174 research outputs found

    Spatial and Temporal Modeling for Human Activity Recognition from Multimodal Sequential Data

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    Human Activity Recognition (HAR) has been an intense research area for more than a decade. Different sensors, ranging from 2D and 3D cameras to accelerometers, gyroscopes, and magnetometers, have been employed to generate multimodal signals to detect various human activities. With the advancement of sensing technology and the popularity of mobile devices, depth cameras and wearable devices, such as Microsoft Kinect and smart wristbands, open a unprecedented opportunity to solve the challenging HAR problem by learning expressive representations from the multimodal signals recording huge amounts of daily activities which comprise a rich set of categories. Although competitive performance has been reported, existing methods focus on the statistical or spatial representation of the human activity sequence; while the internal temporal dynamics of the human activity sequence are not sufficiently exploited. As a result, they often face the challenge of recognizing visually similar activities composed of dynamic patterns in different temporal order. In addition, many model-driven methods based on sophisticated features and carefully-designed classifiers are computationally demanding and unable to scale to a large dataset. In this dissertation, we propose to address these challenges from three different perspectives; namely, 3D spatial relationship modeling, dynamic temporal quantization, and temporal order encoding. We propose a novel octree-based algorithm for computing the 3D spatial relationships between objects from a 3D point cloud captured by a Kinect sensor. A set of 26 3D spatial directions are defined to describe the spatial relationship of an object with respect to a reference object. These 3D directions are implemented as a set of spatial operators, such as AboveSouthEast and BelowNorthWest, of an event query language to query human activities in an indoor environment; for example, A person walks in the hallway from north to south. The performance is quantitatively evaluated in a public RGBD object dataset and qualitatively investigated in a live video computing platform. In order to address the challenge of temporal modeling in human action recognition, we introduce the dynamic temporal quantization, a clustering-like algorithm to quantize human action sequences of varied lengths into fixed-size quantized vectors. A two-step optimization algorithm is proposed to jointly optimize the quantization of the original sequence. In the aggregation step, frames falling into the sample segment are aggregated by max-polling and produce the quantized representation of the segment. During the assignment step, frame-segment assignment is updated according to dynamic time warping, while the temporal order of the entire sequence is preserved. The proposed technique is evaluated on three public 3D human action datasets and achieves state-of-the-art performance. Finally, we propose a novel temporal order encoding approach that models the temporal dynamics of the sequential data for human activity recognition. The algorithm encodes the temporal order of the latent patterns extracted by the subspace projection and generates a highly compact First-Take-All (FTA) feature vector representing the entire sequential data. An optimization algorithm is further introduced to learn the optimized projections in order to increase the discriminative power of the FTA feature. The compactness of the FTA feature makes it extremely efficient for human activity recognition with nearest neighbor search based on Hamming distance. Experimental results on two public human activity datasets demonstrate the advantages of the FTA feature over state-of-the-art methods in both accuracy and efficiency

    A Survey of Applications and Human Motion Recognition with Microsoft Kinect

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    Microsoft Kinect, a low-cost motion sensing device, enables users to interact with computers or game consoles naturally through gestures and spoken commands without any other peripheral equipment. As such, it has commanded intense interests in research and development on the Kinect technology. In this paper, we present, a comprehensive survey on Kinect applications, and the latest research and development on motion recognition using data captured by the Kinect sensor. On the applications front, we review the applications of the Kinect technology in a variety of areas, including healthcare, education and performing arts, robotics, sign language recognition, retail services, workplace safety training, as well as 3D reconstructions. On the technology front, we provide an overview of the main features of both versions of the Kinect sensor together with the depth sensing technologies used, and review literatures on human motion recognition techniques used in Kinect applications. We provide a classification of motion recognition techniques to highlight the different approaches used in human motion recognition. Furthermore, we compile a list of publicly available Kinect datasets. These datasets are valuable resources for researchers to investigate better methods for human motion recognition and lower-level computer vision tasks such as segmentation, object detection and human pose estimation

    Radar and RGB-depth sensors for fall detection: a review

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    This paper reviews recent works in the literature on the use of systems based on radar and RGB-Depth (RGB-D) sensors for fall detection, and discusses outstanding research challenges and trends related to this research field. Systems to detect reliably fall events and promptly alert carers and first responders have gained significant interest in the past few years in order to address the societal issue of an increasing number of elderly people living alone, with the associated risk of them falling and the consequences in terms of health treatments, reduced well-being, and costs. The interest in radar and RGB-D sensors is related to their capability to enable contactless and non-intrusive monitoring, which is an advantage for practical deployment and users’ acceptance and compliance, compared with other sensor technologies, such as video-cameras, or wearables. Furthermore, the possibility of combining and fusing information from The heterogeneous types of sensors is expected to improve the overall performance of practical fall detection systems. Researchers from different fields can benefit from multidisciplinary knowledge and awareness of the latest developments in radar and RGB-D sensors that this paper is discussing

    Human action recognition using 3D joint information and pyramidal HOOFD features

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    With the recent release of low-cost depth acquisition devices, there is an increasing trend towards investigation of depth data in a number of important computer vision problems, such as detection, tracking and recognition. Much work has focused on human action recognition using depth data from Kinect type 3D cameras since depth data has proven to be more effective than 2D intensity images. In this thesis, we develop a new method for recognizing human actions using depth data. It utilizes both skeletal joint information and optical flows computed from depth images. By drawing an analogy between depth and intensity images, 2D optical flows are calculated from depth images for the entire action instance. From the resulting optical flow vectors, patches are extracted around each joint location to learn local motion variations. These patches are grouped in terms of their joints and used to calculate a new feature called 'HOOFD' (Histogram of Oriented Optical Flows from Depth). In order to encode temporal variations, these HOOFD features are calculated in a pyramidal fashion. At each level of the pyramid, action instance is partitioned equally into two parts and each part is employed separately to form the histograms. Oriented optical flow histograms are utilized due to their invariance to scale and direction of motion. Naive Bayes and SVM classifiers are then trained using HOOFD features to recognize various human actions. We performed several experiments on publicly available databases and compared our approach with state-of-the-art methods. Results are quite promising and our approach outperforms some of the existing techniques

    A Human Activity Recognition System Based on Dynamic Clustering of Skeleton Data

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    Human activity recognition is an important area in computer vision, with its wide range of applications including ambient assisted living. In this paper, an activity recognition system based on skeleton data extracted from a depth camera is presented. The system makes use of machine learning techniques to classify the actions that are described with a set of a few basic postures. The training phase creates several models related to the number of clustered postures by means of a multiclass Support Vector Machine (SVM), trained with Sequential Minimal Optimization (SMO). The classification phase adopts the X-means algorithm to find the optimal number of clusters dynamically. The contribution of the paper is twofold. The first aim is to perform activity recognition employing features based on a small number of informative postures, extracted independently from each activity instance; secondly, it aims to assess the minimum number of frames needed for an adequate classification. The system is evaluated on two publicly available datasets, the Cornell Activity Dataset (CAD-60) and the Telecommunication Systems Team (TST) Fall detection dataset. The number of clusters needed to model each instance ranges from two to four elements. The proposed approach reaches excellent performances using only about 4 s of input data (~100 frames) and outperforms the state of the art when it uses approximately 500 frames on the CAD-60 dataset. The results are promising for the test in real context
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