5,360 research outputs found
MonoPerfCap: Human Performance Capture from Monocular Video
We present the first marker-less approach for temporally coherent 3D
performance capture of a human with general clothing from monocular video. Our
approach reconstructs articulated human skeleton motion as well as medium-scale
non-rigid surface deformations in general scenes. Human performance capture is
a challenging problem due to the large range of articulation, potentially fast
motion, and considerable non-rigid deformations, even from multi-view data.
Reconstruction from monocular video alone is drastically more challenging,
since strong occlusions and the inherent depth ambiguity lead to a highly
ill-posed reconstruction problem. We tackle these challenges by a novel
approach that employs sparse 2D and 3D human pose detections from a
convolutional neural network using a batch-based pose estimation strategy.
Joint recovery of per-batch motion allows to resolve the ambiguities of the
monocular reconstruction problem based on a low dimensional trajectory
subspace. In addition, we propose refinement of the surface geometry based on
fully automatically extracted silhouettes to enable medium-scale non-rigid
alignment. We demonstrate state-of-the-art performance capture results that
enable exciting applications such as video editing and free viewpoint video,
previously infeasible from monocular video. Our qualitative and quantitative
evaluation demonstrates that our approach significantly outperforms previous
monocular methods in terms of accuracy, robustness and scene complexity that
can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
LiveCap: Real-time Human Performance Capture from Monocular Video
We present the first real-time human performance capture approach that
reconstructs dense, space-time coherent deforming geometry of entire humans in
general everyday clothing from just a single RGB video. We propose a novel
two-stage analysis-by-synthesis optimization whose formulation and
implementation are designed for high performance. In the first stage, a skinned
template model is jointly fitted to background subtracted input video, 2D and
3D skeleton joint positions found using a deep neural network, and a set of
sparse facial landmark detections. In the second stage, dense non-rigid 3D
deformations of skin and even loose apparel are captured based on a novel
real-time capable algorithm for non-rigid tracking using dense photometric and
silhouette constraints. Our novel energy formulation leverages automatically
identified material regions on the template to model the differing non-rigid
deformation behavior of skin and apparel. The two resulting non-linear
optimization problems per-frame are solved with specially-tailored
data-parallel Gauss-Newton solvers. In order to achieve real-time performance
of over 25Hz, we design a pipelined parallel architecture using the CPU and two
commodity GPUs. Our method is the first real-time monocular approach for
full-body performance capture. Our method yields comparable accuracy with
off-line performance capture techniques, while being orders of magnitude
faster
BodyNet: Volumetric Inference of 3D Human Body Shapes
Human shape estimation is an important task for video editing, animation and
fashion industry. Predicting 3D human body shape from natural images, however,
is highly challenging due to factors such as variation in human bodies,
clothing and viewpoint. Prior methods addressing this problem typically attempt
to fit parametric body models with certain priors on pose and shape. In this
work we argue for an alternative representation and propose BodyNet, a neural
network for direct inference of volumetric body shape from a single image.
BodyNet is an end-to-end trainable network that benefits from (i) a volumetric
3D loss, (ii) a multi-view re-projection loss, and (iii) intermediate
supervision of 2D pose, 2D body part segmentation, and 3D pose. Each of them
results in performance improvement as demonstrated by our experiments. To
evaluate the method, we fit the SMPL model to our network output and show
state-of-the-art results on the SURREAL and Unite the People datasets,
outperforming recent approaches. Besides achieving state-of-the-art
performance, our method also enables volumetric body-part segmentation.Comment: Appears in: European Conference on Computer Vision 2018 (ECCV 2018).
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Towards real-time body pose estimation for presenters in meeting environments
This paper describes a computer vision-based approach to body pose estimation.\ud
The algorithm can be executed in real-time and processes low resolution,\ud
monocular image sequences. A silhouette is extracted and matched against a\ud
projection of a 16 DOF human body model. In addition, skin color is used to\ud
locate hands and head. No detailed human body model is needed. We evaluate the\ud
approach both quantitatively using synthetic image sequences and qualitatively\ud
on video test data of short presentations. The algorithm is developed with the\ud
aim of using it in the context of a meeting room where the poses of a presenter\ud
have to be estimated. The results can be applied in the domain of virtual\ud
environments
Gait recognition and understanding based on hierarchical temporal memory using 3D gait semantic folding
Gait recognition and understanding systems have shown a wide-ranging application prospect. However, their use of unstructured data from image and video has affected their performance, e.g., they are easily influenced by multi-views, occlusion, clothes, and object carrying conditions. This paper addresses these problems using a realistic 3-dimensional (3D) human structural data and sequential pattern learning framework with top-down attention modulating mechanism based on Hierarchical Temporal Memory (HTM). First, an accurate 2-dimensional (2D) to 3D human body pose and shape semantic parameters estimation method is proposed, which exploits the advantages of an instance-level body parsing model and a virtual dressing method. Second, by using gait semantic folding, the estimated body parameters are encoded using a sparse 2D matrix to construct the structural gait semantic image. In order to achieve time-based gait recognition, an HTM Network is constructed to obtain the sequence-level gait sparse distribution representations (SL-GSDRs). A top-down attention mechanism is introduced to deal with various conditions including multi-views by refining the SL-GSDRs, according to prior knowledge. The proposed gait learning model not only aids gait recognition tasks to overcome the difficulties in real application scenarios but also provides the structured gait semantic images for visual cognition. Experimental analyses on CMU MoBo, CASIA B, TUM-IITKGP, and KY4D datasets show a significant performance gain in terms of accuracy and robustness
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