183 research outputs found

    Building bridges for better machines : from machine ethics to machine explainability and back

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    Be it nursing robots in Japan, self-driving buses in Germany or automated hiring systems in the USA, complex artificial computing systems have become an indispensable part of our everyday lives. Two major challenges arise from this development: machine ethics and machine explainability. Machine ethics deals with behavioral constraints on systems to ensure restricted, morally acceptable behavior; machine explainability affords the means to satisfactorily explain the actions and decisions of systems so that human users can understand these systems and, thus, be assured of their socially beneficial effects. Machine ethics and explainability prove to be particularly efficient only in symbiosis. In this context, this thesis will demonstrate how machine ethics requires machine explainability and how machine explainability includes machine ethics. We develop these two facets using examples from the scenarios above. Based on these examples, we argue for a specific view of machine ethics and suggest how it can be formalized in a theoretical framework. In terms of machine explainability, we will outline how our proposed framework, by using an argumentation-based approach for decision making, can provide a foundation for machine explanations. Beyond the framework, we will also clarify the notion of machine explainability as a research area, charting its diverse and often confusing literature. To this end, we will outline what, exactly, machine explainability research aims to accomplish. Finally, we will use all these considerations as a starting point for developing evaluation criteria for good explanations, such as comprehensibility, assessability, and fidelity. Evaluating our framework using these criteria shows that it is a promising approach and augurs to outperform many other explainability approaches that have been developed so far.DFG: CRC 248: Center for Perspicuous Computing; VolkswagenStiftung: Explainable Intelligent System

    Flavor text generation for role-playing video games

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    또 다른 인간의 동반자: 동물의 권리를 로봇에게도?

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    학위논문 (석사) -- 서울대학교 대학원 : 국제대학원 국제학과(국제협력전공), 2020. 8. Jiyeoun Song.This paper considers the academic debate on and different responses to the emergence of lifelike social robots as others from humans in society. The philosophical issues surrounding legal rights that are raised by this regulatory issue will be analyzed by deploying a 2x2 matrix based on two modalities: can and should social robots have rights? On these two questions, this thesis examines how the legal treatment of animals, the original others, has evolved historically, and how the animal-robot analogy, which encourages an understanding of social robots as analogues of animals, has risen to prominence as a line of argument to push for the extension of legal rights to protect social robots akin to animals. Using the same modalities, other positions on robot rights will be examined to suggest that the debate on robot rights shows parallels to the debate on animal rights and can be modeled along similar lines. In doing so, this thesis provides an overview of the current rights debate and suggests that the robot rights debate may follow a similar trajectory to the animal rights debate in the future.I. INTRODUCTION 1 II. LITERATURE REVIEW 8 II.1. ANALYSIS 9 II.1.1. On Social Robots 9 II.1.2. On Anthropomorphism 12 II.1.3. On the Comparison between Animal and Robot Rights 14 II.2. LIMITATIONS 16 III. METHODOLOGY 18 IV. DEFINING SOCIAL ROBOTS: WHY DO WE TALK ABOUT THEM? 22 IV.1. BACKGROUND 22 IV.2. EXAMPLES OF SOCIAL ROBOTS 25 IV.3. ANTHROPOMORPHISM AS INTENTIONAL DESIGN CHOICE 27 V. THE ANIMAL RIGHTS DEBATE 34 V.1. BACKGROUND 34 V.2. DEBATE ANALYSIS: FROM INDIFFERENCE TO ADVOCACY 35 V.3. CONTEMPORARY PERSPECTIVE 44 VI. THE ROBOT RIGHTS DEBATE 49 VI.1. BACKGROUND 49 VI.2. DEBATE ANALYSIS: FROM TOOLS TO SOCIAL ENTITIES 51 VI.2.1. Q1: Since social robots cannot have rights, they should not have rights. 52 VI.2.2. Q2: Even though social robots cannot have rights, they should have rights. 55 VI.2.3. Q3: Even though social robots can have rights, they should not have rights. 59 VI.2.4. Q4: Since social robots can have rights, they should have rights. 62 VI.2.5. The Dynamics of The Discourse 64 VI.3. THE ANIMAL-ROBOT ANALOGY 73 VI.4. CONTEMPORARY PERSPECTIVE 86 VII. CONCLUSION 89 VIII. REFERENCES 92Maste

