10 research outputs found

    Gait recognition for person re-identification

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    Person re-identification across multiple cameras is an essential task in computer vision applications, particularly tracking the same person in different scenes. Gait recognition, which is the recognition based on the walking style, is mostly used for this purpose due to that human gait has unique characteristics that allow recognizing a person from a distance. However, human recognition via gait technique could be limited with the position of captured images or videos. Hence, this paper proposes a gait recognition approach for person re-identification. The proposed approach starts with estimating the angle of the gait first, and this is then followed with the recognition process, which is performed using convolutional neural networks. Herein, multitask convolutional neural network models and extracted gait energy images (GEIs) are used to estimate the angle and recognize the gait. GEIs are extracted by first detecting the moving objects, using background subtraction techniques. Training and testing phases are applied to the following three recognized datasets: CASIA-(B), OU-ISIR, and OU-MVLP. The proposed method is evaluated for background modeling using the Scene Background Modeling and Initialization (SBI) dataset. The proposed gait recognition method showed an accuracy of more than 98% for almost all datasets. Results of the proposed approach showed higher accuracy compared to obtained results of other methods result for CASIA-(B) and OU-MVLP and form the best results for the OU-ISIR dataset

    Human gait recognition using localized Grassmann mean representatives with partial least squares regression

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    Gait recognition has become popular due to the rising demand for nonintrusive biometrics. At its nascent stage of development, gait recognition faces a number of challenges. The performance of a gait recognition system is sensitive towards factors like viewing angle, clothing, shoe type, load carriage and speed changes. In this paper, the problems of gait are formulated on the Grassmann manifold. It is not difficult to obtain multiple snapshots of a walking subjects with the wide availability of camera networks. These sets of images can be modelled as low-dimensional subspaces, which can be realized naturally as points on the Grassmann manifold. Modelling image sets as low-dimensional subspaces provides not only possible clue of one’s gait, but also the common patterns of variation in the set. We present a method called Localized Grassmann Mean Representatives with Partial Least Squares Regression (LoGPLS) to infer a low-dimensional Euclidean approximation of the manifold. The notion of local mean representatives is introduced to construct multiple tangent spaces to better approximate the topological structure of the manifold. As the properties of the tangent spaces allows the Grassmann points to be evaluated in the vector space, partial least squares is applied to allow a more accurate classification of the points in a reduced space. Experiments have been conducted on four different publicly available gait databases. Empirical evidences demonstrate the effectiveness of the proposed approach in solving the various covariates in gait recognition

    Gaze-Based Human-Robot Interaction by the Brunswick Model

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    We present a new paradigm for human-robot interaction based on social signal processing, and in particular on the Brunswick model. Originally, the Brunswick model copes with face-to-face dyadic interaction, assuming that the interactants are communicating through a continuous exchange of non verbal social signals, in addition to the spoken messages. Social signals have to be interpreted, thanks to a proper recognition phase that considers visual and audio information. The Brunswick model allows to quantitatively evaluate the quality of the interaction using statistical tools which measure how effective is the recognition phase. In this paper we cast this theory when one of the interactants is a robot; in this case, the recognition phase performed by the robot and the human have to be revised w.r.t. the original model. The model is applied to Berrick, a recent open-source low-cost robotic head platform, where the gazing is the social signal to be considered

    Proceedings of the 9th international conference on disability, virtual reality and associated technologies (ICDVRAT 2012)

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