10,684 research outputs found
Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements
Individuals with cognitive impairments currently leverage extensive human resources during their transitions from assisted living to independent living. In Western Europe, many government-supported volunteer organizations provide sheltered living facilities; supervised environments in which people with cognitive impairments collaboratively learn daily living skills. In this paper, we describe communal cooking practices in sheltered living facilities and identify opportunities for supporting these with interactive technology to reduce volunteer workload. We conducted two contextual observations of twelve people with cognitive impairments cooking in sheltered living facilities and supplemented this data through interviews with four employees and volunteers who supervise them. Through thematic analysis, we identified four themes to inform design requirements for communal cooking activities: Work organization, community, supervision, and practicalities. Based on these, we present five design implications for assistive systems in kitchens for people with cognitive deficiencies
Towards data exchange formats for learning experiences in manufacturing workplaces
Manufacturing industries are currently transforming, most notably through the introduction of advanced machinery and increasing degrees of au- tomation. This has caused a shift in skills required, calling for a skills gap to be filled. Learning technology needs to embrace this change and with this contri- bution, we propose a process model for learning by experience to understand and explain learning under these changed conditions. To put this process into practice, we propose two interchange formats for capturing, sharing, and re- enacting pervasive learning activities and for describing workplaces with in- volved things, persons, places, devices, apps, and their set-up
Smart objects as building blocks for the internet of things
The combination of the Internet and emerging technologies such as nearfield communications, real-time localization, and embedded sensors lets us transform everyday objects into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of Things and enable novel computing applications. As a step toward design and architectural principles for smart objects, the authors introduce a hierarchy of architectures with increasing levels of real-world awareness and interactivity. In particular, they describe activity-, policy-, and process-aware smart objects and demonstrate how the respective architectural abstractions support increasingly complex application
Social issues of power harvesting as key enables of WSN in pervasive computing
Pervasive systems have gained popularity and open the door to new applications that will improve the quality of life of the users. Additionally, the implementation of such systems over an infrastructure of Wireless Sensor Networks has been proven to be very powerful. To deal with the WSN problems related to the battery of the elements or nodes that constitute the WSN, Power Harvesting techniques arise as good candidates. With PH each node can extract the energy from the surrounding environment. However, this energy source could not be constant, affecting the continuity and quality of the services provided. This behavior can have a negative impact on the user's perception about the system, which could be perceived as unreliable or faulty. In the current paper, some related works regarding pervasive systems within the home environment are referenced to extrapolate the conclusions and problems to the paradigm of Power Harvesting Pervasive Systems from the user perspective. Besides, the paper speculates about the approach and methods to overcome these potential problems and presents the design trends that could be followed.<br/
Exploring Community Building with an Awareness Display
In this paper, we present a field trial of a pervasive system called Panorama that is aimed at supporting social awareness in work environments. Panorama is an intelligent situated display in the staff room of an academic department. It artistically represents non-critical user generated content such as images from holidays, conferences and other social gatherings, as well as textual messages on its display. It also captures images and videos from different public spaces of the department and streams them onto the Panorama screen, using appropriate abstraction techniques. We studied the use of Panorama for two weeks and observed how Panorama affected staff members’ social awareness and community building. We report that Panorama simulated curiosity and learning, initiated new interactions and provided a mechanism for cherishing old memories
Smart workplaces: a system proposal for stress management
Over the past last decades of contemporary society, workplaces
have become the primary source of many health issues, leading
to mental problems such as stress, depression, and anxiety.
Among the others, environmental aspects have shown to be the
causes of stress, illness, and lack of productivity. With the arrival
of new technologies, especially in the smart workplaces field,
most studies have focused on investigating the building energy
efficiency models and human thermal comfort. However, little has
been applied to occupants’ stress recognition and well-being
overall. Due to this fact, this present study aims to propose a
stress management solution for an interactive design system that
allows the adapting of comfortable environmental conditions
according to the user preferences by measuring in real-time the
environmental and biological characteristics, thereby helping to
prevent stress, as well as to enable users to cope stress when
being stressed. The secondary objective will focus on evaluating
one part of the system: the mobile application. The proposed
system uses several usability methods to identify users’ needs,
behavior, and expectations from the user-centered design
approach. Applied methods, such as User Research, Card
Sorting, and Expert Review, allowed us to evaluate the design
system according to Heuristics Analysis, resulting in improved
usability of interfaces and experience. The study presents the
research results, the design interface, and usability tests.
