4,798 research outputs found
Learning Deployable Navigation Policies at Kilometer Scale from a Single Traversal
Model-free reinforcement learning has recently been shown to be effective at
learning navigation policies from complex image input. However, these
algorithms tend to require large amounts of interaction with the environment,
which can be prohibitively costly to obtain on robots in the real world. We
present an approach for efficiently learning goal-directed navigation policies
on a mobile robot, from only a single coverage traversal of recorded data. The
navigation agent learns an effective policy over a diverse action space in a
large heterogeneous environment consisting of more than 2km of travel, through
buildings and outdoor regions that collectively exhibit large variations in
visual appearance, self-similarity, and connectivity. We compare pretrained
visual encoders that enable precomputation of visual embeddings to achieve a
throughput of tens of thousands of transitions per second at training time on a
commodity desktop computer, allowing agents to learn from millions of
trajectories of experience in a matter of hours. We propose multiple forms of
computationally efficient stochastic augmentation to enable the learned policy
to generalise beyond these precomputed embeddings, and demonstrate successful
deployment of the learned policy on the real robot without fine tuning, despite
environmental appearance differences at test time. The dataset and code
required to reproduce these results and apply the technique to other datasets
and robots is made publicly available at rl-navigation.github.io/deployable
Role Playing Learning for Socially Concomitant Mobile Robot Navigation
In this paper, we present the Role Playing Learning (RPL) scheme for a mobile
robot to navigate socially with its human companion in populated environments.
Neural networks (NN) are constructed to parameterize a stochastic policy that
directly maps sensory data collected by the robot to its velocity outputs,
while respecting a set of social norms. An efficient simulative learning
environment is built with maps and pedestrians trajectories collected from a
number of real-world crowd data sets. In each learning iteration, a robot
equipped with the NN policy is created virtually in the learning environment to
play itself as a companied pedestrian and navigate towards a goal in a socially
concomitant manner. Thus, we call this process Role Playing Learning, which is
formulated under a reinforcement learning (RL) framework. The NN policy is
optimized end-to-end using Trust Region Policy Optimization (TRPO), with
consideration of the imperfectness of robot's sensor measurements. Simulative
and experimental results are provided to demonstrate the efficacy and
superiority of our method
Vision-based deep execution monitoring
Execution monitor of high-level robot actions can be effectively improved by
visual monitoring the state of the world in terms of preconditions and
postconditions that hold before and after the execution of an action.
Furthermore a policy for searching where to look at, either for verifying the
relations that specify the pre and postconditions or to refocus in case of a
failure, can tremendously improve the robot execution in an uncharted
environment. It is now possible to strongly rely on visual perception in order
to make the assumption that the environment is observable, by the amazing
results of deep learning. In this work we present visual execution monitoring
for a robot executing tasks in an uncharted Lab environment. The execution
monitor interacts with the environment via a visual stream that uses two DCNN
for recognizing the objects the robot has to deal with and manipulate, and a
non-parametric Bayes estimation to discover the relations out of the DCNN
features. To recover from lack of focus and failures due to missed objects we
resort to visual search policies via deep reinforcement learning
Human Motion Trajectory Prediction: A Survey
With growing numbers of intelligent autonomous systems in human environments,
the ability of such systems to perceive, understand and anticipate human
behavior becomes increasingly important. Specifically, predicting future
positions of dynamic agents and planning considering such predictions are key
tasks for self-driving vehicles, service robots and advanced surveillance
systems. This paper provides a survey of human motion trajectory prediction. We
review, analyze and structure a large selection of work from different
communities and propose a taxonomy that categorizes existing methods based on
the motion modeling approach and level of contextual information used. We
provide an overview of the existing datasets and performance metrics. We
discuss limitations of the state of the art and outline directions for further
research.Comment: Submitted to the International Journal of Robotics Research (IJRR),
37 page
SA-Net: Deep Neural Network for Robot Trajectory Recognition from RGB-D Streams
Learning from demonstration (LfD) and imitation learning offer new paradigms
for transferring task behavior to robots. A class of methods that enable such
online learning require the robot to observe the task being performed and
decompose the sensed streaming data into sequences of state-action pairs, which
are then input to the methods. Thus, recognizing the state-action pairs
correctly and quickly in sensed data is a crucial prerequisite for these
methods. We present SA-Net a deep neural network architecture that recognizes
state-action pairs from RGB-D data streams. SA-Net performed well in two
diverse robotic applications of LfD -- one involving mobile ground robots and
another involving a robotic manipulator -- which demonstrates that the
architecture generalizes well to differing contexts. Comprehensive evaluations
including deployment on a physical robot show that \sanet{} significantly
improves on the accuracy of the previous method that utilizes traditional image
processing and segmentation.Comment: (in press
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