    Real-time generation and adaptation of social companion robot behaviors

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    Social robots will be part of our future homes. They will assist us in everyday tasks, entertain us, and provide helpful advice. However, the technology still faces challenges that must be overcome to equip the machine with social competencies and make it a socially intelligent and accepted housemate. An essential skill of every social robot is verbal and non-verbal communication. In contrast to voice assistants, smartphones, and smart home technology, which are already part of many people's lives today, social robots have an embodiment that raises expectations towards the machine. Their anthropomorphic or zoomorphic appearance suggests they can communicate naturally with speech, gestures, or facial expressions and understand corresponding human behaviors. In addition, robots also need to consider individual users' preferences: everybody is shaped by their culture, social norms, and life experiences, resulting in different expectations towards communication with a robot. However, robots do not have human intuition - they must be equipped with the corresponding algorithmic solutions to these problems. This thesis investigates the use of reinforcement learning to adapt the robot's verbal and non-verbal communication to the user's needs and preferences. Such non-functional adaptation of the robot's behaviors primarily aims to improve the user experience and the robot's perceived social intelligence. The literature has not yet provided a holistic view of the overall challenge: real-time adaptation requires control over the robot's multimodal behavior generation, an understanding of human feedback, and an algorithmic basis for machine learning. Thus, this thesis develops a conceptual framework for designing real-time non-functional social robot behavior adaptation with reinforcement learning. It provides a higher-level view from the system designer's perspective and guidance from the start to the end. It illustrates the process of modeling, simulating, and evaluating such adaptation processes. Specifically, it guides the integration of human feedback and social signals to equip the machine with social awareness. The conceptual framework is put into practice for several use cases, resulting in technical proofs of concept and research prototypes. They are evaluated in the lab and in in-situ studies. These approaches address typical activities in domestic environments, focussing on the robot's expression of personality, persona, politeness, and humor. Within this scope, the robot adapts its spoken utterances, prosody, and animations based on human explicit or implicit feedback.Soziale Roboter werden Teil unseres zukünftigen Zuhauses sein. Sie werden uns bei alltäglichen Aufgaben unterstützen, uns unterhalten und uns mit hilfreichen Ratschlägen versorgen. Noch gibt es allerdings technische Herausforderungen, die zunächst überwunden werden müssen, um die Maschine mit sozialen Kompetenzen auszustatten und zu einem sozial intelligenten und akzeptierten Mitbewohner zu machen. Eine wesentliche Fähigkeit eines jeden sozialen Roboters ist die verbale und nonverbale Kommunikation. Im Gegensatz zu Sprachassistenten, Smartphones und Smart-Home-Technologien, die bereits heute Teil des Lebens vieler Menschen sind, haben soziale Roboter eine Verkörperung, die Erwartungen an die Maschine weckt. Ihr anthropomorphes oder zoomorphes Aussehen legt nahe, dass sie in der Lage sind, auf natürliche Weise mit Sprache, Gestik oder Mimik zu kommunizieren, aber auch entsprechende menschliche Kommunikation zu verstehen. Darüber hinaus müssen Roboter auch die individuellen Vorlieben der Benutzer berücksichtigen. So ist jeder Mensch von seiner Kultur, sozialen Normen und eigenen Lebenserfahrungen geprägt, was zu unterschiedlichen Erwartungen an die Kommunikation mit einem Roboter führt. Roboter haben jedoch keine menschliche Intuition - sie müssen mit entsprechenden Algorithmen für diese Probleme ausgestattet werden. In dieser Arbeit wird der Einsatz von bestärkendem Lernen untersucht, um die verbale und nonverbale Kommunikation des Roboters an die Bedürfnisse und Vorlieben des Benutzers anzupassen. Eine solche nicht-funktionale Anpassung des Roboterverhaltens zielt in erster Linie darauf ab, das Benutzererlebnis und die wahrgenommene soziale Intelligenz des Roboters zu verbessern. Die Literatur bietet bisher keine ganzheitliche Sicht auf diese Herausforderung: Echtzeitanpassung erfordert die Kontrolle über die multimodale Verhaltenserzeugung des Roboters, ein Verständnis des menschlichen Feedbacks und eine algorithmische Basis für maschinelles Lernen. Daher wird in dieser Arbeit ein konzeptioneller Rahmen für die Gestaltung von nicht-funktionaler Anpassung der Kommunikation sozialer Roboter mit bestärkendem Lernen entwickelt. Er bietet eine übergeordnete Sichtweise aus der Perspektive des Systemdesigners und eine Anleitung vom Anfang bis zum Ende. Er veranschaulicht den Prozess der Modellierung, Simulation und Evaluierung solcher Anpassungsprozesse. Insbesondere wird auf die Integration von menschlichem Feedback und sozialen Signalen eingegangen, um die Maschine mit sozialem Bewusstsein auszustatten. Der konzeptionelle Rahmen wird für mehrere Anwendungsfälle in die Praxis umgesetzt, was zu technischen Konzeptnachweisen und Forschungsprototypen führt, die in Labor- und In-situ-Studien evaluiert werden. Diese Ansätze befassen sich mit typischen Aktivitäten in häuslichen Umgebungen, wobei der Schwerpunkt auf dem Ausdruck der Persönlichkeit, dem Persona, der Höflichkeit und dem Humor des Roboters liegt. In diesem Rahmen passt der Roboter seine Sprache, Prosodie, und Animationen auf Basis expliziten oder impliziten menschlichen Feedbacks an

