12,833 research outputs found

    Sports and the Politics of Identity and Memory: The Case of Federal Indian Boarding Schools During the 1930s

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    The federal government of the United States developed a complex System of boarding schools for Native Americans in the 19(th) century. This effort was generally insensitive and often brutal. In spite of such brutality many students managed to negotiate and create new understandings of traditions and cultural autonomy while in such schools. Now, however, some former students remember their lives as students with mixed emotions. Drawing on oral history interviews and public official documents, the author examines the recreational and athletic life at the boarding schools and finds that students were, nevertheless, able to experience pleasure and pride in creating new ways of expressing their identities as Native Americans

    Sex and Gender Segregation in Competitive Sport: Internal and External Normative Perspectives

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    What are the justifications for mandatory sex segregation in competitive sport, and what are the arguments against it? This article takes up these questions. I argue that justifications of sex segregation in sport should be sensitive to two distinct perspectives that can come into play. The “internal” perspective emphasizes considerations rooted in an ethos of athletic competition. The “external” perspective brings into focus broader social norms such as anti-discrimination principles and equality goals. Both perspectives support the general idea of separate men’s and women’s competitions, at least in elite levels of sports that reward physical strength and power. The perspectives may diverge, however, on specific questions about who should be permitted to compete in each division, and more particularly, on the appropriate treatment of transgender athletes. What is important to see is that objections that arise from the external vantage point of equality and anti-discrimination cannot be fully answered by appeal to internal considerations about the competitive integrity of sport. Institutional decisions to exclude classes of individuals from participating in men’s or women’s competitions must consider not only what would be best for the sport, but what is required by antidiscrimination principles and genuine commitment to respect for gender identity and expression

    RGBD Datasets: Past, Present and Future

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    Since the launch of the Microsoft Kinect, scores of RGBD datasets have been released. These have propelled advances in areas from reconstruction to gesture recognition. In this paper we explore the field, reviewing datasets across eight categories: semantics, object pose estimation, camera tracking, scene reconstruction, object tracking, human actions, faces and identification. By extracting relevant information in each category we help researchers to find appropriate data for their needs, and we consider which datasets have succeeded in driving computer vision forward and why. Finally, we examine the future of RGBD datasets. We identify key areas which are currently underexplored, and suggest that future directions may include synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style

    Boxing, Masculinity and Identity

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    Boxing is infused with ideas about masculinity, power, race and social class, and as such is an ideal lens through which social scientists can examine key modern themes. In addition, its inherent contradictions of extreme violence and beauty and of discipline and excess have long been a source of inspiration for writers and film makers. Essential reading for anyone interested in the sociology of sport and cultural representations of gender, Boxing, Masculinity and Identity brings together ethnographic research with material from film, literature and journalism. Through this combination of theoretical insight and cultural awareness, Woodward explores the social constructs around boxing and our experience and understanding of central issues including: masculinity mind, body and the construction of identity spectacle and performance: tensions between the public and private person boxing on film: the role of cultural representations in building identities methodologies: issues of authenticity and ‘truth’ in social science

    Pornography Debate, Gaze and Spectatorship in Sarah Daniels’s Masterpieces

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    Masterpieces by Sarah Daniels has been described as a voice in the debate on pornography, expressing the anti-pornography position as opposed to the liberal feminist stance in this debate. Despite its ideological clarity reported by many reviewers and critics, the play has been commented upon as deficient or inadequate because of evoking conflicting interpretations and ambiguity. The paper argues that these deficiencies stem from the play’s concern with the distribution of agency and passivity along gender lines as well as the influence of generic and essentialist notions of genders on the perception of social and individual power relations particularly in the domain of eroticism and sexuality. One of the key issues of the play is the question to what extent and in what ways human perception is conditioned by the place of the subject in relation to the agency/passivity dichotomy and his or her viewing/reading position in relation to erotic and pornographic material

