110,200 research outputs found

    NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding

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    Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI

    TS-RGBD Dataset: a Novel Dataset for Theatre Scenes Description for People with Visual Impairments

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    Computer vision was long a tool used for aiding visually impaired people to move around their environment and avoid obstacles and falls. Solutions are limited to either indoor or outdoor scenes, which limits the kind of places and scenes visually disabled people can be in, including entertainment places such as theatres. Furthermore, most of the proposed computer-vision-based methods rely on RGB benchmarks to train their models resulting in a limited performance due to the absence of the depth modality. In this paper, we propose a novel RGB-D dataset containing theatre scenes with ground truth human actions and dense captions annotations for image captioning and human action recognition: TS-RGBD dataset. It includes three types of data: RGB, depth, and skeleton sequences, captured by Microsoft Kinect. We test image captioning models on our dataset as well as some skeleton-based human action recognition models in order to extend the range of environment types where a visually disabled person can be, by detecting human actions and textually describing appearances of regions of interest in theatre scenes

    Egocentric RGB+Depth Action Recognition in Industry-Like Settings

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    Action recognition from an egocentric viewpoint is a crucial perception task in robotics and enables a wide range of human-robot interactions. While most computer vision approaches prioritize the RGB camera, the Depth modality - which can further amplify the subtleties of actions from an egocentric perspective - remains underexplored. Our work focuses on recognizing actions from egocentric RGB and Depth modalities in an industry-like environment. To study this problem, we consider the recent MECCANO dataset, which provides a wide range of assembling actions. Our framework is based on the 3D Video SWIN Transformer to encode both RGB and Depth modalities effectively. To address the inherent skewness in real-world multimodal action occurrences, we propose a training strategy using an exponentially decaying variant of the focal loss modulating factor. Additionally, to leverage the information in both RGB and Depth modalities, we opt for late fusion to combine the predictions from each modality. We thoroughly evaluate our method on the action recognition task of the MECCANO dataset, and it significantly outperforms the prior work. Notably, our method also secured first place at the multimodal action recognition challenge at ICIAP 2023

    The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Pose

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    The availability of a large labeled dataset is a key requirement for applying deep learning methods to solve various computer vision tasks. In the context of understanding human activities, existing public datasets, while large in size, are often limited to a single RGB camera and provide only per-frame or per-clip action annotations. To enable richer analysis and understanding of human activities, we introduce IKEA ASM---a three million frame, multi-view, furniture assembly video dataset that includes depth, atomic actions, object segmentation, and human pose. Additionally, we benchmark prominent methods for video action recognition, object segmentation and human pose estimation tasks on this challenging dataset. The dataset enables the development of holistic methods, which integrate multi-modal and multi-view data to better perform on these tasks
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