83,364 research outputs found

    PrAGMATiC: a Probabilistic and Generative Model of Areas Tiling the Cortex

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    Much of the human cortex seems to be organized into topographic cortical maps. Yet few quantitative methods exist for characterizing these maps. To address this issue we developed a modeling framework that can reveal group-level cortical maps based on neuroimaging data. PrAGMATiC, a probabilistic and generative model of areas tiling the cortex, is a hierarchical Bayesian generative model of cortical maps. This model assumes that the cortical map in each individual subject is a sample from a single underlying probability distribution. Learning the parameters of this distribution reveals the properties of a cortical map that are common across a group of subjects while avoiding the potentially lossy step of co-registering each subject into a group anatomical space. In this report we give a mathematical description of PrAGMATiC, describe approximations that make it practical to use, show preliminary results from its application to a real dataset, and describe a number of possible future extensions

    Probabilistic facial feature extraction using joint distribution of location and texture information

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    In this work, we propose a method which can extract critical points on a face using both location and texture information. This new approach can automatically learn feature information from training data. It finds the best facial feature locations by maximizing the joint distribution of location and texture parameters. We first introduce an independence assumption. Then, we improve upon this model by assuming dependence of location parameters but independence of texture parameters.We model combined location parameters with a multivariate Gaussian for computational reasons. The texture parameters are modeled with a Gaussian mixture model. It is shown that the new method outperforms active appearance models for the same experimental setup

    Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation

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    This paper proposes a new hybrid architecture that consists of a deep Convolutional Network and a Markov Random Field. We show how this architecture is successfully applied to the challenging problem of articulated human pose estimation in monocular images. The architecture can exploit structural domain constraints such as geometric relationships between body joint locations. We show that joint training of these two model paradigms improves performance and allows us to significantly outperform existing state-of-the-art techniques

    Learning Human Pose Estimation Features with Convolutional Networks

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    This paper introduces a new architecture for human pose estimation using a multi- layer convolutional network architecture and a modified learning technique that learns low-level features and higher-level weak spatial models. Unconstrained human pose estimation is one of the hardest problems in computer vision, and our new architecture and learning schema shows significant improvement over the current state-of-the-art results. The main contribution of this paper is showing, for the first time, that a specific variation of deep learning is able to outperform all existing traditional architectures on this task. The paper also discusses several lessons learned while researching alternatives, most notably, that it is possible to learn strong low-level feature detectors on features that might even just cover a few pixels in the image. Higher-level spatial models improve somewhat the overall result, but to a much lesser extent then expected. Many researchers previously argued that the kinematic structure and top-down information is crucial for this domain, but with our purely bottom up, and weak spatial model, we could improve other more complicated architectures that currently produce the best results. This mirrors what many other researchers, like those in the speech recognition, object recognition, and other domains have experienced

    Speech Processing in Computer Vision Applications

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    Deep learning has been recently proven to be a viable asset in determining features in the field of Speech Analysis. Deep learning methods like Convolutional Neural Networks facilitate the expansion of specific feature information in waveforms, allowing networks to create more feature dense representations of data. Our work attempts to address the problem of re-creating a face given a speaker\u27s voice and speaker identification using deep learning methods. In this work, we first review the fundamental background in speech processing and its related applications. Then we introduce novel deep learning-based methods to speech feature analysis. Finally, we will present our deep learning approaches to speaker identification and speech to face synthesis. The presented method can convert a speaker audio sample to an image of their predicted face. This framework is composed of several chained together networks, each with an essential step in the conversion process. These include Audio embedding, encoding, and face generation networks, respectively. Our experiments show that certain features can map to the face and that with a speaker\u27s voice, DNNs can create their face and that a GUI could be used in conjunction to display a speaker recognition network\u27s data

    Bottom-Up and Top-Down Reasoning with Hierarchical Rectified Gaussians

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    Convolutional neural nets (CNNs) have demonstrated remarkable performance in recent history. Such approaches tend to work in a unidirectional bottom-up feed-forward fashion. However, practical experience and biological evidence tells us that feedback plays a crucial role, particularly for detailed spatial understanding tasks. This work explores bidirectional architectures that also reason with top-down feedback: neural units are influenced by both lower and higher-level units. We do so by treating units as rectified latent variables in a quadratic energy function, which can be seen as a hierarchical Rectified Gaussian model (RGs). We show that RGs can be optimized with a quadratic program (QP), that can in turn be optimized with a recurrent neural network (with rectified linear units). This allows RGs to be trained with GPU-optimized gradient descent. From a theoretical perspective, RGs help establish a connection between CNNs and hierarchical probabilistic models. From a practical perspective, RGs are well suited for detailed spatial tasks that can benefit from top-down reasoning. We illustrate them on the challenging task of keypoint localization under occlusions, where local bottom-up evidence may be misleading. We demonstrate state-of-the-art results on challenging benchmarks.Comment: To appear in CVPR 201
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