    Feature based dynamic intra-video indexing

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    A thesis submitted in partial fulfillment for the degree of Doctor of PhilosophyWith the advent of digital imagery and its wide spread application in all vistas of life, it has become an important component in the world of communication. Video content ranging from broadcast news, sports, personal videos, surveillance, movies and entertainment and similar domains is increasing exponentially in quantity and it is becoming a challenge to retrieve content of interest from the corpora. This has led to an increased interest amongst the researchers to investigate concepts of video structure analysis, feature extraction, content annotation, tagging, video indexing, querying and retrieval to fulfil the requirements. However, most of the previous work is confined within specific domain and constrained by the quality, processing and storage capabilities. This thesis presents a novel framework agglomerating the established approaches from feature extraction to browsing in one system of content based video retrieval. The proposed framework significantly fills the gap identified while satisfying the imposed constraints of processing, storage, quality and retrieval times. The output entails a framework, methodology and prototype application to allow the user to efficiently and effectively retrieved content of interest such as age, gender and activity by specifying the relevant query. Experiments have shown plausible results with an average precision and recall of 0.91 and 0.92 respectively for face detection using Haar wavelets based approach. Precision of age ranges from 0.82 to 0.91 and recall from 0.78 to 0.84. The recognition of gender gives better precision with males (0.89) compared to females while recall gives a higher value with females (0.92). Activity of the subject has been detected using Hough transform and classified using Hiddell Markov Model. A comprehensive dataset to support similar studies has also been developed as part of the research process. A Graphical User Interface (GUI) providing a friendly and intuitive interface has been integrated into the developed system to facilitate the retrieval process. The comparison results of the intraclass correlation coefficient (ICC) shows that the performance of the system closely resembles with that of the human annotator. The performance has been optimised for time and error rate

    Fighting for Subjectivity: Articulations of Physicality in \u3cem\u3eGirlfight\u3c/em\u3e

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    The analysis of Girlfight (Karyn Kusama, 2000) in this paper is framed by critical discourses surrounding physically active female characters in the action genre, the conventions of the boxing film ‘genre’, the relationship between bodily spectacle and narrative structure, as well as the more general significance of the female boxer’s challenge to normative and binary notions of bodily existence and subjectivity. With a particular focus on the interrelationship between narrative structure and boxing sequences (‘numbers’), this paper explores notions of the (gendered) subjectivity constructed around the film’s female boxing character, Diana (Michelle Rodriguez). I will argue that the boxing ‘numbers’ largely function as a (bodily) articulation of Diana’s struggle for a unified sense of identity and the embodiment of subjectivity. However, the emphasis on the materiality of the body in earlier ‘numbers’ is replaced in the final boxing sequence by a sense of abstraction and generic integration. The significance of the physicality of the body in relation to the embodiment of subjectivity is therefore strangely disavowed and the (bodily) agency of Diana’s character undermined

    Comparative Analysis of The Effects Of Virtual Reality Active Video Game And Controller-Free Active Video Game Play On Physiological Response, Perceived Exertion, And Hedonic Experience