    Project knole: an autocosmic approach to authoring resonant computational characters

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    Project knole, consisting of this thesis and a mixed reality installation artwork centred around a computational simulation, is a practice-based response to the question of how a character in a work of computational narrative art might maintain their defining quality of dynamic agency within a system (arguably one of the key potentials of the form), while achieving the ‘resonant’ qualities of characters in more materially-static artforms. In all aspects of this project, I explore a new design philosophy for achieving this balance; between the authorship of a procedural computational system, and the ability of that system to ‘resonate’ with the imagination of an audience. This philosophy, which I term the ‘autocosmic’, seeks inspiration for the curation of audience response outside the obvious boundaries of artistic discipline, across the wider spectrum of human imaginative engagement; examples often drawn from mostly non-aesthetic domains. As well as defining the terms ‘resonance’ and ‘autocosmic’, and delineating my methodology more generally, this thesis demonstrates how the ‘autocosmic’ was employed within my creative work. In particular, it shows how some of the perennial problems of computational character development might be mediated by exploring other non-aesthetic examples of imaginative, narrative engagement with personified systems. In the context of this project, such examples come from the historio-cultural relationship between human beings and the environments they inhabit, outside of formal artistic practice. From this ‘autocosmic’ launchpad, I have developed an artwork that starts to explore how this rich cultural and biological lineage of human social engagement with systemic place can be applied fruitfully to the development of a ‘resonant’ computational character

    Machine Medical Ethics

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    In medical settings, machines are in close proximity with human beings: with patients who are in vulnerable states of health, who have disabilities of various kinds, with the very young or very old, and with medical professionals. Machines in these contexts are undertaking important medical tasks that require emotional sensitivity, knowledge of medical codes, human dignity, and privacy. As machine technology advances, ethical concerns become more urgent: should medical machines be programmed to follow a code of medical ethics? What theory or theories should constrain medical machine conduct? What design features are required? Should machines share responsibility with humans for the ethical consequences of medical actions? How ought clinical relationships involving machines to be modeled? Is a capacity for empathy and emotion detection necessary? What about consciousness? The essays in this collection by researchers from both humanities and science describe various theoretical and experimental approaches to adding medical ethics to a machine, what design features are necessary in order to achieve this, philosophical and practical questions concerning justice, rights, decision-making and responsibility, and accurately modeling essential physician-machine-patient relationships. This collection is the first book to address these 21st-century concerns

    Sustainable Technology and Elderly Life

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    The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects

    Reinforcement Learning for Value Alignment

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    [eng] As autonomous agents become increasingly sophisticated and we allow them to perform more complex tasks, it is of utmost importance to guarantee that they will act in alignment with human values. This problem has received in the AI literature the name of the value alignment problem. Current approaches apply reinforcement learning to align agents with values due to its recent successes at solving complex sequential decision-making problems. However, they follow an agent-centric approach by expecting that the agent applies the reinforcement learning algorithm correctly to learn an ethical behaviour, without formal guarantees that the learnt ethical behaviour will be ethical. This thesis proposes a novel environment-designer approach for solving the value alignment problem with theoretical guarantees. Our proposed environment-designer approach advances the state of the art with a process for designing ethical environments wherein it is in the agent's best interest to learn ethical behaviours. Our process specifies the ethical knowledge of a moral value in terms that can be used in a reinforcement learning context. Next, our process embeds this knowledge in the agent's learning environment to design an ethical learning environment. The resulting ethical environment incentivises the agent to learn an ethical behaviour while pursuing its own objective. We further contribute to the state of the art by providing a novel algorithm that, following our ethical environment design process, is formally guaranteed to create ethical environments. In other words, this algorithm guarantees that it is in the agent's best interest to learn value- aligned behaviours. We illustrate our algorithm by applying it in a case study environment wherein the agent is expected to learn to behave in alignment with the moral value of respect. In it, a conversational agent is in charge of doing surveys, and we expect it to ask the users questions respectfully while trying to get as much information as possible. In the designed ethical environment, results confirm our theoretical results: the agent learns an ethical behaviour while pursuing its individual objective.[cat] A mesura que els agents autònoms es tornen cada cop més sofisticats i els permetem realitzar tasques més complexes, és de la màxima importància garantir que actuaran d'acord amb els valors humans. Aquest problema ha rebut a la literatura d'IA el nom del problema d'alineació de valors. Els enfocaments actuals apliquen aprenentatge per reforç per alinear els agents amb els valors a causa dels seus èxits recents a l'hora de resoldre problemes complexos de presa de decisions seqüencials. Tanmateix, segueixen un enfocament centrat en l'agent en esperar que l'agent apliqui correctament l'algorisme d'aprenentatge de reforç per aprendre un comportament ètic, sense garanties formals que el comportament ètic après serà ètic. Aquesta tesi proposa un nou enfocament de dissenyador d'entorn per resoldre el problema d'alineació de valors amb garanties teòriques. El nostre enfocament de disseny d'entorns proposat avança l'estat de l'art amb un procés per dissenyar entorns ètics en què és del millor interès de l'agent aprendre comportaments ètics. El nostre procés especifica el coneixement ètic d'un valor moral en termes que es poden utilitzar en un context d'aprenentatge de reforç. A continuació, el nostre procés incorpora aquest coneixement a l'entorn d'aprenentatge de l'agent per dissenyar un entorn d'aprenentatge ètic. L'entorn ètic resultant incentiva l'agent a aprendre un comportament ètic mentre persegueix el seu propi objectiu. A més, contribuïm a l'estat de l'art proporcionant un algorisme nou que, seguint el nostre procés de disseny d'entorns ètics, està garantit formalment per crear entorns ètics. En altres paraules, aquest algorisme garanteix que és del millor interès de l'agent aprendre comportaments alineats amb valors. Il·lustrem el nostre algorisme aplicant-lo en un estudi de cas on s'espera que l'agent aprengui a comportar-se d'acord amb el valor moral del respecte. En ell, un agent de conversa s'encarrega de fer enquestes, i esperem que faci preguntes als usuaris amb respecte tot intentant obtenir la màxima informació possible. En l'entorn ètic dissenyat, els resultats confirmen els nostres resultats teòrics: l'agent aprèn un comportament ètic mentre persegueix el seu objectiu individual

    Multi-Robot Systems: Challenges, Trends and Applications

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    This book is a printed edition of the Special Issue entitled “Multi-Robot Systems: Challenges, Trends, and Applications” that was published in Applied Sciences. This Special Issue collected seventeen high-quality papers that discuss the main challenges of multi-robot systems, present the trends to address these issues, and report various relevant applications. Some of the topics addressed by these papers are robot swarms, mission planning, robot teaming, machine learning, immersive technologies, search and rescue, and social robotics

    An ambient agent model for reading companion robot

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    Reading is essentially a problem-solving task. Based on what is read, like problem solving, it requires effort, planning, self-monitoring, strategy selection, and reflection. Also, as readers are trying to solve difficult problems, reading materials become more complex, thus demands more effort and challenges cognition. To address this issue, companion robots can be deployed to assist readers in solving difficult reading tasks by making reading process more enjoyable and meaningful. These robots require an ambient agent model, monitoring of a reader’s cognitive demand as it could consist of more complex tasks and dynamic interactions between human and environment. Current cognitive load models are not developed in a form to have reasoning qualities and not integrated into companion robots. Thus, this study has been conducted to develop an ambient agent model of cognitive load and reading performance to be integrated into a reading companion robot. The research activities were based on Design Science Research Process, Agent-Based Modelling, and Ambient Agent Framework. The proposed model was evaluated through a series of verification and validation approaches. The verification process includes equilibria evaluation and automated trace analysis approaches to ensure the model exhibits realistic behaviours and in accordance to related empirical data and literature. On the other hand, validation process that involved human experiment proved that a reading companion robot was able to reduce cognitive load during demanding reading tasks. Moreover, experiments results indicated that the integration of an ambient agent model into a reading companion robot enabled the robot to be perceived as a social, intelligent, useful, and motivational digital side-kick. The study contribution makes it feasible for new endeavours that aim at designing ambient applications based on human’s physical and cognitive process as an ambient agent model of cognitive load and reading performance was developed. Furthermore, it also helps in designing more realistic reading companion robots in the future
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