829 research outputs found

    Approximate optimal control model for visual search tasks

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    Visual search is a cognitive process that makes use of eye movements to bring the relatively high acuity fovea to bear on areas of interest to aid in navigation or interaction within the environment. This thesis explores a novel hypothesis that human visual search behaviour emerges as an adaptation to the underlying human information processing constraint, task utility and ecology. A new computational model (Computationally Rational Visual Search (CRVS) model) for visual search is also presented that provides a mathematical formulation for the hypothesis. Through the model, we ask the question, what mechanism and strategy a rational agent would use to move gaze and when should it stop searching? The CRVS model formulates the novel hypothesis for visual search as a Partially Observable Markov Decision Process (POMDP). The POMDP provides a mathematical framework to model visual search as a optimal adaptation to both top-down and bottom-up mechanisms. Specifically, the agent is only able to partially observe the environment due to the bounds imposed by the human visual system. The agent learns to make a decision based on the partial information it obtained and a feedback signal. The POMDP formulation is very general and it can be applied to a range of problems. However, finding an optimal solution to a POMDP is computationally expensive. In this thesis, we use machine learning to find an approximately optimal solution to the POMDP. Specifically, we use a deep reinforcement learning (Asynchronous Advantage Actor-Critic) algorithm to solve the POMDP. The thesis answers the where to fixate next and when to stop search questions using three different visual search tasks. In Chapter 4 we investigate the computationally rational strategies for when to stop search using a real-world search task of images on a web page. In Chapter 5, we investigate computationally rational strategies for where to look next when guided by low-level feature cues like colour, shape, size. Finally, in Chapter 6, we combine the approximately optimal strategies learned from the previous chapters for a conjunctive visual search task (Distractor-Ratio task) where the model needs to answer both when to stop and where to search question. The results show that visual search strategies can be explained as an approximately optimal adaptation to the theory of information processing constraints, utility and ecology of the task

    Belief Tree Search for Active Object Recognition

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    Active Object Recognition (AOR) has been approached as an unsupervised learning problem, in which optimal trajectories for object inspection are not known and are to be discovered by reducing label uncertainty measures or training with reinforcement learning. Such approaches have no guarantees of the quality of their solution. In this paper, we treat AOR as a Partially Observable Markov Decision Process (POMDP) and find near-optimal policies on training data using Belief Tree Search (BTS) on the corresponding belief Markov Decision Process (MDP). AOR then reduces to the problem of knowledge transfer from near-optimal policies on training set to the test set. We train a Long Short Term Memory (LSTM) network to predict the best next action on the training set rollouts. We sho that the proposed AOR method generalizes well to novel views of familiar objects and also to novel objects. We compare this supervised scheme against guided policy search, and find that the LSTM network reaches higher recognition accuracy compared to the guided policy method. We further look into optimizing the observation function to increase the total collected reward of optimal policy. In AOR, the observation function is known only approximately. We propose a gradient-based method update to this approximate observation function to increase the total reward of any policy. We show that by optimizing the observation function and retraining the supervised LSTM network, the AOR performance on the test set improves significantly.Comment: IROS 201

    The Dreaming Variational Autoencoder for Reinforcement Learning Environments

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    Reinforcement learning has shown great potential in generalizing over raw sensory data using only a single neural network for value optimization. There are several challenges in the current state-of-the-art reinforcement learning algorithms that prevent them from converging towards the global optima. It is likely that the solution to these problems lies in short- and long-term planning, exploration and memory management for reinforcement learning algorithms. Games are often used to benchmark reinforcement learning algorithms as they provide a flexible, reproducible, and easy to control environment. Regardless, few games feature a state-space where results in exploration, memory, and planning are easily perceived. This paper presents The Dreaming Variational Autoencoder (DVAE), a neural network based generative modeling architecture for exploration in environments with sparse feedback. We further present Deep Maze, a novel and flexible maze engine that challenges DVAE in partial and fully-observable state-spaces, long-horizon tasks, and deterministic and stochastic problems. We show initial findings and encourage further work in reinforcement learning driven by generative exploration.Comment: Best Student Paper Award, Proceedings of the 38th SGAI International Conference on Artificial Intelligence, Cambridge, UK, 2018, Artificial Intelligence XXXV, 201

    Learning to Represent Haptic Feedback for Partially-Observable Tasks

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    The sense of touch, being the earliest sensory system to develop in a human body [1], plays a critical part of our daily interaction with the environment. In order to successfully complete a task, many manipulation interactions require incorporating haptic feedback. However, manually designing a feedback mechanism can be extremely challenging. In this work, we consider manipulation tasks that need to incorporate tactile sensor feedback in order to modify a provided nominal plan. To incorporate partial observation, we present a new framework that models the task as a partially observable Markov decision process (POMDP) and learns an appropriate representation of haptic feedback which can serve as the state for a POMDP model. The model, that is parametrized by deep recurrent neural networks, utilizes variational Bayes methods to optimize the approximate posterior. Finally, we build on deep Q-learning to be able to select the optimal action in each state without access to a simulator. We test our model on a PR2 robot for multiple tasks of turning a knob until it clicks.Comment: IEEE International Conference on Robotics and Automation (ICRA), 201

    Learning Deployable Navigation Policies at Kilometer Scale from a Single Traversal

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    Model-free reinforcement learning has recently been shown to be effective at learning navigation policies from complex image input. However, these algorithms tend to require large amounts of interaction with the environment, which can be prohibitively costly to obtain on robots in the real world. We present an approach for efficiently learning goal-directed navigation policies on a mobile robot, from only a single coverage traversal of recorded data. The navigation agent learns an effective policy over a diverse action space in a large heterogeneous environment consisting of more than 2km of travel, through buildings and outdoor regions that collectively exhibit large variations in visual appearance, self-similarity, and connectivity. We compare pretrained visual encoders that enable precomputation of visual embeddings to achieve a throughput of tens of thousands of transitions per second at training time on a commodity desktop computer, allowing agents to learn from millions of trajectories of experience in a matter of hours. We propose multiple forms of computationally efficient stochastic augmentation to enable the learned policy to generalise beyond these precomputed embeddings, and demonstrate successful deployment of the learned policy on the real robot without fine tuning, despite environmental appearance differences at test time. The dataset and code required to reproduce these results and apply the technique to other datasets and robots is made publicly available at rl-navigation.github.io/deployable

    Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks

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    Future wireless networks have a substantial potential in terms of supporting a broad range of complex compelling applications both in military and civilian fields, where the users are able to enjoy high-rate, low-latency, low-cost and reliable information services. Achieving this ambitious goal requires new radio techniques for adaptive learning and intelligent decision making because of the complex heterogeneous nature of the network structures and wireless services. Machine learning (ML) algorithms have great success in supporting big data analytics, efficient parameter estimation and interactive decision making. Hence, in this article, we review the thirty-year history of ML by elaborating on supervised learning, unsupervised learning, reinforcement learning and deep learning. Furthermore, we investigate their employment in the compelling applications of wireless networks, including heterogeneous networks (HetNets), cognitive radios (CR), Internet of things (IoT), machine to machine networks (M2M), and so on. This article aims for assisting the readers in clarifying the motivation and methodology of the various ML algorithms, so as to invoke them for hitherto unexplored services as well as scenarios of future wireless networks.Comment: 46 pages, 22 fig
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