According to the User Research results, temperature and noise
are the most common environmental stressors among the users
causing stress and uncomfortable conditions to work in, and the
preference for physical activities over the digital solutions for
coping with stress. Additionally, the System Usability Scale (SUS)
results identified that the system’s usability was measured as
“excellent” and “acceptable” with a final score of 88 points out of
the 100. It is expected that these conclusions can contribute to
future investigations in the smart workplaces study field and their
interaction with the people placed there.Nas últimas décadas da sociedade contemporânea, o local de
trabalho tem se tornado principal fonte de muitos problemas de
saĂşde mental, como o stress, depressĂŁo e ansiedade. Os aspetos
ambientais têm se revelado como as causas de stress, doenças,
falta de produtividade, entre outros. Atualmente, com a chegada de
novas tecnologias, principalmente na área de locais de trabalho
inteligentes, a maioria dos estudos tem se concentrado na
investigação de modelos de eficiĂŞncia energĂ©tica de edifĂcios e
conforto térmico humano. No entanto, pouco foi aplicado ao
reconhecimento do stress dos ocupantes e ao bem-estar geral das
pessoas. Diante disso, o objetivo principal Ă© propor um sistema de
design de gestĂŁo do stress para um sistema de design interativo que
permita adaptar as condições ambientais de acordo com as
preferĂŞncias de utilizador, medindo em tempo real as caracterĂsticas
ambientais e biológicas, auxiliando assim na prevenção de stress,
bem como ajuda os utilizadores a lidar com o stress quando estĂŁo
sob o mesmo. O segundo objetivo Ă© desenhar e avaliar uma parte
do projeto — o protótipo da aplicação móvel através da realização
de testes de usabilidade. O sistema proposto resulta da abordagem
de design centrado no utilizador, utilizando diversos métodos de
usabilidade para identificar as necessidades, comportamentos e as
expectativas dos utilizadores. MĂ©todos aplicados, como Pesquisa de
Usuário, Card Sorting e Revisão de Especialistas, permitiram avaliar
o sistema de design de acordo com a análise heurĂstica, resultando
numa melhoria na usabilidade das interfaces e experiĂŞncia. O
estudo apresenta os resultados da pesquisa, a interface do design e
os testes de usabilidade. De acordo com os resultados de User
Research, a temperatura e o ruĂdo sĂŁo os stressores ambientais
mais comuns entre os utilizadores, causando stresse e condições
menos favoráveis para trabalhar, igualmente existe uma preferência
por atividades fĂsicas sobre as soluções digitais na gestĂŁo do
stresse. Adicionalmente, os resultados de System Usability Scale
(SUS) identificaram a usabilidade do sistema de design como
“excelente” e “aceitável” com pontuação final de 88 pontos em 100.
É esperado que essas conclusões possam contribuir para futuras
investigações no campo de estudo dos smart workplaces e sua
interação com os utilizadores
Characterizing the use of mathematical knowledge in boundary crossing situations at work
The first aim of this paper is to present a characterisation of techno-mathematical literacies needed for effective practice in modern, technology-rich workplaces that are both highly automated and increasingly focused on flexible response to customer needs. The second aim is to introduce an epistemological dimension to activity theory, specifically to the notions of boundary object and boundary crossing. In this paper we draw on ethnographic research in a pensions company and focus on data derived from detailed analysis of the diverse perspectives that exist with respect to one symbolic artefact, the annual pension statement. This statement is designed to facilitate boundary crossing between company and customers. Our study showed that the statement routinely failed in this communicative role, largely due to the invisible factors of the mathematical-financial models underlying the statement that are not made visible to customers, or to the customer enquiry team whose task is to communicate with customers. By focusing on this artefact in boundary-crossing situations, we identify and elaborate the nature of the techno-mathematical knowledge required for effective communication between different communities in one financial services workplace, and suggest the implications of our findings for workplaces more generally
Towards social paradigms for mobile context-aware computing in smart cities
Ponència presentada a la 11ÂŞ Conferencia IbĂ©rica de Sistemas y TecnologĂas de InformaciĂłn (CISTI 2016) celebrada a Gran Canaria els dies 15-18 de juny de 2016Mobile context-aware computing is an essential
component of the smart cities infrastructure. Attempts
were made to develop a model that can effectively
represent a system in device to support context-aware
behavior. The purpose of this paper is to identify
deficiencies of the previously developed model and propose
solutions to improve it.The authors gratefully acknowledge funding from the
European Commission through the GEO-C project (H2020-
MSCA-ITN-2014, Grant Agreement Number 642332,
http://www.geo-c.eu/). Carlos Granell has been partly funded
by the RamĂłn y Cajal Programme (grant numbers RYC-2014-
16913
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