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    Over 60% of US adults are overweight or obese. Sedentary lifestyles are considered major contributors to the high rates and increasing prevalence of obesity. Physical activity is a critical component in shifting from sedentary lifestyles. Studies indicate that less than half of U.S. adults meet the CDC/ACSM physical activity recommendations. Interactive video games can increase PA, but no study has yet assessed physiologic effort, hedonics, and perceived exertion for playing immersive virtual reality (VR) and controller-free screen-based active video games (AVGs), compared to treadmill walking and resting. We ran 25 subjects (9 female, 16 male) in 10-minute sessions of five conditions. Head Mounted Display VR: Oculus (Fruit Ninja and Boxing), Screen-based AVG: Kinect (Fruit Ninja and Boxing), and Treadmill walking at 3 mph. One, six-condition (Rest, Treadmill 3.0, Kinect Boxing, Kinect Fruit Ninja, Oculus Boxing, Oculus Fruit Ninja) repeated-measures ANOVA was used to examine differences in HRmean. Three, five-condition (Treadmill 3.0, Kinect Boxing, Kinect Fruit Ninja, Oculus Boxing, Oculus Fruit Ninja) repeated-measures ANOVA were used to examine differences in HRpeak, ratings of perceived exertion (RPE) and Hedonics (Liking). Post hoc analyses using pairwise comparisons were used to further assess significant main effects of the condition. A Pearson\u27s product-moment correlation was run to assess the relationship between activity condition HRmean and RPE VR Boxing elicited the greatest physiological effort, producing vigorous-intensity PA. There was no significant difference in average heart rate for the Treadmill, Kinect Fruit Ninja, Kinect Boxing, and VR Fruit Ninja. Thus, the Kinect and VR sport and casual games are comparable to treadmill walking PA levels and qualify as moderate-intensity activity. The VR Fruit Ninja, VR Boxing, Kinect Fruit Ninja were the most enjoyed activities. Despite having the highest Heart rate and the highest self-reported Rating of Perceived Exertion (RPE), VR Boxing was significantly more enjoyable than Treadmill Walking. There was no statistically significant correlation between Activity Condition HRmean and RPE. Both casual and sports VR and AVG activities are enjoyable activities for adults, stimulating moderate-to-vigorous activity through a traditionally sedentary medium. This research extends previous works in active video gaming effects on physiological cost, perceived exertion and hedonics and fills the gap relating virtual reality active video games. The significance of the research outcomes is that this analysis provides a scientifically validated approach to support the establishment of physical activity level goals and guidelines in the development of active video games as a response and/or remedy to address the sedentary lifestyles that are contributing to American and global obesity

    Fighting for Subjectivity: Articulations of Physicality in "Girlfight"

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    The analysis of Girlfight (Karyn Kusama, 2000) in this paper is framed by critical discourses surrounding physically active female characters in the action genre, the conventions of the boxing film 'genre', the relationship between bodily spectacle and narrative structure, as well as the more general significance of the female boxer's challenge to normative and binary notions of bodily existence and subjectivity. With a particular focus on the interrelationship between narrative structure and boxing sequences ('numbers'), this paper explores notions of the (gendered) subjectivity constructed around the film's female boxing character, Diana (Michelle Rodriguez). I will argue that the boxing 'numbers' largely function as a (bodily) articulation of Diana's struggle for a unified sense of identity and the embodiment of subjectivity. However, the emphasis on the materiality of the body in earlier 'numbers' is replaced in the final boxing sequence by a sense of abstraction and generic integration. The significance of the physicality of the body in relation to the embodiment of subjectivity is therefore strangely disavowed and the (bodily) agency of Diana's character undermined

    Sports review: A content analysis of the International Review for the Sociology of Sport, the Journal of Sport and Social Issues and the Sociology of Sport Journal across 25 years

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    The International Review for the Sociology of Sport, the Journal of Sport and Social Issues and Sociology of Sport Journal have individually and collectively been subject to a systematic content analysis. By focusing on substantive research papers published in these three journals over a 25-year time period it is possible to identify the topics that have featured within the sociology of sport. The purpose of the study was to identify the dominant themes, sports, countries, methodological frameworks and theoretical perspectives that have appeared in the research papers published in these three journals. Using the terms, identified by the author(s), that appear in the paper’s title, abstract and/or listed as a key word, subject term or geographical term, a baseline is established to reflect on the development of the sub-discipline as represented by the content of these three journals. It is suggested that the findings illustrate what many of the more experienced practitioners in the field may have felt subjectively. On the basis of this systematic, empirical study it is now possible to identify those areas have received extensive coverage and those which are under-researched within the sociology of sport. The findings are used to inform a discussion of the role of academic journals and the recent contributions made by Michael Silk, David Andrews, Michael Atkinson and Dominic Malcolm on the past, present and future of the ‘sociology of sport’
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