative to develop curricula and train faculty, state agencies, and the child care community in reducing barriers to the healthy development of young children in Minnesota, North Dakota, and South Dakota
The Mundane Computer: Non-Technical Design Challenges Facing Ubiquitous Computing and Ambient Intelligence
Interdisciplinary collaboration, to include those who are not natural scientists, engineers and computer scientists, is inherent in the idea of ubiquitous computing, as formulated by Mark Weiser in the late 1980s and early 1990s. However, ubiquitous computing has remained largely a computer science and engineering concept, and its non-technical side remains relatively underdeveloped.
The aim of the article is, first, to clarify the kind of interdisciplinary collaboration envisaged by Weiser. Second, the difficulties of understanding the everyday and weaving ubiquitous technologies into the fabric of everyday life until they are indistinguishable from it, as conceived by Weiser, are explored. The contributions of Anne Galloway, Paul Dourish and Philip Agre to creating an understanding of everyday life relevant to the development of ubiquitous computing are discussed, focusing on the notions of performative practice, embodied interaction and contextualisation. Third, it is argued that with the shift to the notion of ambient intelligence, the larger scale socio-economic and socio-political dimensions of context become more explicit, in contrast to the focus on the smaller scale anthropological study of social (mainly workplace) practices inherent in the concept of ubiquitous computing. This can be seen in the adoption of the concept of ambient intelligence within the European Union and in the focus on rebalancing (personal) privacy protection and (state) security in the wake of 11 September 2001. Fourth, the importance of adopting a futures-oriented approach to discussing the issues arising from the notions of ubiquitous computing and ambient intelligence is stressed, while the difficulty of trying to achieve societal foresight is acknowledged
Effective Early Childhood Programmes
Published in collaboration with the Open University, Early Childhood in Focus offers accessible and clear reviews of the best and most recent available research, information and analysis on key policy issues, offering clear messages on core policy topics and questions. This publication, the fourth in the series, looks at the policy issues surrounding the early childhood education and care programmes: there is compelling scientific evidence showing improved long-term outcomes for disadvantaged children who participate in a high-quality programme, but realising this potential through policies and programmes is far from straightforward. It tackles the issue in three parts: The case for early childhood programmes; Evidence for early childhood programme effectiveness; and Challenges for early childhood programmes
End-to-end Driving via Conditional Imitation Learning
Deep networks trained on demonstrations of human driving have learned to
follow roads and avoid obstacles. However, driving policies trained via
imitation learning cannot be controlled at test time. A vehicle trained
end-to-end to imitate an expert cannot be guided to take a specific turn at an
upcoming intersection. This limits the utility of such systems. We propose to
condition imitation learning on high-level command input. At test time, the
learned driving policy functions as a chauffeur that handles sensorimotor
coordination but continues to respond to navigational commands. We evaluate
different architectures for conditional imitation learning in vision-based
driving. We conduct experiments in realistic three-dimensional simulations of
urban driving and on a 1/5 scale robotic truck that is trained to drive in a
residential area. Both systems drive based on visual input yet remain
responsive to high-level navigational commands. The supplementary video can be
viewed at https://youtu.be/cFtnflNe5fMComment: Published at the International Conference on Robotics and Automation
(ICRA), 201
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