14,371 research outputs found

    Human motion retrieval based on freehand sketch

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    In this paper, we present an integrated framework of human motion retrieval based on freehand sketch. With some simple rules, the user can acquire a desired motion by sketching several key postures. To retrieve efficiently and accurately by sketch, the 3D postures are projected onto several 2D planes. The limb direction feature is proposed to represent the input sketch and the projected-postures. Furthermore, a novel index structure based on k-d tree is constructed to index the motions in the database, which speeds up the retrieval process. With our posture-by-posture retrieval algorithm, a continuous motion can be got directly or generated by using a pre-computed graph structure. What's more, our system provides an intuitive user interface. The experimental results demonstrate the effectiveness of our method. © 2014 John Wiley & Sons, Ltd

    A semantic feature for human motion retrieval

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    With the explosive growth of motion capture data, it becomes very imperative in animation production to have an efficient search engine to retrieve motions from large motion repository. However, because of the high dimension of data space and complexity of matching methods, most of the existing approaches cannot return the result in real time. This paper proposes a high level semantic feature in a low dimensional space to represent the essential characteristic of different motion classes. On the basis of the statistic training of Gauss Mixture Model, this feature can effectively achieve motion matching on both global clip level and local frame level. Experiment results show that our approach can retrieve similar motions with rankings from large motion database in real-time and also can make motion annotation automatically on the fly. Copyright © 2013 John Wiley & Sons, Ltd

    Deep Shape Matching

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    We cast shape matching as metric learning with convolutional networks. We break the end-to-end process of image representation into two parts. Firstly, well established efficient methods are chosen to turn the images into edge maps. Secondly, the network is trained with edge maps of landmark images, which are automatically obtained by a structure-from-motion pipeline. The learned representation is evaluated on a range of different tasks, providing improvements on challenging cases of domain generalization, generic sketch-based image retrieval or its fine-grained counterpart. In contrast to other methods that learn a different model per task, object category, or domain, we use the same network throughout all our experiments, achieving state-of-the-art results in multiple benchmarks.Comment: ECCV 201

    Cross-Paced Representation Learning with Partial Curricula for Sketch-based Image Retrieval

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    In this paper we address the problem of learning robust cross-domain representations for sketch-based image retrieval (SBIR). While most SBIR approaches focus on extracting low- and mid-level descriptors for direct feature matching, recent works have shown the benefit of learning coupled feature representations to describe data from two related sources. However, cross-domain representation learning methods are typically cast into non-convex minimization problems that are difficult to optimize, leading to unsatisfactory performance. Inspired by self-paced learning, a learning methodology designed to overcome convergence issues related to local optima by exploiting the samples in a meaningful order (i.e. easy to hard), we introduce the cross-paced partial curriculum learning (CPPCL) framework. Compared with existing self-paced learning methods which only consider a single modality and cannot deal with prior knowledge, CPPCL is specifically designed to assess the learning pace by jointly handling data from dual sources and modality-specific prior information provided in the form of partial curricula. Additionally, thanks to the learned dictionaries, we demonstrate that the proposed CPPCL embeds robust coupled representations for SBIR. Our approach is extensively evaluated on four publicly available datasets (i.e. CUFS, Flickr15K, QueenMary SBIR and TU-Berlin Extension datasets), showing superior performance over competing SBIR methods

    Towards an All-Purpose Content-Based Multimedia Information Retrieval System

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    The growth of multimedia collections - in terms of size, heterogeneity, and variety of media types - necessitates systems that are able to conjointly deal with several forms of media, especially when it comes to searching for particular objects. However, existing retrieval systems are organized in silos and treat different media types separately. As a consequence, retrieval across media types is either not supported at all or subject to major limitations. In this paper, we present vitrivr, a content-based multimedia information retrieval stack. As opposed to the keyword search approach implemented by most media management systems, vitrivr makes direct use of the object's content to facilitate different types of similarity search, such as Query-by-Example or Query-by-Sketch, for and, most importantly, across different media types - namely, images, audio, videos, and 3D models. Furthermore, we introduce a new web-based user interface that enables easy-to-use, multimodal retrieval from and browsing in mixed media collections. The effectiveness of vitrivr is shown on the basis of a user study that involves different query and media types. To the best of our knowledge, the full vitrivr stack is unique in that it is the first multimedia retrieval system that seamlessly integrates support for four different types of media. As such, it paves the way towards an all-purpose, content-based multimedia information retrieval system

    Sketch-based Human Motion Retrieval via 2D Geometric Posture Descriptor.

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    AbstractSketch-based human motion retrieval is a hot topic in computer animation in recent years. In this paper, we present a novel sketch-based human motion retrieval method via selected 2-dimensional (2D) Geometric Posture Descriptor (2GPD). Specially, we firstly propose a rich 2D pose feature call 2D Geometric Posture Descriptor (2GPD), which is effective in encoding the 2D posture similarity by exploiting the geometric relationships among different human body parts. Since the original 2GPD is of high dimension and redundant, a semi-supervised feature selection algorithm derived from Laplacian Score is then adopted to select the most discriminative feature component of 2GPD as feature representation, and we call it as selected 2GPD. Finally, a posture-by-posture motion retrieval algorithm is used to retrieve a motion sequence by sketching several key postures. Experimental results on CMU human motion database demonstrate the effectiveness of our proposed approach

    Posing 3D Models from Drawing

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    Inferring the 3D pose of a character from a drawing is a complex and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, a novel way of inferring the 3D pose from a monocular 2D sketch is proposed. The proposed method does not make any external assumptions about the model, allowing it to be used on different types of characters. The inference of the 3D pose is formulated as an optimisation problem and a parallel variation of the Particle Swarm Optimisation algorithm called PARAC-LOAPSO is utilised for searching the minimum. Testing in isolation as well as part of a larger scene, the presented method is evaluated by posing a lamp, a horse and a human character. The results show that this method is robust, highly scalable and is able to be extended to various types of models

    Human Motion Retrieval Using Video or Drawn Sketch

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    The importance of motion retrieval is increasing now a days. The majority of existing motion retrieval labor intensive, there has been a recent paradigm move in the animation industry with an increasing use of pre-recorded movement of animating exclusive figures. An essential need to use motion catch data is an efficient method for listing and accessing movements. I n this work, a novel sketching interface for interpreting the problem is provided. This simple strategy allows the user to determine the necessary movement by drawing several movement swings over a attracted personality, which needs less effort and extends the users expressiveness. To support the real-time interface, a specific development of the movements and the hand-drawn question is needed. Here we are implementing the Conjugate Gradient method for retrieving motion from hand drawn sketch and video. It is an optimization and prominent iterative method. It is fast and uses a small amount of storage

    An investigation of controlled tethering in space

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    Astronaut tethering and retrieval operations - systems analysis and design, and motion equations for connected bodies in orbi
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