38,747 research outputs found
Imprecise dynamic walking with time-projection control
We present a new walking foot-placement controller based on 3LP, a 3D model
of bipedal walking that is composed of three pendulums to simulate falling,
swing and torso dynamics. Taking advantage of linear equations and closed-form
solutions of the 3LP model, our proposed controller projects intermediate
states of the biped back to the beginning of the phase for which a discrete LQR
controller is designed. After the projection, a proper control policy is
generated by this LQR controller and used at the intermediate time. This
control paradigm reacts to disturbances immediately and includes rules to
account for swing dynamics and leg-retraction. We apply it to a simulated Atlas
robot in position-control, always commanded to perform in-place walking. The
stance hip joint in our robot keeps the torso upright to let the robot
naturally fall, and the swing hip joint tracks the desired footstep location.
Combined with simple Center of Pressure (CoP) damping rules in the low-level
controller, our foot-placement enables the robot to recover from strong pushes
and produce periodic walking gaits when subject to persistent sources of
disturbance, externally or internally. These gaits are imprecise, i.e.,
emergent from asymmetry sources rather than precisely imposing a desired
velocity to the robot. Also in extreme conditions, restricting linearity
assumptions of the 3LP model are often violated, but the system remains robust
in our simulations. An extensive analysis of closed-loop eigenvalues, viable
regions and sensitivity to push timings further demonstrate the strengths of
our simple controller
Bipedal Walking Analysis, Control, and Applications Towards Human-Like Behavior
Realizing the essentials of bipedal walking balance is one of the core studies in both robotics and biomechanics. Although the recent developments of walking control on bipedal robots have brought the humanoid automation to a different level, the walking performance is still limited compared to human walking, which also restricts the related applications in biomechanics and rehabilitation.
To mitigate the discrepancy between robotic walking and human walking, this dissertation is broken into three parts to develop the control methods to improve three important perspectives: predictive walking behavior, gait optimization, and stepping strategy. To improve the predictive walking behavior captured by the model predictive control (MPC) which is transitionally applied with the nonlinear tracking control in sequence, a quadratic program (QP)-based controller is proposed to unify center of mass (COM) planning using MPC and a nonlinear torque control with control Lyapunov function (CLF). For the gait optimization, we focus on the algorithms of trajectory optimization with direct collocation framework. We propose a robust trajectory optimization using step-time sampling for a simple walker under terrain uncertainties. Towards generating human-like walking gait with multi-domain (phases), we improve the optimization through contact with more accurate transcription method for level walking, and generalize the hybrid zero dynamics (HZD) gait optimization with modified contact conditions for walking on various terrains. The results are compared with human walking gaits, where the similar trends and the sources of discrepancies are identified. In the third part for stepping strategy, we perform step estimation based on capture point (CP) for different human movements, including single-step (balance) recovery, walking and walking with slip. The analysis provides the insights of the efficacy and limitation of CP-based step estimation for human gait
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ânaturalâ) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control
An Efficiently Solvable Quadratic Program for Stabilizing Dynamic Locomotion
We describe a whole-body dynamic walking controller implemented as a convex
quadratic program. The controller solves an optimal control problem using an
approximate value function derived from a simple walking model while respecting
the dynamic, input, and contact constraints of the full robot dynamics. By
exploiting sparsity and temporal structure in the optimization with a custom
active-set algorithm, we surpass the performance of the best available
off-the-shelf solvers and achieve 1kHz control rates for a 34-DOF humanoid. We
describe applications to balancing and walking tasks using the simulated Atlas
robot in the DARPA Virtual Robotics Challenge.Comment: 6 pages, published at ICRA 201
Iterative Random Forests to detect predictive and stable high-order interactions
Genomics has revolutionized biology, enabling the interrogation of whole
transcriptomes, genome-wide binding sites for proteins, and many other
molecular processes. However, individual genomic assays measure elements that
interact in vivo as components of larger molecular machines. Understanding how
these high-order interactions drive gene expression presents a substantial
statistical challenge. Building on Random Forests (RF), Random Intersection
Trees (RITs), and through extensive, biologically inspired simulations, we
developed the iterative Random Forest algorithm (iRF). iRF trains a
feature-weighted ensemble of decision trees to detect stable, high-order
interactions with same order of computational cost as RF. We demonstrate the
utility of iRF for high-order interaction discovery in two prediction problems:
enhancer activity in the early Drosophila embryo and alternative splicing of
primary transcripts in human derived cell lines. In Drosophila, among the 20
pairwise transcription factor interactions iRF identifies as stable (returned
in more than half of bootstrap replicates), 80% have been previously reported
as physical interactions. Moreover, novel third-order interactions, e.g.
between Zelda (Zld), Giant (Gt), and Twist (Twi), suggest high-order
relationships that are candidates for follow-up experiments. In human-derived
cells, iRF re-discovered a central role of H3K36me3 in chromatin-mediated
splicing regulation, and identified novel 5th and 6th order interactions,
indicative of multi-valent nucleosomes with specific roles in splicing
regulation. By decoupling the order of interactions from the computational cost
of identification, iRF opens new avenues of inquiry into the molecular
mechanisms underlying genome biology
Push recovery with stepping strategy based on time-projection control
In this paper, we present a simple control framework for on-line push
recovery with dynamic stepping properties. Due to relatively heavy legs in our
robot, we need to take swing dynamics into account and thus use a linear model
called 3LP which is composed of three pendulums to simulate swing and torso
dynamics. Based on 3LP equations, we formulate discrete LQR controllers and use
a particular time-projection method to adjust the next footstep location
on-line during the motion continuously. This adjustment, which is found based
on both pelvis and swing foot tracking errors, naturally takes the swing
dynamics into account. Suggested adjustments are added to the Cartesian 3LP
gaits and converted to joint-space trajectories through inverse kinematics.
Fixed and adaptive foot lift strategies also ensure enough ground clearance in
perturbed walking conditions. The proposed structure is robust, yet uses very
simple state estimation and basic position tracking. We rely on the physical
series elastic actuators to absorb impacts while introducing simple laws to
compensate their tracking bias. Extensive experiments demonstrate the
functionality of different control blocks and prove the effectiveness of
time-projection in extreme push recovery scenarios. We also show self-produced
and emergent walking gaits when the robot is subject to continuous dragging
forces. These gaits feature dynamic walking robustness due to relatively soft
springs in the ankles and avoiding any Zero Moment Point (ZMP) control in our
proposed architecture.Comment: 20 pages journal pape
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