427 research outputs found

    Weight estimations with time-reversed point-light displays

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    Interpreting other’s actions is a very important ability not only in social life, but also in interactive sports. Previous experiments have demonstrated good estimation performances for the weight of lifted objects through point-light displays. The basis for these performances is commonly assigned to the concept of motor simulation regarding observed actions. In this study, we investigated the weak version of the motor simulation hypothesis which claims that the goal of an observed action strongly influences its understanding (Fogassi, Ferrari, Gesierich, Rozzi, Chersi, & Rizzolatti, 2005). Therefore, we conducted a weight judgement task with point-light displays and showed participants videos of a model lifting and lowering three different weights. The experimental manipulation consisted of a goal change of these actions by showing the videos normal and in a time-reversed order of sequence. The results show a systematic overestimation of weights for time-reversed lowering actions (thus looking like lifting actions) while weight estimations for time-reversed lifting actions did not differ from the original playback direction. The results are discussed in terms of motor simulation and different kinematic profiles of the presented actions. © 2020, The Author(s)

    Sensorimotor cortex as a critical component of an 'extended' mirror neuron system: Does it solve the development, correspondence, and control problems in mirroring?

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    A core assumption of how humans understand and infer the intentions and beliefs of others is the existence of a functional self-other distinction. At least two neural systems have been proposed to manage such a critical distinction. One system, part of the classic motor system, is specialized for the preparation and execution of motor actions that are self realized and voluntary, while the other appears primarily involved in capturing and understanding the actions of non-self or others. The latter system, of which the mirror neuron system is part, is the canonical action 'resonance' system in the brain that has evolved to share many of the same circuits involved in motor control. Mirroring or 'shared circuit systems' are assumed to be involved in resonating, imitating, and/or simulating the actions of others. A number of researchers have proposed that shared representations of motor actions may form a foundational cornerstone for higher order social processes, such as motor learning, action understanding, imitation, perspective taking, understanding facial emotions, and empathy. However, mirroring systems that evolve from the classic motor system present at least three problems: a development, a correspondence, and a control problem. Developmentally, the question is how does a mirroring system arise? How do humans acquire the ability to simulate through mapping observed onto executed actions? Are mirror neurons innate and therefore genetically programmed? To what extent is learning necessary? In terms of the correspondence problem, the question is how does the observer agent know what the observed agent's resonance activation pattern is? How does the matching of motor activation patterns occur? Finally, in terms of the control problem, the issue is how to efficiently control a mirroring system when it is turned on automatically through observation? Or, as others have stated the problem more succinctly: "Why don't we imitate all the time?" In this review, we argue from an anatomical, physiological, modeling, and functional perspectives that a critical component of the human mirror neuron system is sensorimotor cortex. Not only are sensorimotor transformations necessary for computing the patterns of muscle activation and kinematics during action observation but they provide potential answers to the development, correspondence and control problems

    Engineering data compendium. Human perception and performance, volume 3

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    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design of military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by system designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is Volume 3, containing sections on Human Language Processing, Operator Motion Control, Effects of Environmental Stressors, Display Interfaces, and Control Interfaces (Real/Virtual)

    Bodies in the Brain

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    Army-NASA aircrew/aircraft integration program (A3I) software detailed design document, phase 3

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    The capabilities and design approach of the MIDAS (Man-machine Integration Design and Analysis System) computer-aided engineering (CAE) workstation under development by the Army-NASA Aircrew/Aircraft Integration Program is detailed. This workstation uses graphic, symbolic, and numeric prototyping tools and human performance models as part of an integrated design/analysis environment for crewstation human engineering. Developed incrementally, the requirements and design for Phase 3 (Dec. 1987 to Jun. 1989) are described. Software tools/models developed or significantly modified during this phase included: an interactive 3-D graphic cockpit design editor; multiple-perspective graphic views to observe simulation scenarios; symbolic methods to model the mission decomposition, equipment functions, pilot tasking and loading, as well as control the simulation; a 3-D dynamic anthropometric model; an intermachine communications package; and a training assessment component. These components were successfully used during Phase 3 to demonstrate the complex interactions and human engineering findings involved with a proposed cockpit communications design change in a simulated AH-64A Apache helicopter/mission that maps to empirical data from a similar study and AH-1 Cobra flight test

    Engineering Data Compendium. Human Perception and Performance, Volume 1

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    The concept underlying the Engineering Data Compendium was the product an R and D program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design of military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by system designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is Volume 1, which contains sections on Visual Acquisition of Information, Auditory Acquisition of Information, and Acquisition of Information by Other Senses

    A sensorimotor network for actions and intentions reading: a series of TMS studies

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    Information relevant for our social life are immediately processed by our brain. When we walk in the street we easily and quite automatically adjust our path to avoid colliding other people. Several social activities like working in a group, playing a sport, talking with people and many others, all require the ability to carefully read others movements. Thus, kinematics and postural information of others‟ body are a fundamental medium for good survival in our social environment. Along the reading of this manuscript a series of extensive and novel studies will describe the role of sensorimotor cortices and their differential contribution in specific action observation tasks. By means of transcranial magnetic stimulation (TMS) we tested in healthy subjects both low and high cognitive level processes that may require areas of the action observation network

    Processing of quantitative information, investigated with fMRI.

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    Ever since the discovery of the ‘number neurons’, the neural representation of quantity in the brain has been thought of as a number-selective coding system. In such a system, the neuron is activated by a specific quantity but numerically close quantities also activate the neuron. Recent fMRI studies also confirmed the existence of a number-selective system in humans. Several computational modelling studies predicted a number-sensitive coding stage as a necessary preceding stage to the number-selective neurons (Verguts & Fias, 2004). In this coding scheme, the coding is analogous to the number it represents. This can be implemented by neurons that respond monotonically to number (e.g., more strongly for larger numbers). Recently, the biological reality of such a system has been demonstrated by use of single-cell recording, in the lateral intraparietal area (LIP) of the macaque monkey. In this thesis, we searched for evidence of number-sensitive coding in humans. Using a priming paradigm, we found behavioural evidence for a number-sensitive system in humans for small non-symbolic numerosities (1 to 5). Using event-related fMRI, we showed number-sensitive activation in the human LIP area in the same number range. Remarkably, we could not extend these results for larger numerosities (2 to 64). Whereas the lack of results in the behavioural priming experiment could be due to an insensitivity of the method, this was not a plausible explanation in the fMRI experiment, as the activity measured in human LIP significantly decreased for numerosities larger than 8. We therefore concluded that the number-sensitive system is liable to a capacity limit for higher numerosities, which could be caused by the use of lateral inhibition. We further suggest that the implementation of this lateral inhibition is dependent on the particular task set, and that the capacity limit is not present (or less stringent) when numerosity is not behaviourally relevant. This could explain the finding of number-sensitive neurons for larger numerosities in monkeys. Finally, we suggest that a different mechanism is employed when numerical value of large numerosities is relevant. This leads to the conclusion that dot patterns in the small and large number range are processed differently
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