28,184 research outputs found
Human Pose Estimation using Global and Local Normalization
In this paper, we address the problem of estimating the positions of human
joints, i.e., articulated pose estimation. Recent state-of-the-art solutions
model two key issues, joint detection and spatial configuration refinement,
together using convolutional neural networks. Our work mainly focuses on
spatial configuration refinement by reducing variations of human poses
statistically, which is motivated by the observation that the scattered
distribution of the relative locations of joints e.g., the left wrist is
distributed nearly uniformly in a circular area around the left shoulder) makes
the learning of convolutional spatial models hard. We present a two-stage
normalization scheme, human body normalization and limb normalization, to make
the distribution of the relative joint locations compact, resulting in easier
learning of convolutional spatial models and more accurate pose estimation. In
addition, our empirical results show that incorporating multi-scale supervision
and multi-scale fusion into the joint detection network is beneficial.
Experiment results demonstrate that our method consistently outperforms
state-of-the-art methods on the benchmarks.Comment: ICCV201
V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map
Most of the existing deep learning-based methods for 3D hand and human pose
estimation from a single depth map are based on a common framework that takes a
2D depth map and directly regresses the 3D coordinates of keypoints, such as
hand or human body joints, via 2D convolutional neural networks (CNNs). The
first weakness of this approach is the presence of perspective distortion in
the 2D depth map. While the depth map is intrinsically 3D data, many previous
methods treat depth maps as 2D images that can distort the shape of the actual
object through projection from 3D to 2D space. This compels the network to
perform perspective distortion-invariant estimation. The second weakness of the
conventional approach is that directly regressing 3D coordinates from a 2D
image is a highly non-linear mapping, which causes difficulty in the learning
procedure. To overcome these weaknesses, we firstly cast the 3D hand and human
pose estimation problem from a single depth map into a voxel-to-voxel
prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood
for each keypoint. We design our model as a 3D CNN that provides accurate
estimates while running in real-time. Our system outperforms previous methods
in almost all publicly available 3D hand and human pose estimation datasets and
placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge.
The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV
2017), Published at CVPR 201
Multi-Context Attention for Human Pose Estimation
In this paper, we propose to incorporate convolutional neural networks with a
multi-context attention mechanism into an end-to-end framework for human pose
estimation. We adopt stacked hourglass networks to generate attention maps from
features at multiple resolutions with various semantics. The Conditional Random
Field (CRF) is utilized to model the correlations among neighboring regions in
the attention map. We further combine the holistic attention model, which
focuses on the global consistency of the full human body, and the body part
attention model, which focuses on the detailed description for different body
parts. Hence our model has the ability to focus on different granularity from
local salient regions to global semantic-consistent spaces. Additionally, we
design novel Hourglass Residual Units (HRUs) to increase the receptive field of
the network. These units are extensions of residual units with a side branch
incorporating filters with larger receptive fields, hence features with various
scales are learned and combined within the HRUs. The effectiveness of the
proposed multi-context attention mechanism and the hourglass residual units is
evaluated on two widely used human pose estimation benchmarks. Our approach
outperforms all existing methods on both benchmarks over all the body parts.Comment: The first two authors contribute equally to this wor
Learning Human Pose Estimation Features with Convolutional Networks
This paper introduces a new architecture for human pose estimation using a
multi- layer convolutional network architecture and a modified learning
technique that learns low-level features and higher-level weak spatial models.
Unconstrained human pose estimation is one of the hardest problems in computer
vision, and our new architecture and learning schema shows significant
improvement over the current state-of-the-art results. The main contribution of
this paper is showing, for the first time, that a specific variation of deep
learning is able to outperform all existing traditional architectures on this
task. The paper also discusses several lessons learned while researching
alternatives, most notably, that it is possible to learn strong low-level
feature detectors on features that might even just cover a few pixels in the
image. Higher-level spatial models improve somewhat the overall result, but to
a much lesser extent then expected. Many researchers previously argued that the
kinematic structure and top-down information is crucial for this domain, but
with our purely bottom up, and weak spatial model, we could improve other more
complicated architectures that currently produce the best results. This mirrors
what many other researchers, like those in the speech recognition, object
recognition, and other domains have experienced
MoDeep: A Deep Learning Framework Using Motion Features for Human Pose Estimation
In this work, we propose a novel and efficient method for articulated human
pose estimation in videos using a convolutional network architecture, which
incorporates both color and motion features. We propose a new human body pose
dataset, FLIC-motion, that extends the FLIC dataset with additional motion
features. We apply our architecture to this dataset and report significantly
better performance than current state-of-the-art pose detection systems
See the Difference: Direct Pre-Image Reconstruction and Pose Estimation by Differentiating HOG
The Histogram of Oriented Gradient (HOG) descriptor has led to many advances
in computer vision over the last decade and is still part of many state of the
art approaches. We realize that the associated feature computation is piecewise
differentiable and therefore many pipelines which build on HOG can be made
differentiable. This lends to advanced introspection as well as opportunities
for end-to-end optimization. We present our implementation of HOG based
on the auto-differentiation toolbox Chumpy and show applications to pre-image
visualization and pose estimation which extends the existing differentiable
renderer OpenDR pipeline. Both applications improve on the respective
state-of-the-art HOG approaches
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